Tomb Raider officially launches in AU today, new movie already being discussed

Tomb Raider

By on March 6, 2013 at 12:56 pm

Even though EB Games broke the street date on the console versions of Tomb Raider literally five days ago, and PC versions have been unlocked for about 24 hours, Tomb Raider actually launches today. And, already, a new movie deal has been announced.

Speaking to Variety, the head of Crystal Dynamics Darrell Gallagher confirmed the existence of a movie reboot, based around this younger, more inexperienced Lara. GK Films and Crystal Dynamics are said to be collaborating on the project.

“They are working from this new take that we’ve given them.” said Gallagher. “It’s a good partnership. We’re seeing the challenges through the same lens. It was important for both of us to have a cohesive version of the franchise. We didn’t want to see a film version that was a continuation of the old ‘Tomb Raider’ films.”

How are you finding Tomb Raider so far, and what do you make of the new TRESSFX hair? (We turned it off as soon as possible.)

Source: Variety

24 comments (Leave your own)
Anon. E. Moose

Why did you turn TressFX off as soon as possible?

I’m loving the game so far, I think I’m already enjoying it far more than previous titles and I’ve barely played it for two hours.


Don’t know why they’re bothering. Movies based on actual games are known to be shit (not to be confused with movies like Wreck-it Ralph and Tron which are awesome).


Why did you turn TressFX off as soon as possible?

when its enabled you get a major performance hit



Probably because TresFX just looked ridiculous. Nobody’s hair behaves like that. Of course that’s just my opinion, not theirs, but after just doing the benchmark and watching the hair flutter around like it was made out of tissue paper and collide against an invisible barrier hovering above her shoulders, I turned it off too. The standard hair renderer actually looks more convincing.

I’m in mixed emotions about the game so far. The first thing that springs to mind is WAAAY TOO MUCH QTE! I absolutely loath QTEs with a vengeance, and it just seems to throw them at you every five seconds. That and early on in the peace had one of the other things I really hate: insta-fail stealth sections. WHY? I thought developers gave up on those ages ago. Why does Crystal Dynamics have to bring them back?

That said the exploration bits seem pretty cool. I think I’ll sink a little bit more time into it before I give up on it entirely. The upgrade system seems pretty cool, and all the secrets and things look like they’ll be fun to find.


i found the first tomb raider movie to be really awesome, as well as the hitman movie


There are much less QTEs as the game progresses. While the stealth is a bit hit and miss, there are some sections where you can avoid combat altogether, which was neat. They’re hard to spot though.


Why did you turn TressFX off as soon as possible?

I’m loving the game so far, I think I’m already enjoying it far more than previous titles and I’ve barely played it for two hours.

Didn’t really get a performance hit, was still running at around 40FPS, which is perfectly playable, it just… it looks really silly. Really unrealistic. There’s this massive FORCEFIELD over lara’s skin where her super tressfx-hair isn’t allowed to connect with it in any way, so it wraps around her in a really stupid-looking manner and it’s constantly moving like some sort of daemon possessed her hair.



To anyone having issues with Nvidia cards (especially gtx 670/680 and SLI), you might want to turn off tesselation and/or vsync until a new game patch and Geforce drivers are released.

More info here:

The new Tomb Raider reboot was released last night, and has so far been praised as a good game that brings back that nostalgia of the old Tomb Raider games. However, in our testing today, we have become aware of performance issues on NVIDIA GPUs while playing this game. We reached out to NVIDIA for answers and some information for you if you are experiencing slower than expected performance, it is not just you. We asked NVIDIA what the best driver for the game is right now, and NVIDIA’s response is as follows:

Hi Brent. You can try using the latest beta driver however, please note that we are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

We then followed up asking about an ETA for the new driver, and got this response:

Hi Brent, this isn’t solely a driver issue. The developer needs to make some changes on their end to fix their issues on GeForce GPUs. This will require code changes to the game.

So there you go, it is not only going to take a driver update, but also a patch update for the game to get the most out of NVIDIA GeForce GPUs. I myself am experiencing slow performance, (R.E. 20′s FPS) with GTX 680 SLI at maxed out in-game settings, with FXAA. There is definitely a performance issue that needs resolving. The only thing you can do right now, if you are experiencing slow performance, is turn TressFX off, back to Normal, and try lowering in-game setting, starting with SSAO, to try and improve performance. We will have a full evaluation of this game, and its performance and IQ next week with tips on how to get the most out of it performance wise.

Ralph Wiggum

I’m running 580 SLI with ultra settings and it seems ok. I ended up turning off TressFX because of the performance hit though, amusing as it was.


Launched in Aus today? Was playing this 11:05 pm Monday night.
I guess it’s launched worldwide in EU/US by now, even then it would have ‘launched’ for us yesturday on the Tuesday. /confused.

Regardless, yeah the 25-40 or more loss in FPS isn’t worth watching Lara’s hair bounce around. Maybe it’s better on AMD cards, maybe just need to wait for the afforementioned optimization patch/tweak, either way it’s switched to off here so far.


Haven’t had too many performance problems on a single gtx680 4 gig on 6080×1200 surround on High details. Also managed to play yesterday (Started the install at 4.45pm and was playing by 7.30 after putting the kid to bed).

The QTE’s are a bit annoying particularly since they aren’t very clear (they use icons as their main visual queues which means you have to remember which key = which action which can be a pain sometimes). The deaths are Dead Space brutal, I’ve seen poor Lara vivisected, eaten, choked, crushed by a big f#ck off boulder and a few other interesting ends, and all of them have been gory ++ (not that I’m really bothered but it’s kinda OTT and may put off some players).

Given the momentary hysteria about the whole “attempted rape/oh dear god no rape here” controversy last year, I gotta say some of her other death sequences are far more brutal and confronting then her first human kill (which was kinda underwhelming to be honest). Much like Far Cry 3, it’s kinda funny how quickly we go from fighting for our life to quietly picking off people with headshots from a bow and arrow as if we were picking up milk from the corner store.

All in all though, really enjoying the game so far,


Yeah she does seem to change from helpless doe into mass murdering lunatic rather quickly. I haven’t got too far into it yet (up to the camp fire just past the section where you’re shooting people in the head with your bow) but I’ve had the wide range of emotions with it so far. Some moments I’ve gone “well that’s cool” and other moments I’ve raged at the PC. A little more play is required, I think, before I can say I love or hate the game, it could go either way yet.




Tressfx? More like TRASHfx amirite.


Personally I kind of like TressFX, althought I have to agree that the shoulder collisions are way to big. As to the movements, it does need a bit of polishing it places, but it’s very nice imo to see hair that’s not just one cohesive clump moving around.


least they got someone hawt playing lara croft this time and not angelina facefuck.


I like the idea of more realistic hair, and this seemed like a great advancement in the screenshots, but I also turned tressFX off. Not only for the performance hit, but because it needs to be refined. Her pony tail waves around crazily, and the rest of her hair appears to be glued to her head (in the scene near the start of the game where she is hanging upside down, her tressFX hair was still hanging normally around her face, and only her pony tail was being effected by gravity). I think the normal hair fits in better with the rest of the game world.


if they turned down the Tressfx movement to around 20% of what it is now would be fantastic


great game


Tim Colwill,

Maybe there is something possessing her hair. Maybe that is the big plot twist in the end. Maybe you will miss all of the hair’s subtle exposition as you build to the climax.

This better not effect the review we get in a week :P…


But why don’t they wait until they have perfected it until thy make it a feature? That’s what I don’t understand

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