Various WvW-specific graphics options to be introduced to compensate.
By Tim Colwill on March 14, 2013 at 12:43 pm
ArenaNet have very happily announced that culling, the behind-the-scenes process which keeps your game lag-free and the servers happy by reducing the amount of people who are visible in your WvW games, is soon to disappear. In an upcoming patch on March 26, culling will be removed entirely from the game.
“While (culling) achieved our goal of limiting bandwidth and client-side resource utilization, it had the unfortunate side effect of causing large battles in WvW to be confusing, as there were sometimes many enemy players that were completely invisible,” ArenaNet admit in their latest blog post. “Additionally, there were side effects of culling which could result in stealth characters getting up to two seconds of additional invisibility when coming out of stealth.”
“By removing culling, we’ve been able to eliminate these negative side effects and greatly increase the epic feel of large WvW battles.”
A new series of graphical options will be added for WvW, that will allow players to manage the huge amount of new players expected to appear on their screens. You can choose from high-resolution regular models, lower-resolution placeholders or nameplates only, as well as set up filters to mix the three.
Source: Guild Wars 2