
The debate around an always-online requirement for SimCity continues, with Maxis SVP Lucy Bradshaw firing another salvo in the wake not only of revelations from an anonymous Maxis engineer that the servers weren’t really doing any simulation, but proof from a modder that offline mode was completely workable.
“Always-Connected is a big change from SimCities of the past,” writes Bradshaw. “It didn’t come down as an order from corporate and it isn’t a clandestine strategy to control players. It’s fundamental to the vision we had for this SimCity. From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world.”
Bradshaw also discusses other benefits of the connected model, such as cloud-saves letting you play from multiple locations. “You can pop from work to home, play the game and have your cities available to you anywhere,” she says.
“The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.”
“So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision. We did not focus on the “single city in isolation” that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.”
Source: SimCity
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To be honest the online stuff really feels quite incidental to me. While I don’t see why SimCity needs to be an online game, if they were going to do it they should have made it much more a part of the game than currently stands.
Please… gamers aren’t naive. It doesn’t take a genius to realise it was pitched to EA corporate as a game that would require online DRM to play. As hellboy1975 said, there isnt that much in the game that really warrants it. Nothing that couldn’t be dynamically simulated (with the exception of actual third parties controlling connecting cities).
Could someone please take that shovel out of Bradshaw’s hand? It isn’t helping.
I like the game a lot, but seriously what a load of crap. The multi player elements are fairly minimal, even the chat makes you feel disconnected from other players.
““In many ways, we built an MMO””
In many ways, I kept my money in my wallet!
In many ways I DIDN’T WANT AN MMO.
I hate the bs that so many devs spout where they imply two ways of playing a game are mutually exclusive. They could have easily made a traditional singleplayer mode while doing regions as the multiplayer mode.
The fact is that this multiplayer is a REPLACEMENT of the singleplayer that we all loved and we have been waiting for an update to the singleplayer for a LONG time which is why this has become such an issue.
“In many ways, EA got really excited about the idea of making everything an MMO because MMO-ification is in right now with shareholders. Its coincidentally an excellent way to keep players in a controlled ecosystem where we can charge them for subways DLC and the right to build in additional regions.” – Lucy
Just no. How about a solo SimCity experience pls thnks. Don’t need these flakey multiplayer features that barely do anything anyhow, I want to build citites, not instant message people on how many achievements I got for building fifty hospitals I built so I could become the city of the sick or somesuch thing.
It’s just a continual stream of BS from her mouth. Go look at her forums, the people singing praises are in the minority by a huge amount. It’s not that it’s the same people complaining either there are literally hundreds of thousands on there. Spinning a minority to do like it against a majority who have issues/complaints with it is just what we have come to expect from Lucy.
Pity really as Glassbox had great potential.
Simcity as an MMO could have worked, I don’t know.
This brings to mind the CivWorld MMO (basically, Civilization MMO) that was out last year as a Facebook game. I know, what the hell is this nonsense, right? It was also the most fun Civ game I’ve ever played, because of its MMO elements.
I’ll briefly describe it – players spawn into “worlds” and they control a city each, and there’s about 200 players per world, and each world lasts about 1 week – it goes from stone age to space age and then the game ends.
Within that one week, players have to ally together to form civilizations, and jointly cooperate to research tech, build armies, and vote on important issues (wars, civ-level policies, etc) and of course build and “acquire” wonders, usually by attacking another civ. There was an open economy, and the prices tracked supply and demand in real time, so, for example, during an outbreak of war between major civs resources would be in short supply as everyone would be buying up materials to make war. The world would transition in between major phases when certain milestones in technology were reached, and each phase had unique bonuses (dark ages = slow research etc) It was all very flavourful. Influential cities within the civ would hold positions like “War Minister” or “King” or “Education Minister” which came with special powers. I remember holding secret negotiations with the stronger members of an enemy civ, convincing them their cause was hopeless and they were going to lose anyway so they should defect to our side before we declared war.
It sounds like Maxis were thinking of something along these lines – global economy, each player controlling a small town that altogether made up a city, specializations that allowed each player a unique role. I’m not sure it’s good enough, though, in this case. But I’m confident it could be done in theory.
Meanwhile, I’m enjoying the game.
Taking a CEO seriously when they talk about their own product…. not as much fun.
Its hard to be excited over any EA game these days. They seem to have the ability of ruining all old game series and flush it down the tube (BF/NFS/etc).
If THEY (EA and Shareholders) wanted a MMO , why didn’t they just release Sim City 2013 as a damm MMO instead of imposing stupid Always online DRM crap on the people that just want to build a city offline on their PC ?
The main thing holding me back from playing this game is the city size. Pretty simple. I want to plan a big damn city not part of a big city.
God that annoys me.
exe3,
So.. How long you been working at Maxis to have access to their personal financial statements and know that putting things in a game is ‘easy’? I don’t think they’re a public company so they don’t have to release them to the public.
At least this isn’t purely DRM; Half-Life 2 was a terrible launch with a mandatory DRM inserted for no reason which stopped many people playing it at launch. SimCity was actually useable from day 2 (at least for me and the majority of whirlpool).
charliebrownau,
How is the game different? Have you actually played any MMORTS? They’re all instanced, like SimCity. The game is an MMO, most people can see that.
I am loving the game, but sheesh she talks crap.
Also to all those jumping on the bandwagon of hating a product you are yet to try, please pipe down till your view is properly informed by experience
forumrabbit,
Wow you really are a troll. :S
He must’ve preordered the extreme collector’s edition, and this is the only way to play off the stress of feeling he overspent on this.
Ain’t that the truth.
Geez the rent-a-crowds are out in force today.
Lucy Bradshaw was similarly the same person that said that they needed to “Cuteify” spore against the wishes of Will Wright. There were 2 camps, Will’s team which was “team science” and Chris’ team which were “Team Cute”.. Team science lost because Will Wright was busy doing PR than actual work, Lucy took over Chirs’ role and started calling the shots.. hence why spore was an incomplete, buggy, misleading mess of a product as it basically took a complete 180 not even 2 years before it was eventually released (which in turn meant totally re-designing the game). Will Wright commented on this here:
http://forum.spore.com/jforum/posts/list/8555.page
Lucy’s involvement is shown in spore’s documentary.
http://www.youtube.com/watch?v=Uj6wFVf6Skg
Given her track record.. I feel we can safely blame the mistakes made on both Spore and SimCity solely on her direction and vision. She just won’t bloody compromise, and even when the gamers protest against what she’s done, she then tries to justify her position was PR shit-talk that makes her position even worse… but why should she care.. I mean they already have your money SUCKERS!.
Those saying “don’t worry guys this’ll be fixed” need to remember their “Fix” to spore.. it was a bunch of shit that made the game much buggier than it already was and added little to no extra value. I see the exact same thing happening to Sim City. They’re release an expansion.. maybe 2.. but its more likely Maxis will be onto their next big scam by then.
fark all we ask for is an offline exe. let it run from our comp let it do its own calcuations, no bullshit, no online only, just make a seperate local server lan of one player, if a bloke mucking around with the dev console can get it working pretty close then a few days of maxis ppl working on it should take no time whatsoever.
forumrabbit,
Maxis is a subsidiary of EA, who is a public company, which makes them a public company…
we built this city from rock and roll
Fixed to reference Forumrabbit’s additions to any thread/topic.