Thief reboot officially confirmed: Due out on PC and next-gen consoles in 2014

Thief

Thankfully, Eidos and Square Enix have decided not to call the game THI4F, as originally rumoured, but yes — everything is true, and the simply-titled Thief will hit your PC and next-gen consoles in 2014.

Not much is yet revealed about the game, but what we do know comes from — as usual — a GameInformer exclusive.

Stealth-gaming site Sneaky Bastards has done a great run-down of all the information released so far, as well as multiple screen grabs and speculative thoughts. It seems that Garrett is returning almost exactly as we knew him, in the same gear and with the same stealth-based options, although a new vision-mode makes a brief appearance where lootable and usable objects are highlighted in a pale blue.

“There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change,” writes GameInformer. “The City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron.”

This is a big project for Eidos and Square Enix to take on, but Human Revolution proved that they have a pretty solid idea of what they’re doing. Fingers crossed!

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13 comments (Leave your own)

Another reboot using the original name again.

Hmm, better not end up another Syndicate…

 

Thankfully, Eidos and Square Enix have decided not to call the game THI4F, as originally rumoured

That was my first thought. :P

 

A reboot, but he still has the mechanical eye? So it’s a reboot in name only, not in story?

Pretty keen to get more info on this one – DXHR certainly showed that they have the brains to understand the original material and deliver a similar experience.

 
Death Mittens

Sounds a little like Dishonoured. Hopefully they can pull this one off well without going the Splinter Cell route.

 

Thief is my favourite game series ever, they fuck it up and someone is getting firebombed.

 

The screenshots look really good and personally I don’t mind the reboot to this great series as long as it’s done right.

 

realone:
The screenshots look really good and personally I don’t mind the reboot to this great series as long as it’s done right.

The problem is that the series was rather unique, if they just update some mechanics it will be fantastic with the larger levels that engines now will allow, unfortunately I see some tards who were 10 when the original released totally destroying it with “their vision”.

 

nekosan:
Thief is my favourite game series ever, they fuck it up and someone is getting firebombed.

+1

Hands down my favourite gaming series ever, TDP remains my favourite game of all time.

Glad to see they aren’t going with a “modern Thief” game. Thief is a very stylised game it is very unique in it’s presentation and execution. A reboot is fine as long as it doesn’t wreck previous games or try to wipe their story etc.. Obviously Garrett (is it Garrett though?) has his mechanical eye which can’t happen without the events of TDP (unless of course they “retcon” it). Furthermore Thief is a game where light and sound are used extremely well, from the musical ambiance to the simple shadow they are highly effective gameplay tools. If they can produce this well they will have a solid base for a great Thief experience.

Cautiously optimistic about this one, the series is quite old so new gamers won’t know the source material (no matter how rich it is) so a reboot will have to entice the new without pissing off the old. They did quite well with DXHR I think, it was a reboot that worked for most players. If they can learn from their DXHR mistakes and stick to the Thief ethos – ie stealth and sneaking (not stealth killz and carnage) they will come up with a winner. DXHR already features a ghosting achievement it was obvious that was done with Thief in mind which is nice to see, the engine is capable of producing a good Thief game, the developers hopefully are big fans of the Thief series for the right reasons – it all adds up to good ingredients for the recipe.

 

Just reading some of the info some of it sounds very un-Thief – VATS type system in combat – hopefully optional.

The fact that Garrett looks just like an Assassins Creed character is bothersome. The story so far seems to be a very “Dishonoured” – plagued city, tyrant in control. Even some of those screenshots pretty much look like they are straight from Dishonoured. I love Dishonoured and it very much played like a Thief game for the most part so maybe that isn’t too much of a bad thing.

If this turns out to be Splinter Cell: Medieval, the Tales of Garrett Fisher, I’ll be pissed. Hell if it’s even Assassins Creed-esque I won’t be thrilled. Seeing a lead developer say “we don’t want to keep you into just playing as a Thief” is likewise a little concerning, considering that the series is all about stealth and sneaking (of course you could Rambo a level but it held none of the allure).

 

meji: The fact that Garrett looks just like an Assassins Creed character is bothersome. The story so far seems to be a very “Dishonoured” – plagued city, tyrant in control. Even some of those screenshots pretty much look like they are straight from Dishonoured

How can you even say that if you ever played the original games? Both the character look and the story/setting were used in Thief well over a decade ago.

VATS style combat makes me a little hesitant, it’s just not needed at all.

 

nekosan: How can you even say that if you ever played the original games? Both the character look and the story/setting were used in Thief well over a decade ago.

VATS style combat makes me a little hesitant, it’s just not needed at all.

I guess I can explain it like this in my view: The City was always quite factional – Hammerites, Pagans and then Mechanists – it wasn’t “plagued” perse and the tyrant wasn’t always obvious/apparent, there is a oppressive covert feel to the whole experience. I mentioned that Dishonoured did feel like a Thief game with the feel that it passed – in particular with the danger that the city (environment) presents, it couldn’t real give a Thief feel without Thief proceeding it in that sort of presentation.

That said, the story of Dishonoured was: plagued city + tyrant, Thief may have been like that first – ie dark city full of danger, but it was never overt or should I say it was never immediately revealing in what is really going on. The City is a dark, dank and dangerous place and the almost misanthropic Garrett is a product of it. The new story of Thief is plagued city + tyrant – hence the comparison to the recent Dishonoured.

Imo Garrett never had that “attractive” look about him he wasn’t some slim stud in leather galavanting about the city stealing gold rings and wooing fancy maidens in their chambers. He trod in the gutter willingly and with zeal – the particular image of Garrett prancing off a wall in one of the screenshots gives it that Assassins Creed – “Assassin with no stealth” feel rather than the Thief experience we know – ie Garrett is a fairly ordinary looking guy who appears otherwise unremarkable (well as unremarkable as a mechanical eye allows :P)

meh I’m waffling – Stephen Russell for voice of Garrett *fingers crossed*

 

Meh, even if they fuck it up, we’ll always have The Dark Mod.

 

nekosan: How can you even say that if you ever played the original games? Both the character look and the story/setting were used in Thief well over a decade ago.

VATS style combat makes me a little hesitant, it’s just not needed at all.

+1

 
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