DayZ dev diary peeks behind the curtain of animating zombies

Day Z

By on February 23, 2013 at 10:28 am

Process videos aren’t always the most exciting things, but this one for DayZ’s standalone release is pretty interesting for horror fans. Dean “Rocket” Hall and his team at Bohemia Interactive are shown using motion capture to create animations for zombies, and discussing just what it is about their movement that is scary. Stick around through the 20 minute+ video for chats with the team on why motion capture is the best tool for the job; new animation tools employed in the new engine; how the standalone release is progressing; and how the final game will hopefully scare the pants off you.

Source: Day Z Dev Blog

4 comments (Leave your own)

Great stuff!
I wonder what movie they’re using as inspiration?



Looked like 28 days later from a brief glimpse at the screen.


Definitely 28 Days Later on the screen at the start there.

That’s cool. I always liked that interpretation of “the infected”

That reminds me, I REALLY need to watch that movie again.


I hope rockets acting doesnt make it in to the game. It was terrible!

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