CD Projekt thinks a "20 hour game" is "small". Take that, AAA developers.
By Tim Colwill on March 27, 2013 at 11:12 am
Nobody has apparently told CD Projekt RED that 20 hours of gameplay is a “normal” length AAA game these days, because that’s the length of the “smaller” titles they’re reportedly working on in order to support their bigger releases.
The company has provided Kotaku US with a translation of a corporate report posted to their site last week, in which their plans for these smaller games are revealed, as well as improved modding support, a cross-platform mobile game and licensing of their engine.
The full list of plans for the company are…
- Open REDkit beta and further support the modding community
- Premiere of the first non-computer game set in the Witcher world
- Launch of a local branch of CD Projekt RED in the United States, focused on marketing and PR for both Americas, especially the US.
- 2014-2016 – launch of The Witcher 3 for at least three strong platforms including PC and PS4
- Launch of Cyberpunk 2077
- Two smaller (about 20 hours of gameplay) but top-quality games supporting one of the product lines
- A cross-platform mobile game based on one of CDPR’s brands
- Start of license sales for REDengine
- Long-term Witcher 3 support involving completely new mechanics
- Launch of the full version of the REDkit and further modding community support
- Launch of further local CDPR branches in key territories
Anybody else keen for additional, 20-hour games set in The Witcher or even Cyberpunk universes?