Rocket pulls no punches.
By Tim Colwill on March 27, 2013 at 9:13 am
The creator of DayZ, Dean ‘Rocket’ Hall, is understandably quite a fan of modding in games — and so it might come as no surprise that, when questioned about it at PAX, he delivered some pretty strong opinions.
“What might make me happiest is DayZ is kind of a big “fuck you” to everyone who said modding wasn’t important,” said Hall to PCGamesN. “I read a comment on 4chan of all places. Someone was asking ‘why is it that one of the greatest gaming experiences I’ve ever had came not from a company but from a mod from some obscure person’.”
“The reply was ‘well maybe it’s because it wasn’t a product of a billion marketing meetings and stuff like that’. Because it was so isolated the idea was allowed to grow as the idea itself.”
In the same interview, Hall also discusses the reasons behind the delay to the standalone game, with most of the blame falling on the new inventory system which Hall describes as essentially a ground-up rewrite of the way objects in the world interact. Fortunately, that appears to be behind them.
“We were really lucky in January and it just all came together really nicely in this inventory system [...] we can now do proper weapon attachments, we just implemented head torches, batteries, gas canisters, torches mounted on your body, all sorts of crafting opportunities and stuff like that.”