Successful horror is about what you DON’T do: Visceral explain how they’re keeping Dead Space scary

Dead Space 3

By on February 1, 2013 at 6:31 pm

At a recent EA event, had the chance to sit down with Visceral’s Dave Woldman, senior producer on Dead Space 3. Woldman discussed Visceral’s approach to horror, how they’re planning to keep the game scary, and how truly successful horror is about the absence of combat, and more about what you don’t show rather than what you do.

Woldman also touched on the Dead Space community’s reaction to the new game, saying “People are resistant to change. They don’t know about the thought processes we go through, and that what we’re trying to do is evolve the franchise, deliver more of what they want in new and creative ways.

“I think the natural resistance to change is something expect, especially when you have such wonderful, rabid, passionate fans that we have.”

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6 comments (Leave your own)

The problem with what Dave Woldman is saying about trying to make the franchise better, and complaining (perhaps politely put on his part, but still complaining), about the communities response is that the trailers they’ve put out have given a very strong sense that Dead Space 3 is turning into an action shooter, Gears of War style. I really hope I’m proven wrong, will wait to see a review on GoodGame or Zero Punctuation or something.


I can’t help but think the ‘restricted by consoles’ texture resolutions would be quite scary for any serious PC gamer! :p

psst…I didn’t read into the article much..just trolling really! 8x



Successful horror is about what you DON’T do

A decent PC port? That’s scary to me. :P

Yeah just joining in the trolling, ignore this post.


How can you keep a game scary which wasn’t even scary to begin with?

That’s an answer I’d like to see.


Making a successful horror game is about having a creepy ending which is totally open to interpretation AND THEN NOT DOING 2 F**KING SEQUELS!


Loved Dead Space 1. Loved Dead Space 2.
I’ll reserve my judgement on 3 until I play it. Change isn’t always bad.

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