Capcom defends viability of developing for PC, says it’s “fairly devoid of drama”

DmC Devil May Cry

By on March 5, 2013 at 5:25 pm

It’s often claimed that the small audience of PC gaming means companies are less likely to bother with porting to the platform — but Capcom’s Alex Jones says it’s actually not a big deal at all.

“If you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint,” said Jones in an interview with TruePCGaming, speaking about the recent PC release of DmC Devil May Cry.

“Honestly the whole process was actually fairly devoid of drama or notable failures. We staggered the development such that we avoided long-running dependencies between the console and the PC team.”

Jones also addressed the importance of planning, saying “Much of the credit goes to both Ninja Theory, the primary developer and the creators of the game, and our PC development partners at Q-loc. Both groups did a great job. At the publishing level we decided very early in the console development that we were going to do a PC version and that allowed us to the proper planning and staging of the development to ensure as smooth a dev cycle as possible.”

Source: TruePCGaming via VG247

4 comments (Leave your own)

companies are less likely to both with porting to the platform

shouldn’t this read “less likely to bother” ?

Hopefully the new consoles ( PS4 Xbox3 ) make porting a easier process, as its a sad truth that for the immediate future game releases will be made with consoles in mind first then ported to the PC


deandoom: shouldn’t this read “less likely to bother” ?

Yes! Yes it should, thanks.


yeah, i played the PC version of Bionic Commando: Rearmed or whatever the new one was. I enjoyed it, but I could tell they had very little bother with the PC port – or should that be they bothered very little?


I think the word porting is going to start dying away.

Game companies will now make games for almost all platforms with the quality being tied to the power of the crappiest device. Why? because digital distribution is generally safe form of business, they don’t get stuck making boxes for a game that might not sell.

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