Tomb Raider patch fixes stability issues, improves TRESSFX

Tomb Raider

By on March 11, 2013 at 5:11 pm

I don’t know about you, but Tomb Raider on PC is actually rather pretty, isn’t it? While I’ve had the odd graphical weirdness on my GTX670 and one or two crashes, it’s mostly been smooth and very pretty sailing. For some people however, especially on SLI cards, things haven’t been quite so smooth.

The latest patch, which you should restart Steam to get if you haven’t got it already, should hopefully address a few of these crash issues as well as improve the efficiency of TRESSFX rendering (which I personally turned off as it looks like Lara’s hair is possessed by the devil).

Check out the notes below:

  • Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
  • Fix for players being unable to progress related to the boat in the beach area.
  • Some fixes for crashes on startup and when selecting Options.
  • Some small improvements to TressFX hair rendering.
  • Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
  • Fixed a problem that caused some users to not be able to use exclusive fullscreen.
  • Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
  • Fixes related to the benchmark scene and benchmark mode.
  • Various other small fixes.

“While we expect this patch to be an improvement for everyone,” reads the patch notes. “If you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build716.5, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.”

Source: Steam

Tags:
14 comments (Leave your own)

Improvements to TressFX as in better fps or more realistic hair behavior?

 

I had no idea the patch was installed until my invert Y axis settings weren’t working. What sort of sicko has separate invert settings for looking AND aiming??

 

ralphwiggum:
I had no idea the patch was installed until my invert Y axis settings weren’t working. What sort of sicko has separate invert settings for looking AND aiming??

But as PC players, don’t we want as many configuration options as possible, no matter how seemingly silly or trivial?

 

Wish this game got played more online, its brilliant.

Good to see TressFX got patched a bit but it still looks ridiculous and is definitely not worth the extra load.

 

vand:
Wish this game got played more online, its brilliant.

Good to see TressFX got patched a bit but it still looks ridiculous and is definitely not worth the extra load.

I’m sure it’ll keep getting patched till it looks decent enough lol Holding off on this on pc till a few more patches. had a go on my mates xbox and really enjoyed it, great game :D

 
Black Patriot

I didn’t have any stability problems on my 680, but then I’d guess that I only had to fire up the game 2-3 times to finish it (steam says it took me 9 hours, I think it had around 75% completion), so there wasn’t as much of an opportunity for it to break.

I did notice a occasional sort of stuttering effect. I’d be getting 60fps but it’d feel like the game was missing some button presses, like it was cutting in and out. Only happened in certain areas, but was reliably reproducible. Fortunately it wasn’t common and didn’t impact any critical sections.

 
TheOriginalDaniel

exe3,

Bit of both take the time to read the notes listed in the article.

 

theoriginaldaniel,

I did and it still wasn’t clear hence why I asked the question.

Maybe it’s “obvious” to you that ‘hair rendering’ means the hair simulation but to me that sentence still could mean fps increases.

 

Zisheng Chen: But as PC players, don’t we want as many configuration options as possible, no matter how seemingly silly or trivial?

Yes but just out of curiosity, why would you want to invert the x-axis? Or is that a typo in the article?

The only thing that comes to mind is a home brew mouse designed with a major kinematic oversight.

 

jme: Yes but just out of curiosity, why would you want to invert the x-axis? Or is that a typo in the article?

The only thing that comes to mind is a home brew mouse designed with a major kinematic oversight.

But as Chen said, without even the most trivial and silly customisation options, us PC gamers will start calling for blood and label the game a lazy console port. AND blame EA while we’re at it ;)

 

Thing is we’d be right about EA ;)

 

That’s because EA causes cancer, world poverty, and steals half your roll of toilet paper when you’re not looking. True story.

 

This patch does make the game run alot better then launch, now we just need a newer Nvidia driver!

 

ralphwiggum,

You will be surprised at how different you treat axes when you have a trackball…

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
EA Access

EA Access isn’t perfect, but get used to it: This is just the beginning

Other major publishers will be watching with interest as EA offers the first subscription service.

Destiny

Destiny continues to impress in beta: Our thoughts as Bungie’s new juggernaut rolls on

It's clear that Bungie are putting their best foot forward with Destiny, but as James discovers, playing on your own can be strangely empty.

Screencheat

Five Australian Indie Games We’d Hand Arbitrary Awards To: AVCon 2014

From a split-screen shooter where everyone is invisible to an abandoned space station, Australian indies are killing it at this year's AVCon.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box