Troubles not over for Big Huge Games – team saved by Epic Games now laid off

impossible studios

By on February 11, 2013 at 8:29 pm

Aw man. Remember when 38 Studios closed down and then most of their staff were picked up by Epic Games to form an ‘Impossible Studio’? It seemed like the end of a painful saga for the Big Huge Games team. Well, unfortunately their troubles aren’t over yet. The entire team has just been fired all over again. Epic founder Tim Sweeney had this to say:

“We’re closing Impossible Studios. When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.”

“In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo. This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.”

Apparently Ken Levine of Irrational Studios has shown interest in recruiting some of the Impossible staff, linking to the Irrational hiring page on Facebook and saying that he is “a huge fan of everything Big Huge ever did.”

Source: Eurogamer

3 comments (Leave your own)

Given the amount of pushing and pride I’ve seen from key members of Epic, it’s strange to see this happening. Still, I guess it, as always, comes down to The Numbers.

 

*Waits for Kickstarter with the guys from BHG*

 

So these dev’s can’t produce the goods or just constant bad luck? Mismanagement by 38 Studios is one thing, but Epic? “it wasn’t working out for epic” – could be interpreted a lot of ways.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Doom

DOOM: We go hands-on with id’s breakneck-speed bloodbath

Fast, furious, and with a little bit of demonic possession mixed-in. What's not to like?

avcon_indies_2015

AVCon Indies 2015: The Five Games We’d Most Like To Give Ultimately Meaningless Awards To

We return to Adelaide's AVCon to sample some of Australia's finest indies.

Heroes of the Storm

Heroes of the Storm: Breaking down the MOBA barriers makes for better gameplay

By equalising all players, Heroes of the Storm leads to better competition, not weaker, says James.

battlecry

BattleCry hands-on: Bethesda’s F2P title still needs more time

James is forbidden from shouting his battle cries in public, but he is not forbidden from playing BattleCry.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box