More Thief details: mysticism instead of magic, PC to be ‘not just a console copy’


By on April 10, 2013 at 9:42 am

There won’t be any zombies in this Thief reboot due to a focus on a more “mystical” rather than “magical” elements, says Eidos. Such are the details coming out of a new interview with Strategy Informer, in which producer Stephane Roy explained that this was to keep it more believable.

“For this one we decided not to be too magical, instead we talked more about mystical,” said Roy. “On our side it’s really important to see players connect with the games and the realistic believable aspect is important for this, but that said we are going to have some stuff that looks weird and is mystical. But we will not have zombies in this one.”

Along with confirming that the new Thief is neither a sequel nor a prequel, Roy also addressed concerns about console port issues, saying: “The PC version is extremely important. Just playing Thief with a keyboard and mouse it’s different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it’s a different type of beast.”

“It’s one of our goals to make sure that the PC version isn’t just a copy of the console version.”

Check out the Thief reveal trailer right here.

Source: Strategy Informer

6 comments (Leave your own)

To be honest I didn’t even mind the Zombies/Ghasts/Whatever, made sense to be in the Old Quarter/Down in the Bonehoard etc. levels. It was the silly mech robots in the sequel that I loathed.

They have acknowledged the Pc version…though so did Bioshock infinite and we still got checkpoints only and an Fov Slider absent of numbers that still only went up to like 80~85 apparently which still required an ini edit to be comfortable regardless, so I’m not totally sold on a dev telling me that “We are looking after the PC version” these days.

Still, Heard the ps4 version will be capped at 30fps and they have decided to not shamelessly tack on a multiplayer mode Tomb Raider style, so that’s good news to be happy about I guess.


Actually done properly a multiplayer mode wouldn’t be too bad. Just look at the Thievery mod for Unreal Tournament.

That said it is good they’re not trying to split their efforts and wind up with one or the other appearing tacked on. I look forward to seeing more on how they’re accommodating the PC platform as well.


I quite liked the robots considering the bad guys were a machine cult and it was an industrial revolution setting. Can’t say i ever had a problem with the “magic” either, it all just fit nicely in the games.


I quite liked the robots considering the bad guys were a machine cult and it was an industrial revolution setting. Can’t say i ever had a problem with the “magic” either, it all just fit nicely in the games.


I don’t get what all the fuss is about, the Hammer Haunts scared the breakfast out of me, and they’ve been in every single Thief game. So, I guess it’s partly a good thing that they’re gone, at least I can keep my dignity while I play.


hammer zombies and mechanist robots were awesome, in fact i love the steam punk feel of thief 2


just don’t make it like first person assassin creed or splinter cell, something unique that stuck to the original thief core roots; something better than dishonoured, perhaps, lol idk

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