Dang! Okay. That is pretty nuts.
By Tim Colwill on February 27, 2013 at 5:23 pm
Yesterday’s tease from AMD promised a revolution in PC gaming realism, and AMD have delivered… a new hair-rendering system. Sounds weird? It actually looks super impressive, and AMD are debuting it in the PC version of Tomb Raider. Don’t worry though, it’ll work on NVIDIA cards as well — all DX11 cards will be supported.
“TressFX Hair revolutionizes Lara Croft’s locks by using the DirectCompute programming language to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture, enabling image quality previously restricted to pre-rendered images,” reads AMD’s announcement. “Building on AMD’s previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.”
Check out the before-and-after pictures below for some promising comparisons (click for larger).