“Essentially, I can build a high-end PC now that’s much more powerful than the new consoles."
By Tim Colwill on February 1, 2013 at 9:22 pm
Chris Roberts, founding father of Wing Commander and now Star Citizen, has used an interview with NowGamer to express his belief in the PC’s innate technological superiority.
“I think consoles will be there and they’ll do decent business but I don’t think that the next generation of consoles will be as big as the last generation,” Roberts told NowGamer in an extensive interview about the merits of Kickstarter. “Essentially,” he pointed out, “I can build a high-end PC now that’s much more powerful than the new consoles that will be announced this year.”
Asked if he would ever bring Star Citizen to next-gen consoles, Roberts answered: “No, I’m not totally against [Star Citizen] being on a next-gen console if those systems are open. The hardware in the next-gen consoles will be good enough to run Star Citizen, maybe not at the highest level, but it’ll be at a mid-level. ”
“But the biggest problem is the openness. On the PC we control the communication with the fans and we control the update cycle and we can rapidly deploy content, as soon as we can on a closed system, which is what Microsoft says it is with its Xbox Live or PSN. We’ve got to go through a whole approval process and it gums up the works and doesn’t make it easy.”
Roberts also expressed his interest in being able to create an ongoing story with those continuing updates. “I don’t want to work on a game for two or three years and it comes out and everyone likes it and it gets good reviews and then, bam! You’re done and you’ve got to start working on your next game. For me, I’m much more interested in working on a living, dynamic universe.”
Source: Nowgamer via