League of Legends now reporting 5 million concurrent players

League of Legends

By on March 18, 2013 at 2:25 pm

When it was revealed that DotA 2 was attracting nearly 300,000 concurrent players and topping the Steam most-played list, we were all suitably impressed. But of course, we also knew that League of Legends was topping 3 million concurrent users, back in October. Also very impressive.

Well, Riot just revealed that League of Legends is now enjoying five million concurrent players. On a regular basis. That’s two million more players in less than six months.

“We’re humbled by the support of players and now more than ever feel the weight of those expectations,” says Riot, nervously. “Good luck, have fun, and please have mercy on our servers.”

9 comments (Leave your own)
kinistoniscool

this game is so addictive, f2p? already spent $500 bucks on this game :(

 

Those numbers are out of control. What’s the top concurrent WoW ever had? Harder to work out I guess when one is a subscription service and one is F2P. I know WoW maxed out at 12M subscribers, but how many of them have been playing at the same damn time.

I wish I could get into these sorts of games more, but I dunno they’re just not for me I guess.

 

Sums up about 80% of the regular LoL players…

http://www.penny-arcade.com/comic/2011/06/10

I tried putting the image here but PA is blocking me.

 

You’ve spent $500 on LoL… don’t feel bad, I’ve seen people spend $500 on a single item in DOTA2, haha, but it’s mainly player-to-player transaction, sort of like on the RMAH in D3. One of the couriers I wanted was about $300, I briefly considered paying for it… briefly.

I nearly convinced myself to buy the Pulsefire Ezreal skin as well ! Must… resist…

As for WoW, assuming the average player plays 2 hours a day (completely random number) it would be 1 million concurrent players out of a 12 million population. Even if everyone was a hardcore raider and played 4 hours a day it would only bring concurrency to 2 million. I think LoL has them all beat…

 

The MLG Winter Championships have been livestreaming the last few nights, and LoL is seeming to get more viewers than StarCraft 2, both peaking at over 100,000 viewers at a time.

 

aetherfox:
You’ve spent $500 on LoL… don’t feel bad, I’ve seen people spend $500 on a single item in DOTA2, haha, but it’s mainly player-to-player transaction, sort of like on the RMAH in D3. One of the couriers I wanted was about $300, I briefly considered paying for it… briefly.

I nearly convinced myself to buy the Pulsefire Ezreal skin as well ! Must… resist…

As for WoW, assuming the average player plays 2 hours a day (completely random number) it would be 1 million concurrent players out of a 12 million population. Even if everyone was a hardcore raider and played 4 hours a day it would only bring concurrency to 2 million. I think LoL has them all beat…

Raid nights typically coincide though with the W-Th-Su-Mo format, although there’s a lot of cross-over with other nights too, so it could be double quite easily.

 

As opposed to 5 concurrent DOTA2 gift invites.

 

mearehear:
The MLG Winter Championships have been livestreaming the last few nights, and LoL is seeming to get more viewers than StarCraft 2, both peaking at over 100,000 viewers at atime.

Which is interesting, because LoL was barely edging out SC2 in terms of viewer numbers which is something no one has seen in, pretty much, forever.

 

Wyld:
As opposed to 5 concurrent DOTA2 gift invites.

Only 5?

 
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