March of the Eagles reviewed: Too simple and too complex, but fun all the same

March of the Eagles

March of the Eagles is Paradox’s take on the Napoleonic Wars, with a very specific emphasis on the ‘war’ part. It’s not a game for grognards (although it does, ironically, have grognards in it).

‘Grognard’ comes from the affectionate nickname Napoleon supposedly had for his Old Guard, elite veteran soldiers. It means “grumbler”, and Napoleon’s grognards  had the privilege of expressing their complaints freely. These days, ‘grognards’ are old-school tabletop gamers, especially those who complain about games being simplified or “dumbed-down”.

If you’ve played a Paradox strategy game before, you might be expecting a comprehensive game covering every aspect of diplomacy and empire-building, or at the very least, every tiny detail of wartime strategy. But this is a wargame, focused on the operational level. If you’re a fan of the Total War series, you might be expecting something like that series’ campaign game. But March of the Eagles is not that game either: it’s an old-school wargame, which means a whole lot of complex stats and systems to master.

Paradox have pitched March of the Eagles somewhere between these two poles. You’ll raise armies by the brigade, form coalitions with other major powers, but you’ll be fighting across Europe for very specific goals: dominance of land or naval territories. This is a game you can win, unlike the sandbox approach of other Paradox strategy titles, but much like a tabletop wargame.

The problem is that in aiming for the middle, March of the Eagles alienates both camps: it’s far too complicated for the casual strategy gamer, but it doesn’t have the depth the grognards demand. The UI is packed with so much information you’ll often have to hunt for the relevant statistic, but despite its depth, it’s lacking in a lot of the kinds of big-picture perspectives an aspiring Napoleon needs to run a war at the operational level. In general, March of the Eagles is simultaneously both too simple and too complex.

The saving grace is multiplayer, which seems to have been Paradox’s primary focus with March of the Eagles. A campaign across Europe with a full complement of human players is a wargamer’s dream. The victory conditions ensure that whatever alliances you might make, only one player can ultimately win, a foolproof recipe for backstabbing and treachery, guaranteed to ruin friendships.

However, finding a full roster of grognards willing to learn the game’s systems and commit to a campaign over multiple sessions might be a challenge. Even having found them, March of the Eagles’ network connectivity is a bit retro, with LAN play, direct IP connections or Paradox’s metaserver lobby being the only options. All of these require fiddling with firewalls and port-forwarding, so getting everyone connected can be tricky.

Once connected however, the game runs smoothly — and real-time play means no waiting for other people’s turns, so many players might find it worth jumping through the necessary hoops for a memorable multiplayer experience.

March of the Eagles might be a good starting point if you want to get into more complex strategy wargames, but it won’t hold a veteran’s interest. This middle-ground of depth, though, suits it particularly well for multiplayer (if the technical obstacles don’t get in the way).

Good:

  • Tight focus on war at the operational level
  • Relatively approachable for less-experienced strategy wargamers
  • Compelling multiplayer experience

Bad:

  • Insufficient depth for veterans
  • Too complex for many occasional strategy fans
  • Primitive networking hamstrings multiplayer

Paradox have given us a six bonus copies of March of the Eagles to give away! If you’d like one, leave a comment on this review before midnight tonight (Adelaide time) with the word “grognard” in it. Six people chosen at random will get a PM tomorrow from us with a download code in it. Enjoy!

12 comments (Leave your own)

Good thing you don’t need to be a grognard to read the review!

 
kinistoniscool

GROGNARD! haven’t got into a good paradox game like europa III!

 
Deserteagle1266

grognard ;)

 

I’m no grognard but this game may actually be perfect for me. I’ve been looking to get into grand strategy games but I need something a little less complex than Europa or Victoria.

 

Grognard or not, hopefully is fun!

 

grognard!

 
Loophole_62ndFF

There once was a gronard online
Who loved the rule systems just fine
But a marketing bloke
Thought the whole system broke
And now the grognard sits there cry’n

 

i always play the grognard

 

As long as it’s relatively accessible I think it could be a good grognard game

 

I’m a chocoholic gamer, and my boyfriend’s a grognard.

 

Hope I’m not the only one that had to go look up the word grognard.

Turns out it’s French for old soldier. Amusingly, the word originates from the French word grogner, meaning to make a grunting sound like that of a pig. What is not clear is why some gamers choose to identify as old soldiers that make pig sounds.

Oh, and for the curious, the feminine form of the word is grognasse, which means grouchy despicable woman.

 

I have now sent out all the March of the Eagles codes. Thanks guys!

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

Follow Games.on.net

Steam Group

Subscribe

Subscribe

Stay updated and get games.on.net delivered daily to your inbox!

Email:

Upcoming Games

Releasing Soon
Dead Island: Riptide Metro: Last Light Company of Heroes 2

Community Soapbox

Recent Features
D&D Chronicles of Mystara

D&D: Chronicles of Mystara reviewed: A faithful re-release, warts and all

Fend off goblin hordes and shadow elves in this old-school beat-em-up.

Total War: Rome II

A Game of Romes: Rome 2 looking to add political marriages, backstabbing and trade to the war

Before you even hit the battlefield, you'll have to carefully consider your political standing.

The Evil Within

The Evil Within brings back the helpless terror of true survival horror: Our E3 impressions

Resident Evil creator Shinji Mikami looks set to deliver the goods.

The Witness

The Witness: Our E3 showing of Braid creator Jonathan Blow’s next title

A refreshing change from the usual pre-rehearsed hyperbole of E3.

Dying Light

Dying Light looks like a fun but unremarkable zombie romp: Our E3 impressions

It's early days, but Dying Light lacks something to make it stand out from the horde.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Xbox One

Friday Tech Roundup (31 May 2013): Xbox One unconfirmed hyperbole edition

Also: Motorola's wearable electronic tattoo, and noise-cancelling internet.

Mass Effect 2

Sitrep: My favourite brotatoe is not a bro at all

Toby ends a long journey of personal exploration by realising he likes Jack a lot.

GTA IV

You Know What I Love? Not Saving The World

"Saving the world" is just lazy storytelling, argues Brendan.

Gred IdrA Fields

Sunday eSports: A life unfulfiled – IdrA’s retirement, and where to go from here

The retirement of Greg “IdrA” Fields gives the world of eSports an opportunity to address a deeply uncomfortable topic.

Shadow Warrior

Legal opinion: What keeps a game true to the IP?

What legal measures are in place to ensure that licensed games don't just... suck?

Facebook Like Box

Friends of games.on.net