Also: neither a sequel nor a prequel.
By Tim Colwill on April 10, 2013 at 9:42 am
There won’t be any zombies in this Thief reboot due to a focus on a more “mystical” rather than “magical” elements, says Eidos. Such are the details coming out of a new interview with Strategy Informer, in which producer Stephane Roy explained that this was to keep it more believable.
“For this one we decided not to be too magical, instead we talked more about mystical,” said Roy. “On our side it’s really important to see players connect with the games and the realistic believable aspect is important for this, but that said we are going to have some stuff that looks weird and is mystical. But we will not have zombies in this one.”
Along with confirming that the new Thief is neither a sequel nor a prequel, Roy also addressed concerns about console port issues, saying: “The PC version is extremely important. Just playing Thief with a keyboard and mouse it’s different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it’s a different type of beast.”
“It’s one of our goals to make sure that the PC version isn’t just a copy of the console version.”
Check out the Thief reveal trailer right here.
Source: Strategy Informer