Those are some impressively bad pathfinding decisions.
By Tim Colwill on March 14, 2013 at 1:07 pm
A new blog update from Maxis’ lead gameplay scripter Guillaume Pierre delves into the fiddly subject of public transport algorithms, something that has left many users scratching their heads to try and figure out.
Much like many cars and pedestrians in SimCity, public transport seems to make completely illogical decisions, such as clumping at certain points or ignoring crowded bus stops in favour of closer, deserted ones. This in turn has a flow-on effect, jamming traffic and stopping citizens from getting to work.
Maxis has also come under fire overnight as more and more users notice pathfinding issues that cause traffic to take logically shorter but actually inefficient, slower routes, citizens who get caught walking in loops, and cars that just shriek and flee when presented with alternate paths.