Twenty solid minutes of DayZ stand-alone footage shown in new dev video

Bohemia have released a new development video for the upcoming DayZ stand-alone game, in which Dean “Rocket” Hall and Matt “Lightfoot”, er, Lightfoot, narrate 20 minutes of solid gameplay.

You can check out the more detailed environments, the new motorcycle helmets, and the revamped food system (which litters the ground with empty cans and wrappers after eating). Rocket and Lightfoot also discuss the huge new zombie hordes (3,000 of them spawn on each server currently, with more coming) and new social animations like waving. All heavily-WIP still of course, but looking promising. Check it out.

Source: PC Gamer

11 comments (Leave your own)
Death Mittens

Twenty minutes of nothing that’s new at all. Better pathfinding and bike helmets confirmed, brilliant.

 

The movement still looks clunky. We could just wait for someone to make a zombie mod for Arma 3.

 

lol yeah ‘guys, jump over this pile of rubbish for the video’…thats all I got :)

 

nothing here really stood out to me still looks really clunky

 

spooler:
nothing here really stood out to me still looks really clunky

It’s not a twitch shooter, I’m not sure what you expect of it? Real life is clunky. You can’t just instantly snap around and shoot someone with completely fluid animations, and the zombies are going to be running frantically at you.

Besides, considering the map size being rendered being absolutely enormous, and the zombie count even locally being higher than any other game before with intelligent zombies (Dead Rising doesn’t really count as only a few zombies are ever pathing to you, and they can’t hear you through walls) you can’t really be picky.

 

I don’t even know why they released that video, i want 20 minutes of my life back. If that’s the state it’s in atm then they must have about 3 people working on the game.

I can’t be the only one who thinks that the updated zombie pathfinding still looks like total crap. They also didn’t show first person shooting, I’m a little worried because after close up gunfights in Arma 3 I can’t see myself going back to the dodgy arma 2 style shooting.

 

lol’d at the 19:30 issue

 

forumrabbit: It’s not a twitch shooter, I’m not sure what you expect of it? Real life is clunky. You can’t just instantly snap around and shoot someone with completely fluid animations, and the zombies are going to be running frantically at you.

You should play Arma3, it’s vastly improved. The Arma2 movement is horrible and clunky. Iirc standalone DayZ is on a modified version of the Arma 2 engine.

It reminds me when Arma fans defended negative mouse acceleration (which is removed from Arma3) because “you can’t move fast in real life”.

 

I wouldn’t say 20 “solid” minutes, was very thrown together and kind of hard to watch.

The written part of the blog was better.

 

Soooo you can run around, jump and scavenge cars for cans of beans. Did they really need 20 minutes to cover that? I mean, it’s pretty bad when you have to start introducing the people playing in the footage just to look like you have a reason to keep on recording.

Guy didn’t even know what was worth taking footage of just 30 seconds into the video.

 

forumrabbit: It’s not a twitch shooter, I’m not sure what you expect of it? Real life is clunky. You can’t just instantly snap around and shoot someone with completely fluid animations, and the zombies are going to be running frantically at you.

I’m starting to think you should be renamed to forumtroll. Anyone who has handled firearms in real life knows there’s weight and other factors involved, but you are also failing to consider muscle memory. Usage of firearms for even short periods of time builds muscle memory allowing people to react not only fast but accurately to sounds and movements outside their field of vision. Those that become expert at it are usually recruited to specialist units within the military or non-military areas that suit their expertise.

Oh and before you defend ArmA 2′s woeful control schema, go check out ArmA 3. By the same people and funny enough runs damn fluidly.

forumrabbit:Besides, considering the map size being rendered being absolutely enormous, and the zombie count even locally being higher than any other game before with intelligent zombies (Dead Rising doesn’t really count as only a few zombies are ever pathing to you, and they can’t hear you through walls) you can’t really be picky.

The map size isn’t enormous. It’s literally 1km from character point of origin. Standalone runs all the zombie spawning and item spawning server side, so less for the client to run. The simple fact is you don’t have enough information. Again…

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

Follow Games.on.net

Steam Group

Subscribe

Subscribe

Stay updated and get games.on.net delivered daily to your inbox!

Email:

Upcoming Games

Releasing Soon
Dead Island: Riptide Metro: Last Light Company of Heroes 2

Community Soapbox

Recent Features
Red Orchestra 2 Rising Storm

Banzai for glory: Red Orchestra 2 Rising Storm beta impressions

Charge into the enemy guns with RO2's latest expansions.

Xbox One

Microsoft reveals the Xbox One: must go online once a day, will charge to play used games

Everything you need to know about Microsoft's announcement last night.

Path of Exile

Path of Exile launches an AU gateway: We talk to Grinding Gear about bandwidth costs, lag, and more

Bandwidth costs in Australia "over a hundred times more expensive" than other countries.

World of Warcraft

Building heroic scenarios, tweaking valor, and reduced XP: We talk to Blizzard’s Ion Hazzikostas about WoW 5.3

Why are Blizzard slashing the XP for the final five levels by 33%? Find out inside.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Shadow Warrior

Legal opinion: What keeps a game true to the IP?

What legal measures are in place to ensure that licensed games don't just... suck?

GeForce GTX 780

Friday Tech Roundup (24 May 2013): GTX 780 wholesale price revealed

Get ready to drop around $750 on this promising beast.

Windows 8.1

Friday Tech Roundup (17 May 2013): Windows 8.1 is almost upon us

Plus, Google CEO says "don't be evil" was "stupid", and the $325,000 in-vitro burger.

Clive Barker's Jericho

Sitrep: A Troubled Romance with Clive Barker’s Jericho

Toby's guilty pleasure is this atrociously designed FPS.

Facebook Like Box

Friends of games.on.net