“No place for multiplayer” in The Witcher 3: Wild Hunt

thewitcher3

By on April 27, 2013 at 12:37 pm

CD Projekt RED, champion of all that is good and right and also a few other things that aren’t either of those things, has once more stood proudly in defence of the single-player experience.

“There’s no place for multiplayer in so strongly a story-driven game as The Witcher 3,” marketing head Michal Platkow-Gilewski told Eurogamer.

“We want to focus on the single-player experience, delivering more than 100 hours of truly immersive gameplay. Geralt can be only one.”

You may be surprised to learn that there was ever any question of the series going multiplayer, but a few months ago CD Projekt said it was thinking about something, although not necessarily a traditional multiplayer mode. Whatever it was toying with now seems to have been abandoned.

The Witcher 3: Wild Hunt is expected in 2014.

Source: Eurogamer

7 comments (Leave your own)

Makes me happy!!!

 

I really dislike the comment about there being no place for multiplayer in such a story driven game, as if they should be mutually exclusive.

Sure, I don’t think The Witcher franchise is really a series to incorporate multiplayer, perhaps their next project, but I know so many people, including myself, that would have loved multiplayer/co-op Elder Scrolls games. I acknowledge that Bethesda are attempting to give us this opportunity, but I don’t think TESO is what people wanted.

Still, props for no tacked on multiplayer modes sucking up resources like every other ‘single player’ game released in the last 6-12 months. Definitely looking forward to concluding the story with this game. :)

 
kinistoniscool

aww pvp witchers would of been FUN, just like vs ing other lethos lol

 

They’ve toyed with the idea of including some form of online features in Cyberpunk 2077, if I recall (I may be remembering wrong). A co-op mode would be much better suited to that, considering it’s based on a tabletop RPG, which are party focused as hell.

 

jjager:
I really dislike the comment about there being no place for multiplayer in such a story driven game, as if they should be mutually exclusive.

Sure, I don’t think The Witcher franchise is really a series to incorporate multiplayer, perhaps their next project, but I know so many people, including myself, that would have loved multiplayer/co-op Elder Scrolls games. I acknowledge that Bethesda are attempting to give us this opportunity, but I don’t think TESO is what people wanted.

Still, props for no tacked on multiplayer modes sucking up resources like every other ‘single player’ game released in the last 6-12 months. Definitely looking forward to concluding the story with this game. :)

EDIT. sorry did not really read your post, your post mostly agrees with mine… Oops.

I think your missing the fact that the Witcher is so far based around a single specific Character that you play as, you do not create that character.

Comparing it to The Elder Scrolls is silly as you create a character in those games who from memory does not even talk so yes they would be open to multi-player.

Besides the fact if they created a multi player part of the Witcher that means they would be devoting time to it instead of the SP which i personally would not want.

 

raptoreye:
Comparing it to The Elder Scrolls is silly as you create a character in those games who from memory does not even talk so yes they would be open to multi-player.

I didn’t mean so much to compare the two games, as the similarities do end pretty quickly, but as an RPG, co-op in the Elder Scroll games was something people wanted, as as you said, would have worked given how the story was set up.

The Witcher story would definitely not support co-op given how the story, as you said, is so heavily revolved around the one character, however I disagree with the marketing head that you couldn’t have a heavily story driven multiplayer game, and dislike how it is even suggested that the two should be mutually exclusive; Single player and excellent story, or multiplayer and… CoD clone?

The only real example I can think of off the top of my head to support my argument is Dead Space 3, and how the story is driven by the two characters existing, even if playing single player. Of course, this could be a bad example as I’m yet to play it, but it does highlight the ideal that if a story is written to have more than one main character, it would be possible.

 

jjager: as the similarities do end pretty quickly

Agreed TES games are good Witcher games are boring as all hell /end troll mode.

everything “could” support co-op if you wanted it to badly enough you could simply not explain it in the story line and your friend is there purely as support while the host takes on the role of the main character.

 
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