The engine couldn’t support it and neither could the metaphor: Why Assassin’s Creed never had co-op

Assassin's Creed III: Liberation

The original Assassin’s Creed was originally going to ship with a drop-in co-op mode, Ubisoft Montreal has confirmed. The mission director for Assassin’s Creed III, a Mr Phillipe Bergeron has explained the idea — and the reasoning for its disappearance — in an interview with OXM.

“It just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it. Co-op was one of those big things at the beginning that just didn’t make sense in the end,” Bergeron said.

“For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus. There was no way to reconcile having multiplayer or co-op in an ancestor’s memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn’t fit.”

An interesting development! What do you think? Would co-op have added to the experience? Would you like to see some sort of more-easily-justified co-op in a later Assassin’s Creed game?

Source: OXM

2 comments (Leave your own)

I might have believed the engine excuse but the ‘metaphor’ one is just a cop out. It seems to me, for there to be a ‘you’ (Desmond) from this ancestor then there are others who are alive at the time who you are also directly descended from… unless Assassins reproduce asexually through a complicated process of mitosis.

I would respect these kinds of statements more if they were just honest: “There was/is little financial incentive adding co-op would give compared to simply releasing a single player experience everyone was going to buy anyway”. At least we would be getting a truthful picture of industry.

 

Yeah, just adjust the story. Or have the co-op take place out-of-canon. I can’t really believe that their writers are incapable of handling something like this.

 
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