Reveals NCSoft nixxed plans to give unfinished content to players as a goodbye present.
By Tim Colwill on April 12, 2013 at 11:57 am
Matt “Positron” Miller was the lead designer on City of Heroes right up to its closure last year, and in a post-mortem interview with Gamasutra, he’s revealed that the game’s financial future wasn’t as dire as NCSoft made it out to be.
In the same interview, Miller also revealed that he pushed for the release of the unfinished alien invasion content just prior to sunset, “bugs and all, just so the players had something new for the last couple months”. However NCSoft refused to go ahead with the plan, saying that “It was too bug-ridden and it was going to cause customer-service complaints and they didn’t want to have to deal with that.”
Some of the plans on the table for the game’s anniversary would have included a moon base, an entirely new enemy, and a storyline that played out over several issues across the solar system.
“We really wanted to give the players a brand new environment — something they’ve kind of been asking for, something to take the game to that galactic stage,” said Miller. “We’ve had superheroes in the game. You start off [and] you’re just fighting street crime. Then you move up and you’re fighting citywide threats and then global threats and then these sort of extra-dimensional threats all threatening the world. And we really wanted to take the stage and make it more of a galactic stage.”
“So we had an alien invasion race called The Battalion that was going to be arriving in the very next issue. That would play out over several issues culminating with the moon base, where you would use the resources of the moon base to actually fight back and basically kick Battalion out of our solar system.”
If you’re an aspiring MMO developer, why read our 10 Lessons that other MMO developers must learn from the death of City of Heroes?