Dragonlance author joins Shroud of the Avatar team as story lead

Tracy Hickman

By on March 18, 2013 at 1:13 pm

Richard Garriott appears to be assembling his own RPG dream team to rival the all-stars over at inXile, announcing today that Tracy Hickman of Dragonlance fame is set to join the project as lead story designer.

As part of a video released during the Kickstarter drive, Hickman explains that was “a pioneer in the telling of story through games”, and that he himself was inspired by another pioneer… named Richard Garriott.

Hickman also claims that “gameplay hasn’t changed that much for 30 years,” despite “quantum leaps” in graphics, sound and physics. Hickman is apparently so convinced by what Garriott is doing to finally change gameplay in Shroud of the Avatar that he has signed on for the ride, so maybe you should also?

(If you don’t though, it’s probably fine — they’re only $40,000 short of their goal and there’s still 20 days on the clock!)

Source: Shroud of the Avatar

4 comments (Leave your own)

Dragonlance eh? Not exactly pitching for a mature or original story then?

 

I thought it was Margaret Weis and Tracey Hickman who did the Dragonlance stuff? At any rate, only ever read Chronicles, Legends and the first Tales, way back when I was in high school. Thought they were great back then.

 

vcatkiller:
I thought it was Margaret Weis and Tracey Hickman who did the Dragonlance stuff?

It was! They worked together back in the 80s at TSR.

 

ooshp:
Dragonlance eh? Not exactly pitching for a mature or original story then?

Snaaaaap!

The first Dragonlance series was okay but it was hardly genre defining stuff, they got by on virtue of being the best of the worst type of fantasy. TBH I’m not really impressed when an author announces they’re involved with a videogame, it just seems like they’re in it for free publicity both ways most of the time.

Maybe if a studio involved a decent author and there were journal entries scattered about the world that were written by said author then it might be nice but having someone pump out a story that’s limited by what the player experiences is never going to be great.

Video game and book storytelling are entirely different things (with VG’s being closer to movies), the elements are different and writing one doesn’t ensure you can write the other at the same standard. Being serious though, Hickmans standard of writing is no better than that in any mainstream game, worse in some cases… the guy is hardly a superstar.

 
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