No publishers for Garriott, thanks.
By Tim Colwill on March 14, 2013 at 3:08 pm
Richard Garriott’s decision to use Kickstarter to fund his latest not-Ultima adventure has attracted some ire from gamers, who wondered why the multi-millionaire didn’t just stump up his own cash. Now, in an interview with RPS in which they bluntly asked him the same, he explained that it wouldn’t be possible to do that.
“In order to properly fund Shroud of the Avatar, we either needed to consider a publishing partnership with a large distribution partner, or go directly to the players,” Garriott said. “There were some games I made where our publisher forced us to ship before the product was finished and those results were never good, even though they had plenty of potential.”
“By going direct to the players, we can not only avoid becoming beholden to outside influences, but instead build a relationship directly with players, for whom we are building this game.”
In the same interview Garriott also discusses facets of the game, including how it can be played entirely offline if you so desire, and how it will likely be funded under a freemium model where players will purchase access to skill trees and the like via microtransactions. Take a read, or check out the Kickstarter if you haven’t already.