No more fire trucks getting stuck in their garages for THIS game.
By Tim Colwill on March 15, 2013 at 12:46 pm
Pathfinding bugs have quickly become apparent in SimCity as a series of entertaining videos yesterday demonstrated. A key part of those bugs comes from the congestion caused when sims make poor driving choices on the roads, and it’s something Maxis are currently working on a fix for.
“We understand that when cars always take the shortest route between point A and point B there will be unavoidable (and illogical) traffic jams, so we are retuning these values to make the traffic flow more realistically,” claims lead designer Stone Librande on the SimCity blog.
“To dig a little deeper, our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists.”
Additional fixes are also coming, such as ones that will stop your buildings burning down because fire trucks are stuck. “Emergency vehicles will not get blocked in their garages and will move into empty lanes to get around traffic jams. We’re also working on preventing service vehicles from clumping up (for instance, only one fire truck will respond to a fire instead of two) and improving the way that Public Transportation operates in the city.”
“We are currently testing a patch internally and hope to have it out to you soon.”
Librande also addressed the complaint that sims do not retain jobs or houses, but simply fill them up as they encounter them afresh every morning and evening. “Many aspects of the Sims are not persistent,” he said. “They don’t own a particular house or have permanent employment. We also don’t track their names, their clothing, gender, or skin color. We did this as in attempt to increase performance so that we could have more Sims in the city. Ultimately we didn’t feel that the cost of adding in that extra layer of micro detail made the macro game play richer. Game design is filled with tradeoffs and compromises like this and we are constantly evaluating these (and many other) decisions.”
Source: SimCity blog