Actual release expected sometime after the sun goes cold.
By Alice Lynton on March 24, 2013 at 12:07 pm
Day Z’s commercial standalone release is still quite a long way off.
“We’re going to review the situation in June, so there’ll be no release between now and June,” creator Dean “Rocket” Hall told Joystiq.
Hall said he’s “quite hopeful” an alpha release will be approved in June, as the game is pretty much ready, but what’s really delaying things is work on the engine’s client-server architecture; unlike the original mod, Day Z will work like a proper MMO, which should eliminate a lot of cheating and hacking among other benefits.
Since Bohemia isn’t especially experienced with MMO’s, it’s nice to see that Hall and his team are keen to avoid a server demand fiasco, like Diablo 3 and SimCity, and will release keys in small batches as servers become available. Hall said he’s thinking about a Kickstarter-like distribution model, with tiered rewards for those who opt into alpha testing.
“The idea is to very, very quickly try to release something out there, because that allows us to start capacity testing. We’ve got one final thing we’re waiting for with the release date, which is the completion of our client-server architecture. It’s basically making the game into an MMO, and pretty much the moment that’s done, we’ll release,” he added.