Too many people running around ruined the narration.
By Tim Colwill on April 2, 2013 at 8:27 am
Speaking in an interview to Rock, Paper, Shotgun, Supergiant Games revealed that they had tested co-op gameplay for Bastion before release.
“We actually prototyped co-op in Bastion, and we cut it because [it just didn't fit],” said creative director Greg Kasavin. “Traditionally, we agree that co-op is probably the most enjoyable way to play action-RPGs – with 1-3 other people. But we found it to be quite at odds with our narrative goals.”
“When we had three people running around in Bastion, they just started goofing off and messing up the narration.”
Kasavin did reveal however that Supergiant’s new sci-fi RPG Transistor would have “subtle” multiplayer, saying “You can still have your personal experience around the story, but you always know you belong in a larger [world]. For example, players can sometimes see traces of other players’ paths moving around.”
“What’s interesting to us about this world is that it lends itself to some interesting things like that.”
Source: Rock, Paper, Shotgun