Dead Space writer says the shift to “big action” is necessary.
By Erin Marcon on February 12, 2013 at 4:48 pm
Though it may have been somewhat derivative, the original Dead Space was nevertheless a superb survival horror experience. With subsequent entries in the series, including last week’s Dead Space 3, developer Visceral Games has embraced more action oriented gameplay. Needless to say, many fans of the series are yet to embrace the change. Now, a writer who contributed to the original Dead Space is speaking out in defence of the move.
Antony Johnston describes the more explosive approach as “a necessary evil in order to broaden the fan base”. Given that he also concedes a lack of interest in the sequels due to their “greater emphasis on big action”, it’s tempting to conclude that Johnston isn’t entirely invested in his defence of the new direction. Mind you, he isn’t advocating a return to the original formula either, as that might involve having “the same game on a different ship each time”.
Johnston (perhaps predictably) concludes that his former colleagues have “done an admirable job” of striking a balance between horror and action.
Source: Now Gamer