<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: We&#8217;ve got ten Collectors Editions of Aliens: Colonial Marines on PC to giveaway!</title>
	<atom:link href="http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/feed/" rel="self" type="application/rss+xml" />
	<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/</link>
	<description>For all your latest Gaming News, Files, Servers &#38; Discussion - Powered by Internode</description>
	<lastBuildDate>Tue, 21 May 2013 08:43:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ivan</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20641</link>
		<dc:creator>ivan</dc:creator>
		<pubDate>Sat, 09 Feb 2013 08:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20641</guid>
		<description><![CDATA[I know it&#039;s finished - but i had to submit this.

&quot;A new breed of xenomorph, bred specifically to defeat Colonial Marines&quot;

It&#039;s a teeny tiny Xenomorph, let&#039;s say spider sized. Instead of lurking in the dark and awaiting Marines to approach with guns ready to kill every shadow that moves, this guy hides in the Humvee under the sunviser, just waiting for some poor sap to flick it down then SURPRISE. Expect a shock so bad, that a little bit of pee may come out.&quot;]]></description>
		<content:encoded><![CDATA[<p>I know it&#8217;s finished &#8211; but i had to submit this.</p>
<p>&#8220;A new breed of xenomorph, bred specifically to defeat Colonial Marines&#8221;</p>
<p>It&#8217;s a teeny tiny Xenomorph, let&#8217;s say spider sized. Instead of lurking in the dark and awaiting Marines to approach with guns ready to kill every shadow that moves, this guy hides in the Humvee under the sunviser, just waiting for some poor sap to flick it down then SURPRISE. Expect a shock so bad, that a little bit of pee may come out.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: revx</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20383</link>
		<dc:creator>revx</dc:creator>
		<pubDate>Thu, 07 Feb 2013 02:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20383</guid>
		<description><![CDATA[@sca1pe#
You assume the foam would be soluble in water? :)

I didn&#039;t read any posts but what&#039;s piercing bullets got to do with a massive block of water insoluble fast setting rock hard awesome foam? :)]]></description>
		<content:encoded><![CDATA[<p>@sca1pe#<br />
You assume the foam would be soluble in water? :)</p>
<p>I didn&#8217;t read any posts but what&#8217;s piercing bullets got to do with a massive block of water insoluble fast setting rock hard awesome foam? :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sca1pe</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20277</link>
		<dc:creator>sca1pe</dc:creator>
		<pubDate>Wed, 06 Feb 2013 07:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20277</guid>
		<description><![CDATA[I&#039;ve seen it ! What&#039;s needed is a minature kind of &#039;Bill2&#039; gun - treat the xenomorphs like the tank in this clip :
http://www.youtube.com/watch?v=8ARjuTKdiIk&amp;NR=1&amp;feature=endscreen
can you hear the CM cheers each time ?!! waaahoooo!!
-- with a little luck, maybe the xenomorphs would also, &#039;go out of fashion&#039;, though maybe they too would adapt &amp; develop (&gt;potential sequelae to this game)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen it ! What&#8217;s needed is a minature kind of &#8216;Bill2&#8242; gun &#8211; treat the xenomorphs like the tank in this clip :<br />
<a href="http://www.youtube.com/watch?v=8ARjuTKdiIk&#038;NR=1&#038;feature=endscreen" rel="nofollow">http://www.youtube.com/watch?v=8ARjuTKdiIk&#038;NR=1&#038;feature=endscreen</a><br />
can you hear the CM cheers each time ?!! waaahoooo!!<br />
&#8211; with a little luck, maybe the xenomorphs would also, &#8216;go out of fashion&#8217;, though maybe they too would adapt &amp; develop (&gt;potential sequelae to this game)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sca1pe</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20275</link>
		<dc:creator>sca1pe</dc:creator>
		<pubDate>Wed, 06 Feb 2013 07:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20275</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-20175&quot; rel=&quot;nofollow&quot;&gt;revx&lt;/a&gt;&lt;/strong&gt;, 

Revx: (Acid + Base/Alkali &gt; water + a salt (ie, crystalline-type chemical (not necessarily edible salt), which would be dissolved in the water unless it happened to be an insoluble-in-water one, eg Calcium carbonate). So your foam would break down into, effectively, salty water, when aliens spit.. tsk tsk, uh oh.. )
(see also vcatkiller&#039;s contrib&#039;n above)]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-20175" rel="nofollow">revx</a></strong>, </p>
<p>Revx: (Acid + Base/Alkali &gt; water + a salt (ie, crystalline-type chemical (not necessarily edible salt), which would be dissolved in the water unless it happened to be an insoluble-in-water one, eg Calcium carbonate). So your foam would break down into, effectively, salty water, when aliens spit.. tsk tsk, uh oh.. )<br />
(see also vcatkiller&#8217;s contrib&#8217;n above)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: revx</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20175</link>
		<dc:creator>revx</dc:creator>
		<pubDate>Wed, 06 Feb 2013 01:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20175</guid>
		<description><![CDATA[Explosive charge foam release ammo shells for use in an automatic shotgun. Upon impact the charge explosively releases a dense, thick alkaline foam to encase the alien, setting within seconds. Their acid? Too base for you Mr. Alien! Escape? Foam, you can&#039;t move Mr. Alien!

Next step? Cart foamed alien block to &#039;secure&#039; facility on Earth for research, what could possibly go wrong!?!]]></description>
		<content:encoded><![CDATA[<p>Explosive charge foam release ammo shells for use in an automatic shotgun. Upon impact the charge explosively releases a dense, thick alkaline foam to encase the alien, setting within seconds. Their acid? Too base for you Mr. Alien! Escape? Foam, you can&#8217;t move Mr. Alien!</p>
<p>Next step? Cart foamed alien block to &#8216;secure&#8217; facility on Earth for research, what could possibly go wrong!?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ladata</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20153</link>
		<dc:creator>ladata</dc:creator>
		<pubDate>Tue, 05 Feb 2013 19:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20153</guid>
		<description><![CDATA[Marine Weapon - N83V Lightning Rifle aka &quot;the Cattle Prod&quot;

Semi automatic rifle fires ionized charge similar to lightning. Upon striking a victim it disrupts victims nervous system, causing victim to spasm into a short violent outburst, attacking anyone in striking range including other xenomorphs. Victim then collapses, incapacitated and smoldering. Repeated hits from weapon fries and turns victim into a pile of ash.
Alt fire lobs static grenades which adhere to any surface, including xenomorphs, resulting in similar electric pulse
burst when detonated. These proximity charges detonate when in range of hostiles but can also be detonated by firing primary fire at it. This can be used to set up along a narrow corridor for example, and detonated with primary fire and so any other grenades within blast radius also in turn detonate and can further detonate further grenades, effectively setting off a chair reaction around corners even.]]></description>
		<content:encoded><![CDATA[<p>Marine Weapon &#8211; N83V Lightning Rifle aka &#8220;the Cattle Prod&#8221;</p>
<p>Semi automatic rifle fires ionized charge similar to lightning. Upon striking a victim it disrupts victims nervous system, causing victim to spasm into a short violent outburst, attacking anyone in striking range including other xenomorphs. Victim then collapses, incapacitated and smoldering. Repeated hits from weapon fries and turns victim into a pile of ash.<br />
Alt fire lobs static grenades which adhere to any surface, including xenomorphs, resulting in similar electric pulse<br />
burst when detonated. These proximity charges detonate when in range of hostiles but can also be detonated by firing primary fire at it. This can be used to set up along a narrow corridor for example, and detonated with primary fire and so any other grenades within blast radius also in turn detonate and can further detonate further grenades, effectively setting off a chair reaction around corners even.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fareakyman</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20135</link>
		<dc:creator>fareakyman</dc:creator>
		<pubDate>Tue, 05 Feb 2013 14:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20135</guid>
		<description><![CDATA[A new breed of Xenomorph to fulfill a role not previously covered - mines. A mine xeno attaches itself to a surface, usually a ceiling, and drips goop over the floor. Colonial Marines have shown themselves eminently willing to wade through xeno goop, to the point of taunting other marines as &#039;nancies&#039; if they hesitate. The mine xeno then hardens into the xeno architecture only to explode in a spray of acid when it senses something stuck in goop that a marine will find exceptionally sticky.]]></description>
		<content:encoded><![CDATA[<p>A new breed of Xenomorph to fulfill a role not previously covered &#8211; mines. A mine xeno attaches itself to a surface, usually a ceiling, and drips goop over the floor. Colonial Marines have shown themselves eminently willing to wade through xeno goop, to the point of taunting other marines as &#8216;nancies&#8217; if they hesitate. The mine xeno then hardens into the xeno architecture only to explode in a spray of acid when it senses something stuck in goop that a marine will find exceptionally sticky.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: narull</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-20068</link>
		<dc:creator>narull</dc:creator>
		<pubDate>Tue, 05 Feb 2013 09:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-20068</guid>
		<description><![CDATA[New marine weapon:
&quot;Death Strike, for the marine who would rather take a Xeno with them then let a new enemy be born&quot;

50cal semi auto &#039;cannon&#039; rounds - guaranteed to leave a hole in the hole behind the hole in the Xeno.

3 prong Nitro flamethrower - left-right-center no Xeno is coming from the sides with this baby, just watch your back.

Emergency low life system - linked to the marines vital signs if the heartbeat drops below a certain level then a small yield nuclear detonation occurs destroying the marine and the Xeno before implantation can take place. 

Bought to you by Weyland Industries &quot;Building better worlds&quot;]]></description>
		<content:encoded><![CDATA[<p>New marine weapon:<br />
&#8220;Death Strike, for the marine who would rather take a Xeno with them then let a new enemy be born&#8221;</p>
<p>50cal semi auto &#8216;cannon&#8217; rounds &#8211; guaranteed to leave a hole in the hole behind the hole in the Xeno.</p>
<p>3 prong Nitro flamethrower &#8211; left-right-center no Xeno is coming from the sides with this baby, just watch your back.</p>
<p>Emergency low life system &#8211; linked to the marines vital signs if the heartbeat drops below a certain level then a small yield nuclear detonation occurs destroying the marine and the Xeno before implantation can take place. </p>
<p>Bought to you by Weyland Industries &#8220;Building better worlds&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nachocheese</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19985</link>
		<dc:creator>nachocheese</dc:creator>
		<pubDate>Mon, 04 Feb 2013 22:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19985</guid>
		<description><![CDATA[New breed of Xenomorph - Buggers

The smallest breed of Xenomorph who hide amongst the environment and attach to close by marines. One downside is that they have a tendency to scuttle in different intervals. These guys work cooperatively with one other Xenomorph (1:1 Bugger to Xenomorph ratio). In a partnership, it is the Xenomorph the buggers are partnered with who wears the pants.
Partnered Xenomorphs would have co-ordinates on where the bugger infested marine is. If the bugger has hung onto the marine long enough then they will *DETONATE or slowly eat the marine for a snack after injecting a *POISON slowing down the metabolism of the victim depending of the specified command of the partnered Xenomorph.

*DETONATE: Leaving a small pool of acid.
*POISON: Effects include reduction in movement and over time health. 
NOTE: Poison may be beer and health decay may be due to alcohol poisoning…]]></description>
		<content:encoded><![CDATA[<p>New breed of Xenomorph &#8211; Buggers</p>
<p>The smallest breed of Xenomorph who hide amongst the environment and attach to close by marines. One downside is that they have a tendency to scuttle in different intervals. These guys work cooperatively with one other Xenomorph (1:1 Bugger to Xenomorph ratio). In a partnership, it is the Xenomorph the buggers are partnered with who wears the pants.<br />
Partnered Xenomorphs would have co-ordinates on where the bugger infested marine is. If the bugger has hung onto the marine long enough then they will *DETONATE or slowly eat the marine for a snack after injecting a *POISON slowing down the metabolism of the victim depending of the specified command of the partnered Xenomorph.</p>
<p>*DETONATE: Leaving a small pool of acid.<br />
*POISON: Effects include reduction in movement and over time health.<br />
NOTE: Poison may be beer and health decay may be due to alcohol poisoning…</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: temmink</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19962</link>
		<dc:creator>temmink</dc:creator>
		<pubDate>Mon, 04 Feb 2013 08:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19962</guid>
		<description><![CDATA[[b]MHR-PFSTHO[/b]
[i]Marine Heavy Railgun - Pulse-Fire Sublimated Tungsten Hardened Ordinance[/i]

Commonly referred to by Marines as &#039;Mr Fisto&#039; both as an anachronistic reading of its acronym and a description of its ammunition, the MHR-PFSTHO is a field deployable Rail Gun which fires fist sized blocks of hardened tungsten at over six times the speed of sound. Designed primarily as a Ground-to-Air / Anti-Material weapon it has found limited use in shipboard combat as it poses a significant breaching hazard while operating at vacuum it is nonetheless coveted and beloved by the Marines everywhere.

The MHR-PFSTHO first found use against the Xenomorph on the Mining Colony IV-272 where it was used to ground penetrating effect to a large clutch of eggs in a subterranean hatchery. Survivors of that engagement speak of spent rounds being found on the other side of the small planetoid having apparently passed entirely through it.]]></description>
		<content:encoded><![CDATA[<p><strong> MHR-PFSTHO</strong><br />
<em> Marine Heavy Railgun &#8211; Pulse-Fire Sublimated Tungsten Hardened Ordinance</em></p>
<p>Commonly referred to by Marines as &#8216;Mr Fisto&#8217; both as an anachronistic reading of its acronym and a description of its ammunition, the MHR-PFSTHO is a field deployable Rail Gun which fires fist sized blocks of hardened tungsten at over six times the speed of sound. Designed primarily as a Ground-to-Air / Anti-Material weapon it has found limited use in shipboard combat as it poses a significant breaching hazard while operating at vacuum it is nonetheless coveted and beloved by the Marines everywhere.</p>
<p>The MHR-PFSTHO first found use against the Xenomorph on the Mining Colony IV-272 where it was used to ground penetrating effect to a large clutch of eggs in a subterranean hatchery. Survivors of that engagement speak of spent rounds being found on the other side of the small planetoid having apparently passed entirely through it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iane</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19880</link>
		<dc:creator>iane</dc:creator>
		<pubDate>Sun, 03 Feb 2013 08:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19880</guid>
		<description><![CDATA[A new breed of xenomorph.

Codename : XenoThing

Combining the DNA of Human,Xenomorph and The Thing* 
(*Dna Secured from an Antarctic research station)

Was bred to hunt and terminate Xenomorphs but turned on it&#039;s Human creators Absorbing several Technicians and a Colonial Marine during it&#039;s Escape.

Looks human but that&#039;s where similarities end.
Skin turns hard ( similar to Xenomorphs shell ) in combat and is resistant to Xenomorph acid.
Can scale any surface at speed.
Able to infect/Absorb/assimilate any host
Infection to XenoThing entity takes 1 hour but host is controlled until this occurs
Communicates telepathically with its new entities.
Is able to morph into any Absorbed hosts identity at will.
In close combat can produce an Xenomorph tail,hands into claws and extended jaw at will when needed or any other characteristic from an absorbed host.
Is capable of self repair and if it cannot do this then what ever is left of the XenoThing will infect/assimilate a new host if available.

Termination of an XenoThing is only possible by fire - you must incinerate everything to dust.

If one was standing next to you you wouldn&#039;t know until it was too late]]></description>
		<content:encoded><![CDATA[<p>A new breed of xenomorph.</p>
<p>Codename : XenoThing</p>
<p>Combining the DNA of Human,Xenomorph and The Thing*<br />
(*Dna Secured from an Antarctic research station)</p>
<p>Was bred to hunt and terminate Xenomorphs but turned on it&#8217;s Human creators Absorbing several Technicians and a Colonial Marine during it&#8217;s Escape.</p>
<p>Looks human but that&#8217;s where similarities end.<br />
Skin turns hard ( similar to Xenomorphs shell ) in combat and is resistant to Xenomorph acid.<br />
Can scale any surface at speed.<br />
Able to infect/Absorb/assimilate any host<br />
Infection to XenoThing entity takes 1 hour but host is controlled until this occurs<br />
Communicates telepathically with its new entities.<br />
Is able to morph into any Absorbed hosts identity at will.<br />
In close combat can produce an Xenomorph tail,hands into claws and extended jaw at will when needed or any other characteristic from an absorbed host.<br />
Is capable of self repair and if it cannot do this then what ever is left of the XenoThing will infect/assimilate a new host if available.</p>
<p>Termination of an XenoThing is only possible by fire &#8211; you must incinerate everything to dust.</p>
<p>If one was standing next to you you wouldn&#8217;t know until it was too late</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flyingbanana</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19876</link>
		<dc:creator>flyingbanana</dc:creator>
		<pubDate>Sun, 03 Feb 2013 06:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19876</guid>
		<description><![CDATA[rifle that shoots out alien heads to control the minds of enemys.]]></description>
		<content:encoded><![CDATA[<p>rifle that shoots out alien heads to control the minds of enemys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adal</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19869</link>
		<dc:creator>adal</dc:creator>
		<pubDate>Sun, 03 Feb 2013 05:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19869</guid>
		<description><![CDATA[A modified flame thrower with two tanks on the back and the gun with two hoses and two nozzles. Why you ask? One tank/hose/nozzle for the flame thrower and one for liquid nitrogen. Fire and Ice baby!]]></description>
		<content:encoded><![CDATA[<p>A modified flame thrower with two tanks on the back and the gun with two hoses and two nozzles. Why you ask? One tank/hose/nozzle for the flame thrower and one for liquid nitrogen. Fire and Ice baby!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deejayqf</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19862</link>
		<dc:creator>deejayqf</dc:creator>
		<pubDate>Sun, 03 Feb 2013 03:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19862</guid>
		<description><![CDATA[Armament: Gravitronic Blade Armour
Status: Ready for field testing
Security Clearance: Top Secret

This improved armour is ideal for insertion into heavily infested zones. Using a dynillium trexide power source, the suit utilises a xenomorph sensoring system which activates the suits offensive capability when melee combat is unavoidable. The sensor triggers blackhole technology which sends out powerful gravational anomolies, pulling nearby xenomorphs into range of the suit. 

At the same time the suit engages over 200 zyrterium tipped blades from hidden sheathes located throughout the armour. Xenomorph DNA sensors located on each blade retract and re-engage, dropping eliminated drones to the ground. Xenomorph threats are quickly neutralised with no chance of escaping the deadly weapons. New anti-corrosive technology protects the wearer from acid splash, allowing them to wield havoc on the enemy without remorse.]]></description>
		<content:encoded><![CDATA[<p>Armament: Gravitronic Blade Armour<br />
Status: Ready for field testing<br />
Security Clearance: Top Secret</p>
<p>This improved armour is ideal for insertion into heavily infested zones. Using a dynillium trexide power source, the suit utilises a xenomorph sensoring system which activates the suits offensive capability when melee combat is unavoidable. The sensor triggers blackhole technology which sends out powerful gravational anomolies, pulling nearby xenomorphs into range of the suit. </p>
<p>At the same time the suit engages over 200 zyrterium tipped blades from hidden sheathes located throughout the armour. Xenomorph DNA sensors located on each blade retract and re-engage, dropping eliminated drones to the ground. Xenomorph threats are quickly neutralised with no chance of escaping the deadly weapons. New anti-corrosive technology protects the wearer from acid splash, allowing them to wield havoc on the enemy without remorse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gyoken</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19859</link>
		<dc:creator>gyoken</dc:creator>
		<pubDate>Sat, 02 Feb 2013 22:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19859</guid>
		<description><![CDATA[A Xenomorph that charges in ..... 

gets shot at .... 

explodes in a cloud ...... and disco globe !

Marines inhaled it ...... enjoyed it and all engage in an episode of fun and debauchery or just crazy shooty fingers.....

Censors then come in and wipe everybody out of existence because of their objection to the use of various banned substances .....

I am torn between DiscoMorph or Good-Times Xeno ...... 

Of course the Marines and Xeno camp will stage a mass protest for lack of free speech .....]]></description>
		<content:encoded><![CDATA[<p>A Xenomorph that charges in &#8230;.. </p>
<p>gets shot at &#8230;. </p>
<p>explodes in a cloud &#8230;&#8230; and disco globe !</p>
<p>Marines inhaled it &#8230;&#8230; enjoyed it and all engage in an episode of fun and debauchery or just crazy shooty fingers&#8230;..</p>
<p>Censors then come in and wipe everybody out of existence because of their objection to the use of various banned substances &#8230;..</p>
<p>I am torn between DiscoMorph or Good-Times Xeno &#8230;&#8230; </p>
<p>Of course the Marines and Xeno camp will stage a mass protest for lack of free speech &#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jamescullz</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19855</link>
		<dc:creator>jamescullz</dc:creator>
		<pubDate>Sat, 02 Feb 2013 15:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19855</guid>
		<description><![CDATA[ENTRY: 
A weapon that serves as a portable science lab which harnesses the DNA strands of fallen Xenomorph types. The gun analyses them on the spot and provides a deadly anti-body or virus that instantly attacks the immune system of the enemy. It would cause the alien to hyper deteriorate in front of your eyes, causing it to become disfigured and explode. The explosion will create a splash type damage effect,  slowing enemies in range of the blast. Gathering the blood samples could involve collecting it from dead bodies or charging the Xenomorph in its weakened state and stabbing it with the gun&#039;s bayonet like tip.
The ammo type could be a canister that appears lightly during the map.]]></description>
		<content:encoded><![CDATA[<p>ENTRY:<br />
A weapon that serves as a portable science lab which harnesses the DNA strands of fallen Xenomorph types. The gun analyses them on the spot and provides a deadly anti-body or virus that instantly attacks the immune system of the enemy. It would cause the alien to hyper deteriorate in front of your eyes, causing it to become disfigured and explode. The explosion will create a splash type damage effect,  slowing enemies in range of the blast. Gathering the blood samples could involve collecting it from dead bodies or charging the Xenomorph in its weakened state and stabbing it with the gun&#8217;s bayonet like tip.<br />
The ammo type could be a canister that appears lightly during the map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: emtlee</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19846</link>
		<dc:creator>emtlee</dc:creator>
		<pubDate>Sat, 02 Feb 2013 12:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19846</guid>
		<description><![CDATA[A biological weapon is needed for pest/ xeno control. A bullet that delivers a time delayed expansion capsule that bursts the xeno from inside out (see how they like it) once it returns to the nest, splashing acid onto the other xenos, the queen and the eggs. The bullet also delivers a virus, which turn the xeno into a zombie. The virus is spread to other xenos when bitten/ wounded by the zombie xeno. They’ll then have to deal with a full blown zombie epidemic ….“28 days later”. 

This does leave a whole nest of undead xeno zombies for the marines to deal with…. Hmmmm….. sounded like a good idea at the time….]]></description>
		<content:encoded><![CDATA[<p>A biological weapon is needed for pest/ xeno control. A bullet that delivers a time delayed expansion capsule that bursts the xeno from inside out (see how they like it) once it returns to the nest, splashing acid onto the other xenos, the queen and the eggs. The bullet also delivers a virus, which turn the xeno into a zombie. The virus is spread to other xenos when bitten/ wounded by the zombie xeno. They’ll then have to deal with a full blown zombie epidemic ….“28 days later”. </p>
<p>This does leave a whole nest of undead xeno zombies for the marines to deal with…. Hmmmm….. sounded like a good idea at the time….</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vcatkiller</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19795</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Fri, 01 Feb 2013 23:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19795</guid>
		<description><![CDATA[It&#039;s very simple.  All you need is a gun that fires high piercing alkaline bullets that explode.  All of a sudden the aliens find their blood is turning into water and salt and collapse on the spot.  Mixing acid and an alkaline produces salt and water, and if an alien is supposed to have acid for blood, water for blood can&#039;t be healthy for it, right?  It would be like if you pumped a chemical into somebody&#039;s blood that suddenly changed it into creaming soda, I can&#039;t imagine that would be good for them at any level, right?]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s very simple.  All you need is a gun that fires high piercing alkaline bullets that explode.  All of a sudden the aliens find their blood is turning into water and salt and collapse on the spot.  Mixing acid and an alkaline produces salt and water, and if an alien is supposed to have acid for blood, water for blood can&#8217;t be healthy for it, right?  It would be like if you pumped a chemical into somebody&#8217;s blood that suddenly changed it into creaming soda, I can&#8217;t imagine that would be good for them at any level, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thetacoman</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19781</link>
		<dc:creator>thetacoman</dc:creator>
		<pubDate>Fri, 01 Feb 2013 15:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19781</guid>
		<description><![CDATA[My squad is dead. I&#039;m the last one left. I cautiously, carefully, slowly reach around  to grab that last pulse rifle clip. As my fingers grasp fruitlessly at where the clip should have been, I audibly swear. Mistake. Movement. Think. Shit. Johnson! He was carrying something. Some experimental weapon. He kept bragging about it. Never got to use it. I scramble over to his body and grab the weapon. Just in time. As the Xenomorph bares down on me I raise it and pull the trigger.

*CLICK* *ERROR! WRONG ZONE!*

Several days later, a clean-up crew arrives on LV-101. They notice one of the marines is holding a curious weapon. A member of the clean up crew goes in for a closer look. It appears to have never been fired. He spies an inscription written on the stock of the gun:

&quot;From the minds behind Myki comes the world&#039;s first &#039;SmartGun!&#039;&quot;

NB: I hope at least some of you guys are Victorian]]></description>
		<content:encoded><![CDATA[<p>My squad is dead. I&#8217;m the last one left. I cautiously, carefully, slowly reach around  to grab that last pulse rifle clip. As my fingers grasp fruitlessly at where the clip should have been, I audibly swear. Mistake. Movement. Think. Shit. Johnson! He was carrying something. Some experimental weapon. He kept bragging about it. Never got to use it. I scramble over to his body and grab the weapon. Just in time. As the Xenomorph bares down on me I raise it and pull the trigger.</p>
<p>*CLICK* *ERROR! WRONG ZONE!*</p>
<p>Several days later, a clean-up crew arrives on LV-101. They notice one of the marines is holding a curious weapon. A member of the clean up crew goes in for a closer look. It appears to have never been fired. He spies an inscription written on the stock of the gun:</p>
<p>&#8220;From the minds behind Myki comes the world&#8217;s first &#8216;SmartGun!&#8217;&#8221;</p>
<p>NB: I hope at least some of you guys are Victorian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kilabuny</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19734</link>
		<dc:creator>kilabuny</dc:creator>
		<pubDate>Fri, 01 Feb 2013 08:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19734</guid>
		<description><![CDATA[Marine Defence - 

Weyland HE (High Efficacy) Marine Beans!

Marines consume a tin of rationed HE baked beans and the effect to the xeno&#039;s is like mustard gas, searing their lungs and burning any orifices they have!
 
The Marines can consume the beans for breakfast, more effective, within operational conditions to light a fire, then when anytime someone &#039;lets one go&#039; the cry goes out &quot;GAS GAS GAS!!&quot; and the Marines put on their breathing masks knowing they are safe from ambush for at least 30 mtrs and up to 34 minutes.

Highly effective in close quarters and low light situations.]]></description>
		<content:encoded><![CDATA[<p>Marine Defence &#8211; </p>
<p>Weyland HE (High Efficacy) Marine Beans!</p>
<p>Marines consume a tin of rationed HE baked beans and the effect to the xeno&#8217;s is like mustard gas, searing their lungs and burning any orifices they have!</p>
<p>The Marines can consume the beans for breakfast, more effective, within operational conditions to light a fire, then when anytime someone &#8216;lets one go&#8217; the cry goes out &#8220;GAS GAS GAS!!&#8221; and the Marines put on their breathing masks knowing they are safe from ambush for at least 30 mtrs and up to 34 minutes.</p>
<p>Highly effective in close quarters and low light situations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: space</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19729</link>
		<dc:creator>space</dc:creator>
		<pubDate>Fri, 01 Feb 2013 07:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19729</guid>
		<description><![CDATA[Colonial Marines latest weapon is &#039;THE GARDEN HOSE&#039; nick named Bishop.

They discovered water and acid do not mix (highly exothermic reaction), so they took the invention from The year 1652 and developed the latest water gun.

The gun is capable of holding 40 litres (200 rounds) and amazingly only weights 500g.

The Marines can refill the gun at anytime they need to relieve themselves.

You can set the gun to burst, spray, drip or leak.

The Xenomorphs only need to hear a Marine relieving himself to know their days are numbered.]]></description>
		<content:encoded><![CDATA[<p>Colonial Marines latest weapon is &#8216;THE GARDEN HOSE&#8217; nick named Bishop.</p>
<p>They discovered water and acid do not mix (highly exothermic reaction), so they took the invention from The year 1652 and developed the latest water gun.</p>
<p>The gun is capable of holding 40 litres (200 rounds) and amazingly only weights 500g.</p>
<p>The Marines can refill the gun at anytime they need to relieve themselves.</p>
<p>You can set the gun to burst, spray, drip or leak.</p>
<p>The Xenomorphs only need to hear a Marine relieving himself to know their days are numbered.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mysticalchicken</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19711</link>
		<dc:creator>mysticalchicken</dc:creator>
		<pubDate>Fri, 01 Feb 2013 05:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19711</guid>
		<description><![CDATA[a) A new type of weapon for the Colonial Marines to use against the xenomorphs

A high-tech marine specialised pump-action weapon with protruding pistons and steam coming out and some other cool looking things like a laser pointer and a red dot sight and an LCD screen showing target knee location, you know the usual stuff on cool guns :), BUT what it does is...shoots arrows at Xenomorph knees (or Xenomorph equivalent of knees). Ey?]]></description>
		<content:encoded><![CDATA[<p>a) A new type of weapon for the Colonial Marines to use against the xenomorphs</p>
<p>A high-tech marine specialised pump-action weapon with protruding pistons and steam coming out and some other cool looking things like a laser pointer and a red dot sight and an LCD screen showing target knee location, you know the usual stuff on cool guns :), BUT what it does is&#8230;shoots arrows at Xenomorph knees (or Xenomorph equivalent of knees). Ey?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kinistoniscool</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19630</link>
		<dc:creator>kinistoniscool</dc:creator>
		<pubDate>Thu, 31 Jan 2013 10:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19630</guid>
		<description><![CDATA[A) Alien Reproduction Failure
 1. primary/  shoots an anti alien substance that attracts the pheromones of the female aliens and male aliens, increasing the sexual tension of group sex.

    2. Secondary/ detonates for aliens being combusted and in pieces with acid spewing everywhere!]]></description>
		<content:encoded><![CDATA[<p>A) Alien Reproduction Failure<br />
 1. primary/  shoots an anti alien substance that attracts the pheromones of the female aliens and male aliens, increasing the sexual tension of group sex.</p>
<p>    2. Secondary/ detonates for aliens being combusted and in pieces with acid spewing everywhere!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinachboy</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19586</link>
		<dc:creator>spinachboy</dc:creator>
		<pubDate>Thu, 31 Jan 2013 05:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19586</guid>
		<description><![CDATA[For the marines, just build high-tech Xenomorph battle suits to give the Xenomorphs a taste of their own medicine!!!]]></description>
		<content:encoded><![CDATA[<p>For the marines, just build high-tech Xenomorph battle suits to give the Xenomorphs a taste of their own medicine!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: assdog</title>
		<link>http://games.on.net/2013/01/weve-got-ten-collectors-editions-of-aliens-colonial-marines-on-pc-to-giveaway/#comment-19563</link>
		<dc:creator>assdog</dc:creator>
		<pubDate>Thu, 31 Jan 2013 02:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=14932#comment-19563</guid>
		<description><![CDATA[A)


A can of Raid and a lighter.]]></description>
		<content:encoded><![CDATA[<p>A)</p>
<p>A can of Raid and a lighter.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
