Chris Roberts, creator of Wing Commaner and shortly of Star Citizen as well, isn’t a big fan of the way modern gaming molly-coddles you with frequent autosaving. In a big ol’ blogpost, Roberts writes that “I hate the current game trend in single-player games where the game auto-saves every two seconds, and if you die you just start a few steps earlier.”
“This makes you a lazy and sloppy player,” he says. “In Wing Commander or Privateer, you had to complete the mission to move on. There were no mid mission saves. This created a sense of anxiety towards the end of the mission if you were badly damaged and your shields were low, but if you managed to limp home successfully, you felt a sense of accomplishment. Without the risk of losing something you’ve worked hard towards, the sense of achievement is cheap.”
So, what is his ideal solution for Star Citizen? Well, at the moment they’re leaning towards a system where, if you manage to bail out of your downed ship, and nobody blasts your ejected avatar, you’ll end up back on the last planet you docked on with a new ship (minus any cargo or upgrades, unless you insured them). If you don’t eject in time or someone shoots your avatar up, you’ll wake up in a medbay, with scars or even cybernetic limbs depending on where you were hit or how you died. Do this enough times, and your character will permanently die, respawning “attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character”.
Check out the seriously big blog post and Q&A for yourself over at the official site.