Can Obsidian make a decent game that isn't the sequel to somebody else's, though?
By Alice Lynton on February 10, 2013 at 3:02 pm
Star Wars: Knights of the Old Republic II developer Obsidian Entertainment is chasing opportunities to revisit the sci-fi property. CEO Feargus Urquhart told Rock, Paper, Shotgun that the developer made a pitch to LucasArts based on the “super interesting” period between Episode III and Episode IV.
“It’s the fall of the Republic, the extermination of the Jedi, it’s Obi-Wan going off and making sure Luke is OK. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story,” he said. “We also latched onto it because it has elements people remember, but not the stories. It can just completely not involve [the movies]. It can tease them, but nothing else.”
Urquhart said Obsidian is “waiting for the smoke to clear” on LucasArts’ acquisition by Disney, but is still “gonna push on it”.
“I would say it’s within the top three pitches we’ve ever come up with. We really worked on it hard and distilled it down to these eight or ten pages that really sold the story and characters. Then we sold it off to LucasArts and got a call back later that day. They were like, ‘This seems really cool. We want to talk to you guys, like, tomorrow about it.’”
Knights of the Old Republic II was a troubled follow up to BioWare’s first take on the Star Wars universe. Obsidian ran out of time to complete its ambitious plans, resulting in a buggy launch and the loss of a lot of planned content. (Modders have gradually unlocked and filled in much of this missing story, restoring the game’s much less abrupt original ending.) Nevertheless it attracted plenty of loyal fans for its unusually ambiguous storyline, and many of us are keen to see Obsidian take another crack at it.