We speak to Irrational about their dedicated PC support team, and why DX11 is great.
By Bennett Ring on March 4, 2013 at 2:56 pm
At a recent BioShock Infinite showing, games.on.net had the chance to sit down with Irrational’s Bill Gardner, User Experience Specialist on the upcoming game. We spoke to him about all things PC, including Irrational’s dedicated PC support team, how DX11 is improving their experience, and the difficulties in making characters like Elizabeth interact well with the player. Take a look below, or download the video in HD from our file library.
A YouTube mirror is also available.