Microsoft to cease development on XNA, DirectX to remain

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By on February 4, 2013 at 5:12 pm

A rumour swirling around across the weekend implied that both Microsoft XNA and DirectX were to be phased out — but fortunately, only one of those is true. Microsoft announced in a letter to select XNA developers that their game-making framework, which is mostly used to power XBox LIVE indie games but also Windows Phone and PC games, is no longer in development at the company.

“XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone,” a Microsoft representative claimed to Polygon. “Many developers have found financial success creating Xbox LIVE Indie Games using XNA. However, there are no plans for future versions of the XNA product.”

“Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms, including Windows, Xbox 360, and Windows Phone. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.”

Source: Polygon, PalZer0

4 comments (Leave your own)

Dropping XNA is a damn shame but not all that surprising. We hadn’t really heard much from MS on the future of XNA for a long time; the news that it has been discontinued is far from shocking.

What does shock me, however, is that anyone could have thought DirectX might be disappearing as well. This article is the first I’ve heard of any such rumours. DirectX is a huge asset for Microsoft. One of the reasons they are such a big player in the land of gaming platforms is because of how much the game development industry (and graphics hardware industry) has invested in DirectX.

I cannot for the life of me see how anyone could come to the conclusion that MS would be dropping DirectX. It would be one of the stupidest, most idiotic business decisions they could possibly make.


XNA was a pretty horrible attempt to corral developers into supporting Xbox by dodgy tactics – ignoring APis like DirectInput and trying to push their 360 controller-on-windows with XInput.

I was reminded of this shit recently when I found we needed to upgrade our dev environment to Win 8 to target Phone 8. We’re on VS2012, but we don’t have the time to rebuild our toolchain on new boxes; end result, no native Phone 8 client.



same reasons why I’d be glad to see the back of DirectX too.

wasn’t sure why the article said “fortunately only one is true”, unfortunately more like it…



same reasons why I’d be glad to see the back of DirectX too.

wasn’t sure why the article said “fortunately only one is true”, unfortunately more like it…

QFT!! If the Xbox has anything nasty I confidently say we might see an end to DirectX once and for all. I for one welcome our new OpenGL overlords.

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