Waiting on a fix from Crystal Dynamics before they can update their drivers.
By Tim Colwill on March 7, 2013 at 5:00 pm
We’ve already experienced the occasional crash and weird graphical artefact while trying to play Tomb Raider on our GTX670 here, and NVIDIA are on the case — but they need to collaborate with Crystal Dynamics to clean it up.
“We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings,” claims NVIDIA’s Andrew Burnes on the GeForce web site. “Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.”
Burnes also clarified that they would need time to collaborate with Crystal Dynamics on the fix. “Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved.”
“In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.”