Former Dead Space scribe defends latest instalment (sort of)

Dead Space 3 580x300

By on February 12, 2013 at 4:48 pm

Though it may have been somewhat derivative, the original Dead Space was nevertheless a superb survival horror experience. With subsequent entries in the series, including last week’s Dead Space 3, developer Visceral Games has embraced more action oriented gameplay. Needless to say, many fans of the series are yet to embrace the change. Now, a writer who contributed to the original Dead Space is speaking out in defence of the move.

Antony Johnston describes the more explosive approach as “a necessary evil in order to broaden the fan base”. Given that he also concedes a lack of interest in the sequels due to their “greater emphasis on big action”, it’s tempting to conclude that Johnston isn’t entirely invested in his defence of the new direction. Mind you, he isn’t advocating a return to the original formula either, as that might involve having “the same game on a different ship each time”.

Johnston (perhaps predictably) concludes that his former colleagues have “done an admirable job” of striking a balance between horror and action.

Source: Now Gamer

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9 comments (Leave your own)

I don’t agree with changing an existing franchise to appeal to an audience that the franchise was never meant for. If you want the masses then make a new IP specifically for them, don’t alter existing IP’s to suit their wants to the detriment of the existing fans.

If the series wasn’t profitable (and by all accounts Dead Space is) then that’s a reason to shelve the IP, not alter it to appeal to the mass market.

 

exe3,

Plus, many people complained that the first was too scary and that is why the second one in the franchise was dulled down…

 

The third one lacks any sort of scary atmosphere at all.
It’s 100% action. 100% predictable. Everything that happens was pre-empted by myself at least. It just lacked any surprise at all.
Kind of disappointed.

It’s a blast in coop however. Great coop action game. That is all.

 

PinothyJ,

I just don’t understand that. After the first 15mins (for both games) all the scares disappeared entirely and I consider myself easy to scare and generally hate horror due to me hating being scared.

All this talk of Dead Space is making me want to replay them. >_>

 
NoobyMcNoobnoob

the problem is that if you stick dead space 1 then all your gonna get is new maps rather then new games, then its gonna be a sort of l4d2 is really l4d1.5 arguments popping up everywere, havent finished it yet but its got the same feel as jumping from resident evil 1, 2 to RE 4 to 5. One of the main problems i have with this game, and it takes pretty much all of the scare factor out of it, is that you walk along see a wall grate with room behind it you go “theres scary jump out flag point 24″ see a enemies corpse in new room > shoot > it rises > take it out before your even close. rinse and repeat for 8 odd hours. its something on my first playthroguht of the first game i picked up to do withing the first hour.

 

PinothyJ:
exe3,

Plus, many people complained that the first was too scary and that is why the second one in the franchise was dulled down…

Too scary? What the fuck.

 

exe3:
PinothyJ,

I just don’t understand that. After the first 15mins (for both games) all the scares disappeared entirely and I consider myself easy to scare and generally hate horror due to me hating being scared.

All this talk of Dead Space is making me want to replay them. >_>

Yeah that happens. Except the 2nd when you go back to the Ishimura, that gave me the creeps.

 

That was probably the best part of the game atmosphere wise. You actually get a glimpse of it hours earlier from a window and I was all ZOMG ITS DA ISHIMURA! =D

STOP MAKING ME WANNA PLAY THEM AGAIN!!!!!!

 

novocaine: Yeah that happens. Except the 2nd when you go back to the Ishimura, that gave me the creeps.

That part was fucking awesome!

 
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