Wasteland 2 dialogue system adjusted in reponse to feedback


By on February 24, 2013 at 11:14 am

Although that Wasteland 2 gameplay video was pretty impressive, some viewers took exception to the keyword-driven dialogue system. As one of inXile’s design philosophies for the crowd-funded sequel was to work with backers, the team has taken the message to heart..

In an update to the RPG’s Kickstarter page, inXile gave a better description of how the keyword system works, and agreed to implement the community suggestion that players be shown their character’s whole sentence, so they have a better understanding of what context their conversation will be taken in.

The post gives an example of how an NPC conversation would play out using particular keywords and skills, and also discusses changes to the camera and user interface. We’re expecting Wasteland 2 before the end of the year.

Source: Kickstarter via Evil Avatar

2 comments (Leave your own)

I was actually looking forward to trying a new dialogue system.


yeah rather than it be a keyword is should work similar to how Fallout 1 and 2 worked. Keywords only make sense if its for topic selection.

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