In-game radios and walkie-talkies planned for DayZ standlone

DayZ

By on April 16, 2013 at 2:30 pm

As Dean ‘Rocket’ Hall updates the DayZ development blog from the base camp of Mt. Everest (yes, really), we’re able to learn a bit more about some of the new features being planned. One of the most interesting new features is the addition of radios and walkie-talkies, which players can use to talk to other players on the same frequency.

The radios will “allow players to communicate using a basic radio, similar (but more simple) to the popular ACARS radio mod for ArmA2. Players pick up radios, and they can set a frequency and talk/receive text/voice from other players. The microphone or speaker can be turned on or off to allow players to use radios as a listening device.”

“If the player has not crafted a headset onto the radio, then the output is public (either voice or text).”

Animation, map design and inventory design continues to be worked on, with seven towns now fully redesigned and new work being done to give zombies accurate pathfinding inside buildings. Check out the rest at the devblog.

Source: DayZ devblog

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9 comments (Leave your own)

Now they just need to find a way to stop every man and his dog using third party voice programs and it will be great…

Inside game comms are a fantastic idea but they’re also a pipedream for something aiming to be restrictive, people are always going to boot up teamspeak for an advantage.

Meanwhile: screw finishing my work, i’m going to go climb mount Everest..

I guess we know Rocket isn’t strapped for cash now. I love how the basic server architecture isn’t finished yet LMAO.

Anyone else feel a little bad that they’re using community contributions still? WTF

 

nekosan: Meanwhile: screw finishing my work, i’m going to go climb mount Everest..

I guess we know Rocket isn’t strapped for cash now.

To be fair on the dude, he points out in the blog that he had this booked a long time ago (for when the game was supposed to have already launched) and he can’t bail without incurring $100K of personal costs. I don’t blame the guy, I’d do exactly the same!

 

They could make the radios relevant by adding a ping feature for it where you can ping you’re friends radios Incase you are lost and it shows a quick blinking dot on your map where they are

 

It would also be nice if they implemented the option to use VOIP like the way ShacTacs ACRE worked. Where it plugs into Teamspeak which is a much more suitable program for VOIP than Armas inbuilt system.

 

silenceoz:
They could make the radios relevant by adding a ping feature for it where you can ping you’re friends radios Incase you are lost and it shows a quick blinking dot on your map where they are

What’s the point though? Everyone just uses outside chat or gets penalized for not doing so. External VOIP used to be the best thing ever but these days it just ruins good game design.

 

nekosan:
Now they just need to find a way to stop every man and his dog using third party voice programs and it will be great…

Thank you, I’m glad I’m not the only one who sees this as cheating. Being able to yap away to your mate while sneaking up on someone or vice versa without them hearing is BS. They could just add a list of 3rd party VoIP software to the anti-cheat scanner, or wouldn’t Steam be able to do this?

Another issue they need to tackle is body minding. ie A group of players working together partly so that if one is killed they can all hide and cover his body. The dead player then respawns and runs back to the group and is able to recover all their equipment. That totally circumvents permadeath (except for character stats but who cares about them?). One (harsh) way to do this would be to put a 48 hour cooldown on equipping military equipment after dying while carrying any military equipment.

I’d even be so bold as to say that the ideal way to tackle this issue without harsh side-effects would be to discourage exo-game arranged cooperative play (dumbed down: playing with your mates from outside the game/clan play). After all, that would be realistic and inline with the actual premise of the game too. I think exo-game clan play in this game is pretty lame. IMO it should be about starting from scratch then exploring, finding and encountering other characters in-world. I’m all for forming alliances within the game’s world. But if someone dies, that character is dead not dead-like. Reinforcing the value of a character’s life is probably necessary to the formation of civilised societies within the game, which I’ve heard is a goal of Rocket’s.

 

jme: They could just add a list of 3rd party VoIP software to the anti-cheat scanner, or wouldn’t Steam be able to do this?

You could do it but if you did no way in hell would I play a VAC ban for leaving skype on would be full retard.

 

Maybe they could force VOIP to be on in-game so you can’t disable it in favor of Skpe etc.

 

It’s not “ACARS” mod its “ACRE” mod

Advanced Combat Radio Environment.

Should fix that in the article.

 
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