Bohemia have released a new development video for the upcoming DayZ stand-alone game, in which Dean “Rocket” Hall and Matt “Lightfoot”, er, Lightfoot, narrate 20 minutes of solid gameplay.
You can check out the more detailed environments, the new motorcycle helmets, and the revamped food system (which litters the ground with empty cans and wrappers after eating). Rocket and Lightfoot also discuss the huge new zombie hordes (3,000 of them spawn on each server currently, with more coming) and new social animations like waving. All heavily-WIP still of course, but looking promising. Check it out.
Source: PC Gamer
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Twenty minutes of nothing that’s new at all. Better pathfinding and bike helmets confirmed, brilliant.
The movement still looks clunky. We could just wait for someone to make a zombie mod for Arma 3.
lol yeah ‘guys, jump over this pile of rubbish for the video’…thats all I got :)
nothing here really stood out to me still looks really clunky
It’s not a twitch shooter, I’m not sure what you expect of it? Real life is clunky. You can’t just instantly snap around and shoot someone with completely fluid animations, and the zombies are going to be running frantically at you.
Besides, considering the map size being rendered being absolutely enormous, and the zombie count even locally being higher than any other game before with intelligent zombies (Dead Rising doesn’t really count as only a few zombies are ever pathing to you, and they can’t hear you through walls) you can’t really be picky.
I don’t even know why they released that video, i want 20 minutes of my life back. If that’s the state it’s in atm then they must have about 3 people working on the game.
I can’t be the only one who thinks that the updated zombie pathfinding still looks like total crap. They also didn’t show first person shooting, I’m a little worried because after close up gunfights in Arma 3 I can’t see myself going back to the dodgy arma 2 style shooting.
lol’d at the 19:30 issue
You should play Arma3, it’s vastly improved. The Arma2 movement is horrible and clunky. Iirc standalone DayZ is on a modified version of the Arma 2 engine.
It reminds me when Arma fans defended negative mouse acceleration (which is removed from Arma3) because “you can’t move fast in real life”.
I wouldn’t say 20 “solid” minutes, was very thrown together and kind of hard to watch.
The written part of the blog was better.
Soooo you can run around, jump and scavenge cars for cans of beans. Did they really need 20 minutes to cover that? I mean, it’s pretty bad when you have to start introducing the people playing in the footage just to look like you have a reason to keep on recording.
Guy didn’t even know what was worth taking footage of just 30 seconds into the video.
I’m starting to think you should be renamed to forumtroll. Anyone who has handled firearms in real life knows there’s weight and other factors involved, but you are also failing to consider muscle memory. Usage of firearms for even short periods of time builds muscle memory allowing people to react not only fast but accurately to sounds and movements outside their field of vision. Those that become expert at it are usually recruited to specialist units within the military or non-military areas that suit their expertise.
Oh and before you defend ArmA 2′s woeful control schema, go check out ArmA 3. By the same people and funny enough runs damn fluidly.
The map size isn’t enormous. It’s literally 1km from character point of origin. Standalone runs all the zombie spawning and item spawning server side, so less for the client to run. The simple fact is you don’t have enough information. Again…