Cities XL Platinum expansion out now on Steam

citiesxlplatinum

Monte Cristo has released a hefty DLC pack for Cities XL, its gorgeous city-building sim. The Pack is called Platinum and unfortunately doesn’t offer much in the way of new gameplay, but it is packed to the gills with over 1,000 fancy new structures, of which 50 are entirely new buildings.

The pack is available now on Steam, and is priced at USD $30.

While not as popular as that other city builder, Cities XL debuted some interesting multiplayer features and still commands a loyal following. It first released in 2009 and has produced two further editions since then – 2011 and 2012. An update accompanying the DLC apparently fixes a number of bugs introduced in the 2012 edition, too.

Source: Steam

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14 comments (Leave your own)

Apparently from what I can make out it’s a standalone job, not a DLC. Plus if you already own Cities XL 2011 or 2012 you get a hefty 85% off the price. (got it myself a day or two ago from Steam – haven’t played it yet)

 

I read nothing but bad things about Cities XL.

This version doesn’t seem any different, look at the response on it’s Steam forum: http://steamcommunity.com/app/231140/discussions/

 

Just a note of warning as well, it doesn’t have multi-core support, a big downside to this, you’d think they’d fix it for the platinum edition but apparently not.

 

All the talk says its 2012 with a new name… I will save my money for SimCity. It will be FAR FAR better.

 

jagji:
All the talk says its 2012 with a new name… I will save my money for SimCity. It will be FAR FAR better.

That’s a brave assumption to make.

 

Since Cities XL has never had multi-core CPU support, no Crossfire or SLI support, and has a memory leak issue, all you get on any of the games is horrid performance at even a small population level.

They haven’t fixed it across three games, and only pump out ‘new’ versions that add a pathetic 50 or so new buildings and essentially nothing else.

The game isn’t worth anyone’s time until these issues are sorted, but drones keep buying the damn things anyway because they’re too stupid/lazy to do any actual research beforehand.

The new Sim City will most definitely be better than Cities XL.
Anybody that has experienced any of the Cities XL games cannot argue this point.

 

yeah its a decent game but once u get a few hours into city, runs like dog balls… if it ran silky smooth like the start then id keep going and build city bigger… shame cus it is a half decent sim.

 

iesus:
Since Cities XL has never had multi-core CPU support, no Crossfire or SLI support, and has a memory leak issue, all you get on any of the games is horrid performance at even a small population level.

They haven’t fixed it across three games, and only pump out ‘new’ versions that add a pathetic 50 or so new buildings and essentially nothing else.

The game isn’t worth anyone’s time until these issues are sorted, but drones keep buying the damn things anyway because they’re too stupid/lazy to do any actual research beforehand.

The new Sim City will most definitely be better than Cities XL.
Anybody that has experienced any of the Cities XL games cannot argue this point.

You assume the new simcity will be any better? Then I got two words for you “Simcity Societies”, oh how quickly fan boys forget.

 

Actually not interested in the new Sim City because of the need to be connected constantly to the net. There’s no solo option to, I don’t know, play the game alone on a computer that has no form of connection? No thanks. Besides, from what I’ve played so far, Cities XL seems to play alright.

 

schrapple,

Never played Sim City Societies.
But regardless, it was developed by another company… not Maxis, so realistically it doesn’t count.

 

iesus:
schrapple,

Never played Sim City Societies.
But regardless, it was developed by another company… not Maxis, so realistically it doesn’t count.

The problem is the development companies must dance to EA’s tune, EA put a lot of money into hyping games and buying reviewers so they need a lot of sales to re-coup the outlay. Complex and challenging games made for gamers rarely sell in massive quantities, games that are simple and pretty sell in great quantities which is what EA require.

If you need proof of EA crushing the development company’s ideas just look at BF3. It was prettier but less a game than BF2 unless you outlayed for the entire DLC package, even then basic features that made BF2 appealing to gamers were left out of BF3 in favor of pretty scenes and gimmicks to appeal to the Xbox community.

I don’t have a problem with cheap mindless games that appeal to large audiences, I partake in them myself from time to time, what I am saying is don’t expect challenging complexity from anything EA touch (regardless of the development company) because it doesn’t fit their business model.

 

Isn’t Cities XL quite a different game from Sim City anyway?

I gather it’s more of a sandbox game where you just place buildings, rather than a city sim where you have to manage the intricate details.

If you really want something like Sim City, play a Sim City. I’d recommend Sim City 4 Deluxe with the NAM mod (among others).

 

schrapple
If you need proof of EA crushing the development company’s ideas just look at BF3. It was prettier but less a game than BF2 unless you outlayed for the entire DLC package, even then basic features that made BF2 appealing to gamers were left out of BF3 in favor of pretty scenes and gimmicks to appeal to the Xbox community.

That’s not proof of EA micromanaging DICE that’s just a theory of why BF3 wasn’t simply BF2 with a facelift. Ever considered that DICE made those decisions itself?

Also what exactly do you think is so great about BF2 that BF3 is missing?

I always considered BF2 as one step forward and two steps back from BF1942, only redeemed by it’s squad system and mods. Whereas BF3 vastly improved the feel of playing infantry and to good riddance left out annoyances BF2 introduced like cheap artillery strikes and UAV x-ray scans.

 

snazz: That’s not proof of EA micromanaging DICE that’s just a theory of why BF3 wasn’t simply BF2 with a facelift. Ever considered that DICE made those decisions itself?

Also what exactly do you think is so great about BF2 that BF3 is missing?

I always considered BF2 as one step forward and two steps back from BF1942, only redeemed by it’s squad system and mods. Whereas BF3 vastly improved the feel of playing infantry and to good riddance left out annoyances BF2 introduced like cheap artillery strikes and UAV x-ray scans.

The things that are missing are the things that made it different and made it suited to PC gamers instead of Xbox children. Voip, commanders (and their abilities), Chase mode viewing for admins, the ability for someone who was skilled at using a certain vehicle to dominate in it and map design (although some may say map quality).

I have no problem with mindless run and gun games (I’m not here to get on my high horse about CoD), but BF2 OR BF1942 wasn’t one of those, BF3 was turned into one of those. It was a clone of other franchise games that had sold well on console, I don’t believe that DICE set out to turn the BF franchise into a clone of other franchises, I believe they were told how the game was to look so it would sell on console and either willingly or unwillingly danced to EA’s tune because at the end of the day they have no choice.

The same way that Maxis has no doubt lost it’s independence with regard to making the new Simcity, realistically they are contract game devs to EA and have to provide what the contract hold wants.

 
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