Wargaming acquires Gas Powered Games, saves company

Gas Powered Games Logo

By on February 15, 2013 at 11:15 am

When GPG shut down their Wildman Kickstarter ahead of schedule, they hinted that the company has secured its future in another fashion — and now the mystery has been revealed.

Wargaming, publishers of World of Tanks and others, have announced their acquisition of the Seattle-based company for an undisclosed figure. Naturally, they’re pretty excited about it.

“Gas Powered Games’ heritage and development pedigree shows us just how valuable an addition Chris and his company will make to the Wargaming family,” said Victor Kislyi, CEO of Wargaming. “Gas Powered Games has a long track record of providing incredibly engaging AAA gaming experiences and we can’t wait to start working with them.”

Wargaming also recently acquired both Day-1 Studios (the team behind Fracture and F.E.A.R. 3) and also Big World Pty Ltd, the Canberra-based spinoff from MicroForte who develop the BigWorld engine used by the flagship World of Tanks.

Source: Blue’s News

19 comments (Leave your own)
Relaxed_Possum

Great to hear, looking forward to see what comes of this!

 

Yes! Good news there. Now to make a Dungeon style game based around Tanks!

 

Oh wow didn’t expect that good news.

 

SupCom set in WWII perhaps?
I want to see mecha-Hitler battle robo-Stalin as the two commanders :P

 

Wildman but with tanks? Sounds like a match made in heaven to me.

 

Pay to win Wildman. XD

 

Hey, the Free-to-Pay method has worked quite well for WoT so far, why not with Wildman?

 

I was under the impression that WoT was heavily Pay to Win.

 

Just shut up and make Total Annihilation 2.

I would expect at minimum maps of 200x200kms and 10,000 units per side.

 

exe3:
I was under the impression that WoT was heavily Pay to Win.

Not that I’ve noticed. You can pay money for premium tanks, ie the Lowe, but the only major pay to win options has since been made available to everyone and thats the premium shells for your tank. They’ve since changed them to be purchasable with in game money.

 

Yeah, it used to be that premium shells are gold purchasable only

they then FINALLY changed that to credit purchasable as well (and thus purchasable to free players as well) very late last year

took them about what? 1.5 years since the introduction of the english version of WoT?

but well… at least they finally see some common sense (or rather i suspect that the failure to enter some of the Egaming scenes [which highly frown upon games that clearly gives advantage to paying customers] may have convinced them to finally shift their ridiculous stance)

gold consumables though (repair kits, med kits etc that do more effect than the regular ones) are still gold purchasable only, no idea if they will change that

i suspect they will not until they make another attempt at penetrating the Egaming scenes to test the water

 

Yeah there’s not much pay to win left in WoT, at least from the actual battles point of view. The only things left are the gold consumables but the advantages of these are pretty minor overall.
Meta game paying is an advantage (premium accounts mostly) as you earn more money and can progress faster, but that’s common to pretty much all F2P games.

 

Good to hear it’s changed.

 

Some of the best large scale strategy games ever made meets a garbage engine and the worst customer support on the planet…

 

well it depends on what WG plan for them is

though in general? yeah, unfortunately it can’t be anything good really… given how their plan format is with their World of X series have been panning out so far

WG incidentally also bought another dev iirc, mechassault dev for that matter…

didn’t think much of it at that time, since frankly i could care less of mechassault and what they plan to do with the dev but with GPG as well in their list struck, one has to start wondering what exactly their plan is.

 
James Pinnell

caitsith01:
Just shut up and make Total Annihilation 2.

I would expect at minimum maps of 200x200kms and 10,000 units per side.

Some of that Team (including Steve Johnson and Jon Mavor) quit GPG to form Uber Ent to make the KS funded Planetary Annihilation.

 

Yep, and so far Planetary Annihilation is looking good (backed it immediately when it went online in Kickstarter just from the concept vid promo)

I have nothing against GPG,

but given the track record of WG, and the devs they acquired recently… i have a bad feeling about what is in store for GPG.

 

Probably a good outcome to a sad piece of news. Not sure about Wargaming and their games, but from the knowledge that you can buy tanks, easily suggests a pay to win model. Some tanks are better than others, so I can see how it would be pay to win, not sure if it actually is or not. Pay to win models benefit no player.

 

dragol:
Probably a good outcome to a sad piece of news. Not sure about Wargaming and their games, but from the knowledge that you can buy tanks, easily suggests a pay to win model. Some tanks are better than others, so I can see how it would be pay to win, not sure if it actually is or not. Pay to win models benefit no player.

let me clarify a few things as someone who played WG main title (well the only one they have right now but that’s soon to change, unfortunately not exactly for the better)

The problem with their game like WoT wasn’t the unit, though unit bias was often quoted and harped, for the most part they did a pretty decent work with the unit balance (some unit not withstanding like the infamous T-50-2, or the OP Type59 which had to be withdrawn from the store and nerfed multiple times)

The Pay 2 Win problem stemmed in the past from ammunition that ppl use, where premium ammo (or gold ammo as it used to be known, more to that in a sec) which offers better penetration performance (absolutely crucial in a tank game where penetration means the difference between damage or deflection which does nothing) could only be purchased with gold (which needed real cash)

This was finally fixed late last year after 1.5 years of the game running in NA with the change that made the ammo purchasable with standard credit and thus finally putting parity back.

Consumables that require gold still exist, and they do have advantage, but the ammo was the primary issue in the past since it’s what the game is very heavily reliant on.

Why it took them almost 2 years to fix such an obvious P2W problem is anyone’s guess, my personal theory is that the difficulty they encountered while trying to penetrate Esport scenes (where their old gold ammo is seen as a distasteful point) possibly gave them a strike of sanity in the end (mainly that it gave them a clear view that unlike in russia or china’s gaming scenes, P2W factor like the gold ammo was FAR too disgusting for western audience to accept in competitive scenes)

There are a whole lot of other things that ppl hate about WG practice (including their World of Warplanes which are getting mauled by the competitor War Thunder even while in beta form due to World of Warplanes incredible inferiority), but that should give an idea of the current situation with World of Tanks and WG

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Civilization: Beyond Earth

Civilisation: Beyond Earth shoots for the stars but lands on the moon

Firaxis make some great strides, but not everything in the future is always better.

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel’s great humour carries it through

It may feel like the world's biggest piece of Borderlands 2 DLC, but the Pre-Sequel has a flavour all its own.

The Evil Within

The Evil Within: It’s a fine line between pleasure and pain (especially on PC)

We check out Shinji Mikami's latest punishment simulator, but buyer beware when it comes to the PC version.

Shadow of Mordor

Choose your own adventure: Why heavily scripted cinematic games need to loosen up

It's time for game developers to sit back and let the players take control.

world of warcraft warlords of draenor

World of Warcraft’s Tom Chilton talks Warlords, paid level 90 boosts, and jumping the shark

WoW's Game Director explains how they've been on, off, and all around the shark since 2004.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box