New 15-minute DayZ dev diary explains weapon options, clothing, and more

DayZ

By on February 5, 2013 at 3:07 pm

DayZ developers Rocket and Matt have teamed up in a new, lengthy developer diary which shows off some of the key changes in the upcoming standalone version of the game. In the video below you’ll get to look at the revamped menu/login system, which now looks much more similar to a traditional MMO, as well as the new clothing system, loot spawning system, and some new map areas which haven’t been shown off before. Check it out below:

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13 comments (Leave your own)

They didn’t really even show anything, the most interesting part was seeing the insides of that green building (which previously wasn’t enterable), everything else was just “hey look at this hoodie model”.

Maybe I’m just being cynical as usual but it doesn’t look like a lot of the server side stuff is done yet, WTF were they thinking when they decided it would be a good idea to set that old pre-Christmas release date? It would have been totally non-functional.

Rocket seems to talk a lot about “things we want to put in” a lot more than “things we’ve put in”.

 

It sounded like that was almost the idea. Release a new DayZ, for sale, still an alpha essentially, and then polish it as they go as he was doing with the mod. The main difference being they’re on a better base to expand the game in interesting ways. If that was the case then I guess we should be thankful for WarZ kicking him up the rearend and showing you can’t just f*ck around like that. XD

Also don’t forget they said they had tons of stuff disabled so that they could focus on those specific things.

Moving on the video was a bit odd with the constant fading out, felt like I was watching a cutdown version of the actual video. What was shown was cool. The annoyingly frustrating clunky movement and headbobbing is still in sadly but what they’re doing with loot is pretty cool.

Don’t know why they want to emphasize customizing your character and making them ‘yours’ so much, it’ll just make you rage that much harder when you inevitably die.

 

I know it’s alpha but damn that’s just disappointing. The fact that they are using the arma 2 engine really irks me, it’s far too clunky and had too many menus to deal with during game play.

The engine doesn’t feel fluid would probably be a better way of expressing it.

Clothing I was a little impressed with, it’s not bad but there is better. I really hope they add a few new model houses etc otherwise it really is just arma and the mod being sold as one.

 

exe3:
Moving on the video was a bit odd with the constant fading out, felt like I was watching a cutdown version of the actual video. What was shown was cool. The annoyingly frustrating clunky movement and headbobbing is still in sadly but what they’re doing with loot is pretty cool.

somexspec: I know it’s alpha but damn that’s just disappointing. The fact that they are using the arma 2 engine really irks me, it’s far too clunky and had too many menus to deal with during game play.
The engine doesn’t feel fluid would probably be a better way of expressing it.

Head bobbing can be turned down or entirely off in the game menu ATM, I would assume that will stay the same.

I’m pretty horrified that the action/animation system still seems to be the same, just the simple act of picking up an off the floor takes a stupid amount of time. I noticed that the cans of beans he was picking up from shelves etc seemed to be just jumping into his inventory instantly with no stupid 5 minute animation chain, hopefully they’re planning on streamlining the rest of it.

There’s nothing I hate more than “click>start animation>finish animation>menu pop>use inventory>close inventory>start animation>end animation>pause>okay you’re good to move” when you’re trying to pick something up in a hurry.

There’s nothing inherently wrong with the Arma engine series SomeXspeC, the problem is the way they’ve designed the menu/animation interactions, that is entirely changeable and in fact it was one of the big selling points of them going stand-alone in the first place… the ability to totally redo the shitty parts of the engine.

Unfortunately they haven’t shown anything substantially redone off yet, I’m pretty keen to see what they do with the zombie AI, the mod melee animations etc are all 100% crap that looks like it was ripped from an early halflife mod(one of those REALLY bad ones). The game needs a melee system something similar to what was in Condemned or Dead Island otherwise it’s just going to be a joke, i remember playing a mod more than a decade ago (it was a Halflife fantasy RPG) that had a dramatically better melee system ffs.

 

Personally I wish he hadn’t turned down the offer of CryEngine 3 for DayZ. The capabilities of that engine far outweigh ArmA 2 or ArmA 3. It’s got a better looting system in it already, proper world modelling, better handling of LoD and distance, not to mention volumetric fog/cloud, full day/night cycles, better lighting and FAR better movement control.

Oh and it has just as many parameters for realism in it as ArmA if not more available from the dev side…

 

That made me way less excited for this game. Not because it looked bad or anything just because the video goes on so long and they think they need to show use 5 minutes of each little feature that anyone could come up with. Wolfires video blogs are liked by everyone because they get to the point and they don’t treat people watching like idiots.

 

Band meeting.

 

somexspec:
I know it’s alpha but damn that’s just disappointing. The fact that they are using the arma 2 engine really irks me, it’s far too clunky and had too many menus to deal with during game play.

The engine doesn’t feel fluid would probably be a better way of expressing it.

Clothing I was a little impressed with, it’s not bad but there is better. I really hope they add a few new model houses etc otherwise it really is just arma and the mod being sold as one.

+1

 

RSOblivion:
Personally I wish he hadn’t turned down the offer of CryEngine 3 for DayZ. The capabilities of that engine far outweigh ArmA 2 or ArmA 3. It’s got a better looting system in it already, proper world modelling, better handling of LoD and distance, not to mention volumetric fog/cloud, full day/night cycles, better lighting and FAR better movement control.

Oh and it has just as many parameters for realism in it as ArmA if not more available from the dev side…

I know nothing about the engine (cry 3) but it’s interesting to me that PC gamers constantly complain about being held back console tech and yet here we have a game using a 4 year old engine and the same people that usually complain about console tech are ok with it.

Having said that a large number of PC gamers are hypocrites/software illiterate.

nekosan: Maybe I’m just being cynical as usual but it doesn’t look like a lot of the server side stuff is done yet, WTF were they thinking when they decided it would be a good idea to set that old pre-Christmas release date? It would have been totally non-functional.

yea I didn’t find it greatly impressive I actually will probably stay away form this game after seeing that video (the blur gave me a headache)

I have the same thoughts about they claim stuff is being done server side and yet they can spawn stuff in via a client side command, they won’t be able to completely remove that and someone at some point will hack it back in, if it can be done by the engine hackers WILL find a way of tricking the server into it.

What they were thinking with the old date was “we can release what we have now on a “new engine” charge $20-50 for it and add stuff over time and people will be happy and we make a ton of revenue off our new I.P for a minimal cost”
Then the whole War Z thing did exactly that opened the project to the public waaaay too soon and copped a massive amount of back lash and now bohemia/rocket/whoever makes the decisions has clearly decided it’s not going to be good for them if they do the same.

 

Is this going to require Steam?

 

spooler: I know nothing about the engine (cry 3) but it’s interesting to me that PC gamers constantly complain about being held back console tech and yet here we have a game using a 4 year old engine and the same people that usually complain about console tech are ok with it.

Last I saw, the use of the Arma 2 engine instead of the Arma 3 engine has been one of the greatest complaints so far so I have no idea what you’re going on about. The 3rd post of this very comments section had a complaint about the use of this 4 year old engine.

 

RSOblivion: Personally I wish he hadn’t turned down the offer of CryEngine 3 for DayZ. The capabilities of that engine far outweigh ArmA 2 or ArmA 3. It’s got a better looting system in it already, proper world modelling, better handling of LoD and distance, not to mention volumetric fog/cloud, full day/night cycles, better lighting and FAR better movement control.
Oh and it has just as many parameters for realism in it as ArmA if not more available from the dev side…

I think the problem is that using cryengine would have meant they needed to actually learn to use it AND they would have had to pay for it. They’ve stuck with their own engine because it’s what they know and that’s why i’m so worried about it, Bohemia are notoriously lazy when it comes to the code side of things and I don’t see that changing for this one game.

Too many things are pointing to them just being full of shit, it worries me that we’re going to get a game just as susceptible to hacking except none of the third part protection is going to be compatible until 6 months after launch.

It blows my mind that people can still hack in Arma after all this time, one of the Dayz servers I play on has an admin that has made his own toolset which smooshes 95+% of hackers (literally, it explodes you and then bricks your client until you reboot it) and it took him nearly no time to make in his spare time after work.

He’s bitched multiple times that Battleye keep locked down parameters which can’t really be used to cheat but are needed to help detect them. They’re either the most incompetent company ever or they’re the ones selling some of the hacks so they don’t have a real interest in stopping them.

But hey, i guess even if stand alone is bad then it doesn’t really matter, sooner or later SOMEONE is going to get it right because the genre is too popular for them not to. At this stage i don’t even care who it is.

 

nekosan: SOMEONE is going to get it right because the genre is too popular for them not to. At this stage i don’t even care who it is.

My money is on Bethesda, lets face it no one is better at large open worlds and with Zenimax’s move into the mmo market if TES:O is successful I see no reason why they couldn’t/wouldn’t.

 
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