There’s no room for new real-time strategy games, Ironclad Games studio director Blair Fraser told Rock, Paper, Shotgun recently.
“RTSes, to my mind, are very niche now. And that’s unfortunate, because that’s what I love, and that’s what I grew up playing, and that’s what I make. Or made, anyway,” he said. “It’s a dying market.”
Fraser explained that the “demographics have changed” and most RTS games simply won’t attract enough players to be profitable Inseatd, a handful of big names – StarCraft and Company of Heroes – will survive, will others die off. The developer said Age of Empires Online calling a halt to development demonstrates that it’s hard to balance what players will pay with what it costs to create new, balanced RTS elements.
Ironclad’s Sins of a Solar Empire, Fraser noted, is doing okay because it “diverged from classic RTS, so it still has a place” with a particular community – as do the Total War games, he added.
Ironclad’s next game is Sins of a Dark Age, announced as an RTS MOBA hybrid but now re-jigged as a pure MOBA aimed at players who aren’t interested in the high-level, very technical play of League of Legends and DOTA 2.
Source: Rock, Paper, Shotgun