Original X-COM developer praises/criticises reboot

XCOM 580x300

By on April 26, 2013 at 11:04 am

The co-creator of turn based strategy classic X-COM has praised the Firaxis reboot, describing it as “great”.

His high opinion of the 2012 release notwithstanding, Julian Gollop was also willing to share some of his issues with the game in a GDC interview with PC Gamer. “If there’s anything that’s a problem with the game, it’s that you can be playing it for quite a while without knowing that you are actually completely screwed and you should have stopped and started again.”

Gollop also felt that too much of the action was predetermined. “I would not have accepted anything less than pseudo-randomly generated maps, he said. “I guess my original game was a bit more simulation-ny and the new game is a bit more board game-y.”

Conceding that his own approach may not have been as successful this time around, Gollop again emphasised that he felt that Firaxis had done a “really good job”.

Source: PC Gamer

12 comments (Leave your own)

I absolutely love this game, it was my game of the year last year and I have poured many hours into it this year as well. Can’t wait for a follow-up, there are many ways they could improve it despite it being such a solid game.

 

Bring on XCom: Terror from the Deep! :)

 

I only picked this up recently, having never played the originals, and must say I love it. Keeping my installed games to a bare minimum lately, but this one is staying installed.

 

actually completely screwed and you should have stopped and started again

is this something that occurs often? i havent started playing it yet, beyond the tutorial

 

Fair comments, especially his view that the original is more of a sim and the new one is more of a board game. I like that analogy, and I think it is probably the weakest aspect of the new game (small, pre-determined maps, obviously rigged alien behaviours, etc).

 

caitsith01,

And friggen Thin Men … I HATE THOSE BASTARDS! well early on anyway.

 

Valid criticisms for sure. Also valid praise.

News:Gollop also felt that too much of the action was predetermined. “I would not have accepted anything less than pseudo-randomly generated maps, he said. “I guess my original game was a bit more simulation-ny and the new game is a bit more board game-y.”

The simulation-ny part of this quote was actually related to the geoscape (or rather the lack of it) not the tactical side of the game as suggested by the abridged quote. The lack of any real depth to the ‘geoscape’ would also be my major gripe with the game.

It is interesting that Gollop still hasn’t managed to beat the game after 3 tries, and didn’t even pick up on the first playthrough that satellites meant funding (the game tells you this). I guess it goes to show you don’t have to be much good at games to make them :)

I’d consider myself ordinary (at best) at games, and I haven’t managed to lose XCOM yet, going classic -> classic ironman -> impossible.

Haven’t quite worked up the courage for I/I yet, the odds of getting ballsacked in the first 2 months makes me jittery.

 

ooshp:
It is interesting that Gollop still hasn’t managed to beat the game after 3 tries, and didn’t even pick up on the first playthrough that satellites meant funding (the game tells you this). I guess it goes to show you don’t have to be much good at games to make them :)

I missed the satellite thing initially, as did many people. Mostly because it makes no sense whatsoever, particularly given the ridiculous lead times to build new satellites.

 

Got this free with Bioshock, sounds like i should probably play it!

 

Loved this game, never played the original and I don’t think I ever will…

 

caitsith01,

Satellite equals ability to detect and intercept alien ships, and that equals greater confidence in council member nations. It’s not that complex a correlation, actually. It is true that there is a bit to get your head around, but at least that means it’s not a simple game.

 

This is a game I regret not devoting more time to. I think the turn-based action means I’ve got to be in the right mindset to play, and it’s something I just can’t play casually.

 
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