"You can generally develop a PC version quite reasonably"
By Tim Colwill on March 5, 2013 at 5:25 pm
It’s often claimed that the small audience of PC gaming means companies are less likely to bother with porting to the platform — but Capcom’s Alex Jones says it’s actually not a big deal at all.
“If you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint,” said Jones in an interview with TruePCGaming, speaking about the recent PC release of DmC Devil May Cry.
“Honestly the whole process was actually fairly devoid of drama or notable failures. We staggered the development such that we avoided long-running dependencies between the console and the PC team.”
Jones also addressed the importance of planning, saying “Much of the credit goes to both Ninja Theory, the primary developer and the creators of the game, and our PC development partners at Q-loc. Both groups did a great job. At the publishing level we decided very early in the console development that we were going to do a PC version and that allowed us to the proper planning and staging of the development to ensure as smooth a dev cycle as possible.”