Upcoming Far Cry 3 patch adds even harder difficulty, lets you reset outposts

Far Cry 3

By on February 19, 2013 at 10:24 am

Ubisoft have revealed that an upcoming patch to the highly successful but oddly controversial Far Cry 3 will add a variety of much-requested features. Included in the patch will be the ability for players to reset outposts and return them to enemy control, a new ‘Master’ difficulty, and improvements to the custom maps system.

In an official Ubisoft forum post, MSV-Vextor describes the addition of the resetting outposts feature as being available once all the outposts have been captured. “All incomplete side missions and quests will become hidden,” the post says. “In order to finish the incomplete side missions, you will have to retake the outposts again.”

Meanwhile, feedback tags have been added to the custom maps system to allow better tagging of custom maps and allow players to more easily understand what they’ll be playing. Map creators will also have the ability to join in spectator mode and see how their map is being used, and to get feedback directly from players. Players will also quickly be able to find other maps by the same author, more easily skip maps in playlists, and be able to idle in custom matches for longer without getting kicked.

Read the full details over at Ubisoft’s forum. No date has been given for when the patch will be released.

Source: Ubisoft

6 comments (Leave your own)

Resetting outposts is a fantastic option. I’ll be jumping back in for sure.


Great news!

I’d have to say the difficulty (or lack thereof) and permanant outpost capturing is the main reason why I got over the game half way into it.

Well, there’s also the really dumb enemy AI, but that won’t be as annoying with a bit of extra difficulty.

I hope they go the route of reducing syringe effectiveness though and don’t just make everything one hit kill or something silly to account for syringe usage.

Edit: actually after reading through the link, the outpost feature seems pretty useless being you can only do it after completing the game.

The whole thing just sounds really dodgy. More aggressive wildlife, tougher pirates and more deadly gunboats being the only planned changes.


Fantastic to see such a consistent response to fan feedback! Not surprising given the quality and history of the dev team, but great to see nonetheless.


Haven’t played with, but its good to see them fixing all the little niggles fans weren’t happy with. From the sounds of it, great game with a few little flaws, glad to see the patches are fixing em all up! Will def pick this up soon!


I’m sick of these unlockable difficulty settings. I can’t say I ever plan on replaying the game. If I ever get round to finishing it that is :p

link: Single Player: MASTER – A New Difficulty Setting

For those that have already completed the game on Adventurer, Survivor or Warrior settings and are looking for the next bill challenge, the all-new MASTER difficulty setting will be added in an upcoming patch of the game. Seasoned veterans will find themselves challenged by more aggressive wildlife, tougher pirates, and more deadly privateers. Your skills as a master of the Rook Islands will be tested.


Anyone else think “so?” when they read the headline…

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