The Dutch gaming site InsideGamer has been speaking to Ubisoft’s CEO Yves Guilllemont about Watch Dogs (as you do, naturally), who revealed that the PS4′s new x86 architecture makes it really easy to develop for the PC as the lead platform and then quickly port across.
“We have, in my opinion, but a game that had really had problems with a port and that’s Ghost Recon: Future Soldier,” reads Guillemont’s comments, translated from Dutch by Google. “The PC project could be better managed. But with the other brands there is a lot of time and effort in which all platforms have the perfect game.”
“We also expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure. It is now easier. Previously, we developed first games on the Xbox 360 and which were then translated into the PS3. It took a lot of time and money to make that port. Now we develop from the PC and which versions are translated into a console like the PlayStation 4.”
The news follows the reveal that the excellent-looking Watch Dogs trailer used at the PS4 announcement event was actually running behind the scenes on a high-end PC.
Source: Blue’s News