
Hey, you there! Do you like shooting aliens? In the bowels of spaceships and the dark corridors of abandoned buildings? Of course you do. What about also being those aliens in multiplayer and shredding the faces of your friends? You can do that also, in Aliens: Colonial Marines, which is heading our way on February 12. To celebrate, SEGA have given us 10 Collectors Editions of the game on PC to give away, and even thrown in a bunch of shirts for our lucky winners as well.
How do I enter?
Leave a comment describing in 150 words or less either:
a) A new type of weapon for the Colonial Marines to use against the xenomorphs, or
b) A new breed of xenomorph, bred specifically to defeat Colonial Marines
The five best entries from each category will win. Entries don’t have to be serious (although serious is fine!) so feel free to be funny, deadpan, sardonic, surreal or even absolutely insane. Please note that no images are allowed, however — just words.
So what’s in the Collectors Edition?
Check this:
- High Quality Resin Powerloader Figurine (approx. 16.5 CM tall) in Limited Edition Xeno Hive Box
- USCM Dossier
- Exlusive in game content:
- Four Playable Movie Characters
- Additional Marines Character Customization Options
- Ripley’s Flamethrower
- Exclusive Multiplayer Weapons
- Sonic Electronic Ball Breakers
- Phase Plasma Rifle
- Exclusive Game Level
- USCM Academy Firing Range
- Mission Brief
- USS Sephora Schematic
- Recruitment Card
- LV-426 Recon Photo
- USCM Iron-on Badges
- USCM Graduation Certificate
Things to know
This competition is open until 11:59 PM ACDT (Adelaide time) on Wednesday 6 February 2013 and is open to Australian residents only.
It is governed by the Terms and Conditions listed on this page.
Good luck!
You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]
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a xenomorph that shoots mustard from it’s eyes.
A concentrated alkali-thrower that’s been formulated to counter the aliens’ concentrated acid blood
Colonial Marines super weapon:
It’s a rather monolithic device, usually the size of most star ships, complete with it’s own propulsion and defense systems, hence capable of being un-manned and traveling to it’s destination.
Once activated it sends out a powerful energy wave that engulfs the surface of a planet, which then reduces all targeted matter within range down to it’s most basic molecular structure.
The effect on Xenomorphs is devastating, essentially turning them into acidic goo.
Unfortunately one of the draw backs of this technology is that it is incapable of penetrating a planetary crust or a thick metal hull which absorbs the energy wave. Hence, young strapping marines are still required to go in and clean out Xenomorphs in underground caverns or inside ships.
Kitten Cannon – shoot food at them and they wont be interested in eating marines :)
(New Weapon for Marines)
Xenamorph – is the alien formed when a facehugger infects Lucy Lawless. Distracts marines with various jiggly bits. Could also form into a Threenomorph, which looks exactly the same, except it’s a cylon.
Since Sigourney Weaver is the biggest threat to the Xenomorphs, I will Breed “The Keymaster,” just need to Facehugger Louis Tully while hes possessed by Vinz Clortho and bam she wont be able to resist the trap.
A semi-auto shotgun that fires shells which burn on contact with the body heat of Aliens. In the event of an emergency where an alien is too close, the marine can grab the barrel like a handle and extend two butterfly blades from the stock, capable of being used as a bayonet.
Best I got.
I Always wondered what would happen if an face hugger managed to grab a bird.. an Alien with wings dropping acid poop on everyone’s car’s haha.
or an elephant to make a xenomorph ultralisk hybrid Raynor’s worst nightmare.
And why havn’t the Wayland corp reverse engineered alien acid into a weapon or there exoskeleton into there body armor.
New V2 Rocket full of alien acid that disperses into the atmosphere to create… actual acid rain haha
The Weyland-Yutani Executive Executioner Android (WYEEA – pronounced WEEEEYEEEAAAAAAA).
Immediately terminating any Weyland-Yutani executive within 5km of an xenomorph nest has been shown to reduce the chance of xenomorphs being captured and then accidentally released in a failed bio weapons program by as much as 96%. This has been found to save more Colonial Marine casualties than any conceivable weapon directed at the xenomorphs themselves.
A requirement of the xenomorphs to attain large numbers, One queen gave birth to a new breed of spitting face huggers. This new breed of face hugger no longer needed to face hug in order to implant an egg (although the function is still available), instead it can spit a hard skinned egg through the skin into the body allowing for warrior gestation.
Mainly for use against soft targets (ie un-armoured people) it doesn’t preclude the chance of it working against a marine as not all of the marine is covered by armour.
My new weapon for Colonial Marines would be a teleportation gun. Except I wouldn’t use it in Colonial Marines. I’d use it in real life. To steal that Powerloader.
SPRaid ® Double Control Xenomorph Baits
SPRaid ® Double Control Xenomorph Baits contain Alkalieden, an ingredient that keeps killing xenomorphs nonstop. SPRaid ® Double Control Xenomorph Baits are so advanced, they kill xenomorphs where they breed, helping to rid your space-station/ship/colony of xenomorphs for up to three months. SPRaid ® Double Control Xenomorph Baits may be placed anywhere you’ve seen Xenomorphs, even in space. They’re guaranteed to work for even the most severe Xeno infestations.
A ventriloquist xeno that can quickly adapt to the acoustic environment of any space. it utilises its environment to reflect confusing or disorienting sounds. For example a marine might hear the sound of his friends beeping motion detector behind him when he is actually long deceased. or the scream of a xeno behind him at all times.
Freeze-thrower.
Designed to ‘flash freeze’ organic targets. Optimized, by the Colonial Marines, for use against the Xenomorph’s acid blood in close quarters. Risk of personal injury is decreased as well as structural damage.
The marines need a high powered slug that when fired into the xenomorphs releases an electrical current similar to a tazer that can disrupt the xenomorphs natural systems and render it paralyzed so it can be finished off quickly and efficiently.
Trained Xenomorphs with a micro-chip implanted by the Weylan Yutani Corporation. You can outfit the Xenos with pulse rifles attached. If you buy the game on Xbox, you can even use Kinect to send orders to the trained Xenos.
Earn points online to customise Xenos with different skins and battering helmets.
Sheet metal
Biggest killer of marines in any Alien/AvP medium: Vent grabs.
“They’re coming outta the walls”. No they’re not, there’s sheet metal there.
“…but stay frosty, and alert. We can’t afford to let one of those bastards in here.” They won’t get in here with sheet metal.
“They cut the power”
“What do you mean, They cut the power? How could they cut the power, man?”
You didn’t have sheet metal over it.
“Hey Vasquez, have you ever been mistaken for a man?”
“No. Have you?”
Yes because he wasn’t wearing his sheet metal at the time.
If only Weyland-Yutani had the genius of a simple piece of sheet metal welded over their grates/workers/walls, and then suddenly workplace related deaths at their super secret testing facilities which, mind you, have a habit of being overrun by said aliens in all mediums, would drop 90%.
Game over man, game over.
USCM Weapons (experimental) Division introduces the M42A3 “Sharp Stick” Xenomorph Protection Device. Made from hardened Nano SteelTM (Weylan Yutani Bio Weapons Div.) is effectively a biomolecular acid proof bayonet, suitable for mounting upon M41A1 Pulse Rifles and other USCM rifles. No longer are Marines forced to expend ammo in an “eat this!” scenario. Simply place the muzzle of your weapon into any Xenomorph orrifice and release the trigger mechanism flinging 2 feet of “Sharp Stick” into the target. The 700 fpm extension speed will crush and pulverise any Xeno armour with ease and the retraction cleaning mechanism also keeps that pesky acid away from your face. Available now! Purchase today and keep it handy for close encounters!
An inbredomorph
An alien queen lays an egg which hatches a facehugger which then impregnates her, with the resultant chestburster being an inbred redneck hick of an alien.
The marines will be so confused trying to figure out if the alien is its own parent/sibling/cousin/uncle they will be ripe for the picking
Aliens adapt and evolve, creating a stronger, faster and nearly undetectable face hugger that can hide and hibernate until it finds the “right” target. Rather than blindly grabbing the first thing with a heart beat. This xenomorph creates a wormy with better stealth and gives off a warding pheremone to prevent detection. Is invisible to radar via a new sonar ability to stay under the radar so to speak. The wormy turns into a smarter xeno-type, that has more stealth abilities and less offensive skills. Its purpose is to scout and destroy anything with an electrical output, like an engine or similar.
An alien that does a Wilhelm scream every time it’s shot.
Xenomorph in the shape of a boob. Boobomorph.
Sonic screw driver !
think about the vast species that have been bested by this simple screw driver sure to give the marines a serious advantage ! (tardis sold separately)
My breed of Xenomorph would be made by sticking a Facehugger on
(Please find your name in the list below (left) and insert the corresponding name (right) into my answer)
Alice Lynton: Tore Blystad
Matt Long/James Pinnell: Jay Wilson
Jess Colwill: Ken Rolston
Brendan Keogh: Josh Holmes
Tim Colwill: Of Orcs and Men’s game director/lead designer (I’m sorry, there’s very limited information. It’s Murphy’s Law that the fellow who posted the competition doesn’t get the specific name)
Alex Walker/Patrick Vuleta: Andrew Griffin
. After his/her (choose one based on your earlier choice) chest erupts, the alien that comes out would be made the game’s director/lead designer. It would only be a matter of time before Colonial Marines was defeated after that. Am I right, (your name)?
For the Marine; a kick ass chainsaw for close encounters. Rip through the aliens like a knife through butter. Acid for blood I hear you say? Fear not it has an acid proof shield for full protection!
Mow those xenomorphs down Marine, you aint getting paid by the hour!
New Xenomorph Breed:
Enormous Wounded Xeno.
A giant heavily wounded alien, bleeding all over the place, which just crawls around bleeding everywhere, corroding everything with its highly acidic blood. Especially dangerous on military installations, it slowly dissolves structures, until occupants have no defensive advantage.
When the Enormous Wounded Xeno comes into contact with hostiles, it bleeds so hard that jets of blood spray out in every direction and when killed, bleeds even more than before. Like if you burst an above-ground pool.
The Enormous Wounded Xeno is also the first Xenomorph to exhibit emotion, which takes the form of bleeding a lot.
M-PSA2 – Military Portable Sonar Array.
During the first encounter on LV426, the marines were ambushed due to the fact that Infra-Red readouts proved ineffective, as the xenomorphs body temperature did not exceed the temperature of the building itself, making the technology useless – as a result, they suffered 80% casualties in moments.
The M-PSA2 removes this problem – replacing the infra red overlay with sonar pings, sent out at a rate of 2 per second at a subsonic volume up to a range of 200 feet per individual. With individualised tonal links, a soldier may scan independently of every other soldier, or they may link the signal together as a squad to create a cleaner picture of the environment, and with a built in target identifier, not even the xenos can hide from this device – proving that information is the deadliest and most effective weapon of all.
1a) Modified pulse rifle made of a lighter, acid resilient material, giving marines better mobility, allowing them to maneuver more quickly and providing protection to the weapon itself should it come in contact with acid during a firefight thus eliminating the possibility of the weapon becoming non-functional due to corrosive damage. The weapon also has the capability of firing multiple types of specialized ammunition. Types of ammunition,
- Anti-Xeno ammo – science has reverse engineered and mutated xeno blood, creating a stronger acid in the form of a bullet designed to only be effective on xeno-exo, upon contact it splatters instantly eating away at the xenos-exoskelleton.
- High voltage stun ammo – capable of ensnaring a xenomorph in an acid resistant netting while delivering a self-sustained charge powerful enough to completely imobilize a xenomorph indefinitley. Nano technology is used to allow an entire netting to fit in standard 45mm NATO cartridges.
Teflon insulation is what protects an Alien from its defensive hydrosulphuric acid. Let’s change that, using:
A highly pressurised liquid cannon, which is loaded with prototype capsules containing a highly concentrated formula that is capable of degrading and neutralising a Xenomorph’s Teflon insulation. Once sprayed or impacted with this formula, the Xenomorph will literally melt inside of itself.
Soda Bomb:
The Soda Bomb is a small projectile containing large quantities of compressed rapid-expanding foam mixed with baking soda. When fired, it embeds itself into Xenomorph dermal tissue and pumps its contents into the target’s body. The foam will expand almost immediately within the body cavity causing massive swelling and internal organ and dermal tissue rupturing, while the baking soda simultaneously neutralises the acidic blood. Picture stepping on an overfilled custard doughnut. The foam then hardens rapidly, rendering target almost completely immobile should initial effects prove non-fatal, allowing significantly decreasing risks to personnel as they carry out additional termination procedures.
OP gun.
This gun comes straight from the Pay to Win universe of Free to play games. Sporting advanced killing capabilities there is nothing this gun will not kill with a single bullet. Some say the bullets used in this gun were made by god himself and forged with xenomorph blood.
As the marines go in they know they have there secret weapon and call down there drop ship which Releases CHUCK NORRIS the ultimate weapon.
Now the xenomorph are in for a world of hurt its fully Game over man game over.
The GIFanator – after accidentally triggering a monitor displaying animated GIFs from the early 90s, the marines discover that it causes an epileptic effect to Xenomorphs. The weapon was made portable by modifying a standard pulse rifle with a monitor and a hard disk loaded with GIFs duct-taped together.
The GIFanator can also be set to project on the ground to lure Xenomorphs into a designated area, as they find the GIFs highly entertaining (so do the marines).
Colonial Marine Weapon: Weyland Extreme Density Supression Shot.
When Marines come up against a Xenomorph they are always at a disadvantage when it comes to speed, this little gadget evens the score. Built to fit the existing magazines of Marines pulse rifles or shotgun, the round is then fired towards the target and upon impact shatters and coats the targeted area in a extremely sticky film.
The Marine motion tracker with slight modifications sends out a 2nd pulse along with the ultrasound, when this pulse comes in contact with the film, a reaction takes becomes extremely heavy. This renders the target instantly immobile while it can be dealt with safely and quickly without risk the the Marines.
Depending on the size of the target, more or less shots may be required to subdue. Avoid direct contact on human flesh and always wear correct PPE when handling subject.
Xenomorph:
- Mostly comes at night (mostly)
A new breed of Xenomorph with the ability to kills you in your dreams. Mummy may have always told you there were no monsters, no real ones anyway, but this alien doesn’t have to transcend the corporeal universe to kill the Colonial Marines.
I cannot call this a ‘new’ weapon, but more so a weapon in the marine’s arsenal that never made the special edition cut from the Aliens movie, due to age restrictions above MA 15+.
It was to be used originally when Gorman said, “Apone…look, we can’t have any firing in there, I uh, I want you to collect magazines from everybody.”
“What the hell are we supposed to use man, harsh language?”
Presenting a weapon that is powered by the voices of Bill Paxton , Michael Biehn, Jenette Goldstein, and Sigourney Weaver. The M-B-A HL Launcher (Mega-Bad-Ass Harsh Language).
Firing verbal projectiles to demoralise and strike fear in an enemy that has never experienced it before.
Primary fire: Verbal insults. “Come on M***** F******!”, “Get away from her you *****!”
Alternate Fire: an AOE Taunt that makes all aliens run away. Yes, the Hudson “Nukes, and Sharp Knives” speech.
B.F.G. Nuff Said
Not a new weapon per se, the 80s Russian General is simply a man willing to use a weapon they already have: nukes. Nuke the site from orbit and all your worries are over (radiation cleanup crews not included)
Revive the Skynet project.
Imagine extermination squads that are highly resilient to damage, immune to panic or fear and deprive the xenomorphs of their ability to replenish their losses.
No matter who loses, we win.
The Face Lover,
A rare mutation of the Xenomorph form that comes about when the eggs are planted inside male porn actors and sexual deviants.. Resulting in what astoundingly resembles a tiny naked man with a moustache, whos only means of attack seems to be executing violent pelvic thrusts towards anything and everything that gets in ‘its’ path.
b) A new breed of xenomorph, bred specifically to defeat Colonial Marines
A Xenomorph which is impervious to any type of ammunition rounds ( regeneration abilities) most apparent solution – via hand to hand combat. (Hadoukens also work)
Twin Bursters.
It could possible for an embryo to split whilst in the host body. The resulting xeno’s may not be as large but would be more nimble, faster and share a bond between each other allowing one to see what the other sees. They would work in tandem like two hunters, one creating a distraction whilst the other prepares to attack.
A Shrink Ray as a weapon. It shoots little orbs and when they impact a Xenomorph you see it shrink really fast and they make high pitched squealing noises. This could make it so that players can either kill them really easily, as in a couple of shots, or can step on them, sending a gooey mass onto the player’s screen and around the area.
b) The Hateomorph.
A tiny but very vicious xenomorph breed that jumps on the hand of unaware Marines like a facehugger would jump on your face. Once it has its victim in its glovelive grasp, it will force him to log into the forums where all the cool Colonial Marines hang out (like GON) and post hater comments about how Marines are just ripped off from WH40k or even Starcraft.
If you look carefully, you might sometimes spot screams for help (in very tiny letters) hidden in their posts. Though the hateomorph will immediately edit them out if he notices them.
A Nyan Cat Xenomorph.
A) SVP (Smart Volley Patroller).
Just a modified Loader, but (ingeniously) actually equipped for Combat.
Multiple smartguns mounted on a round spinner at the top of the SVP. with each one being rotatable around the spinner ring individually, able to aim more firepower to any angle which is automatically determined by the combined analysis of each smartgun tracker. Even in one specific direction for maximum stopping power. Carries a large loading crate sized backpack full of ammunition.
Comes with numerous floodlights mounted all over it so there’s no possible sneaking up in the dark on the pilot while having the added bonus of impairing the enemy vision, slowing down the assailants and relieving extra pressure on the smartguns to quickly kill the targets.
The arms contain 2 grenade launchers, each with their own canister effect, or both the same type for increased ammunition. Canisters can contain HE rounds for stunning groups of targets, APE rounds for clearing a path through heavily armoured terrain or reducing a Xenomorph Queen into a pile of acid. Oil canisters that can easily coat an area in slick oil removing the ability for aliens to climb around on the walls or roof, while impeding their movement control on the ground. Finally there are Napalm rounds, which go remarkably well when combined with the highly flammable Oil Canisters.
First 1000 orders received a limited edition Sigourney Weaver bobblehead holding a sticky taped set of weapons built into the front of the cockpit frame.
a) High powered electromagnetic voltage cannon.
Shoots raw high amperage and high voltage electricity that will paralyze and fry any xenomorph.
Due to amount of power accuracy is unpredictable and field of fire fluctuates, due to this able to hit multiple targets at once excellent for packs of xenomorph.
Will be attracted to most conductive object, fleshy xenomorph, ideal when target is moving quickly. Friendly fire risk to humans and androids is high if in any 180 degree arc in front of weapon.
Shoot conductive metal bulkheads, walls or ceilings for longer range when target is touching fired upon surface.
Melee attachment for close quarters if needed is a sharp stick.
A)
CN-21
Unlike its predecessor, we know it works. Like Vasquez said, just roll in a few canisters and nerve gas the whole f*cking nest!
Disclaimer. You actually have to “roll them in” therefore user safety not guaranteed.
M41-B Pulse Rifle
Exactly the same as the old M41-A, except it actually sounds like a gun now.
A new type of weapon for the Colonial Marines to use against the xenomorphs you say? NAH, I say we take off and nuke the site from orbit……..It’s the only way to be sure.
The Bug Zapper
Alright! Listen up, ladies! The Bug Zapper is a small, hand-held device roughly the size of your regular run of the mill human skull. Its lightweight design combined with its deadly capabilities make it a popular choice for weedy, underdeveloped Marines throughout the Corps. With a black aluminium lattice structure surrounding a luminous blue energy core, the ‘Zapper casts an eerie light across the dark, cramped corridors of abandoned colonies, space hulks and unpleasantly odoured sewerage facilities that we Marines like to call “home”.
As a weapon, the ‘zapper is second only to the MK-IX Swatter in terms of lethality but takes a more high tech approach to its more manual brethren. Using special science magic, the blue energy core lures alien species through the protective lattice and ultimately, to a toasty, fiery end via a process formally known as frying the crap out of something.
A weapon that converts living matter, through the powers of time and space – focused through an inter-dimensional wormhole….
Into rubber ducks.
Android milk juice gun
A gun that utilises the same milky goodness found inside your favourite androids.
This milk liquid is highly flammable, very adhesive, and will make anyone hit by it look like a fool.
This weapon has a psychological and physical impact on targets that no kinetic based weapon system can deliver. Xenomorphs beware.
Optional extra addon for the Android milk juice gun is a android white frankfurt intestine 25MM high explosive launcher. Sure to make even the worst vegetarian find another species to conquer
A new xenomorph: After “impregnation” by a face hugger this xeno, instead of killing its victim, acts as an advanced parasitic symbiote. The xeno grows inside the marine, quickly taking over the brain, absorbing all the memories, skills, mannerisms etc. The host cant survive without the xeno now, all organs of the body are entwined and synced with each other, body and soul the host has become a slave.. a unique appendage from the xeno comes out of the hosts mouth to “impregnate” other unfortunate victims, therefore becoming self sustaining away from the hive. this xeno can covertly destroy an entire platoon of marines from the inside out, towards the end the remaining marines wont know who is friend or foe..
Ship launched Orbital Nuclear Warhead.
When encountering Xenomorphs the Colonial Marine’s should return to their dropship and then nuke the entire site from orbit.
Its the only way to be sure.
Exploring marines stumble upon (or was it a set up?) a large underground chamber containing xenomorphs, which, strangely, don’t attack. A booming voice with a slightly posh British accent booms out “Ah, at last, welcome!”
Stunned, and more than a little nervous, the marines move forward towards the center of the chamber while the xenomorphs hover just beyond the edge of torchlight. Twisted glistening black pillars somewhat hide the view ahead. Fingers twitch on triggers, waiting for the inevitable ambush. Grenade counting suddenly seems like a great idea.
Moving from behind a large column, the marines finally spot him. It could only have been him. Standing 12 foot tall, familiar black twisted skin, yet an unnervingly familiar face. The strange accent is probably the only thing preventing an instant fire fight, why didn’t it speak with hissing and spittle? And since when could xenomorphs speak at all?
“Ah, at last!” he speaks again. “I have waited so long to meet you! Apologies for the… poor welcome you may have met earlier. Many of my species have lost their minds to a dreadful virus, and these days attack on sight. They may appear intelligent, but are barely more than organised zombies. We have so much to talk about, I believe you may be able to help those of us that are left develop a cure, so at last the war may end.”
While unbelieving at first, the “King” xenomorph, as he became to be known, slowly won the trust of local ship captain, sharing knowledge and technology far beyond human endeavours. He might have looked unnerving, but whenever he opened his mouth to speak, everyone nearby instantly felt reassured that he meant no harm. Until the day he was allowed to land on Earth…
So, that was more than 150 words, but I hope you enjoyed it. The short, <150 word version is:
A new humanoid xenomorph bred to be as calming to humans as possible. Capable of speech, even with familiar accents, this xenomorph is a "trojan horse", playing a long term game of "peace" until infiltration is complete. Once peace has reigned for a generation, and xenomorphs rights groups have successfully campaigned for them to be treated fairly, the slaughter will be quick, if not entirely painless.
Defense is key to these xenomorhphs! Therefore we need to use the current awesome weapons used in Aliens combining with force shields. Force shields just like those rolling droids in the starwars prequels!
For the Colonial Marine, using this force shield is a sure way you’re gonna come home to your missus every night! It’s not game over, it’s game on! bring it! Imagine the xenomorphs spitting acid at you? It would run down the force shield. You would have time to flip them the bird then blow their heads off!
I once built a gun that shot rhymes
It resulted in some pretty strange times
We used them on the xenomorphs
And even a couple of angry dwarfs
Nobody charged us for our crimes.
It confused the aliens quite a lot
They thought we were suffering from brain rot
But then they started to rhyme
And we all had a good time!
It turns out, we’d exposed a weak spot.
After a while we were bored
By this terrible-rhyming alien hoard
So we readied our guns
And even some one-liner puns
That were sure to get me a big award.
We snuck up on the acid spewing bugs
Ready to shoot them with our rhyming shotgun slugs
The aliens rhymed so hard
That their brains became charred
And this, kids, is why you don’t do drugs.
Bum-face alien….and when it wants to bite you, a human hand comes out of that deep, dark area between the buttocks to grab a chunk of your head. Can also use this technique to king hit you in the jaw or give you a nice back hand slap across the face.
the nervescxeno
A new breed of xenomorph that while somewhat physically weak, has evasive snake like movement and can slither into some of the tighter areas. It’s lungs capable to oscillate an enumbing radiation that drastically slows down the victim’s nervous system, delaying the image a victim sees with his eyes and the sound it hears by some lethal seconds. However, this radiation also works as a double edged sword, delaying when one feels pain and can keep him fighting tiny moments after some dire punishment. Even well trained marines will panic from unresponsive nerve confusion.
It also features pores on its soft exterior, leaving spreading trails of difficult to filter pheromones, dizzying many oxygen reliant species and thus making it deadly if given the time and chance to spread around its pheromones for well laid traps, and even deadlier if you attempt to chase one escaping you.
New xeno Breed- Nagatha
Rather then the infectious headchops, The Nagatha’s inner jaw will start talking to you constantly in an annoying ex girlfriend/wife voice till the marines, a)head explodes or b) kill each other.
Evil Carnage Weapon
I would think big mutha nail guns fixed on turrets with 18″ long nails, but don’t stop there lets make the suckers shoot out once heated to 1000c degrees.
Mmmm I think I smell dinner cooking – Fresh meat!!
Least they will come pre-sauced, free! lol
B) The Xenopred
A combination of a flying alien with the instincts and the weaponry of a predator. A creature that combines speed and lethality! It also has the habit of shooting acid out of it’s pronged tail that can create face-huggers out of any living matter if hit. If marines are hit by the acid they’ll go mad and slowly become a xenomorph themselves turning against their allies.
WL-Y Mag-net launcher Mk2 *
After horrible design flaws of the Mk1, such as missing the magnet components and being as strong as a wet paper bag, The Mag-net launcher is back with vengeance!
Designed with safety of captives in mind, and not much of a budget to work with, the new Mag-net launcher Mk2 comes with all the features you need to capture xenomorphs for your warfare needs without removing all their limbs and getting acid everywhere. By simply firing a remotely detonated net with magnetic seals, any xeno caught in your firing line will be pinned to the stations wall so fast you won’t have time to say “Ease down Ripley!” Of course, how you get it home is your problem. Not ours.
“Because giving Weyland-Yutani employees a weapon to capture more xenomorphs is a bright idea right?”
*Stock, trigger and ammunition not included.
The BlowFly
This particular Xeno is not intended for combat. In effect, exists only to spread the specie. Depending on the distance travelled the Blowfly may form brand new colonies with a queen or simply impregnates a large group of hosts.
The Blowfly is large and bloated with a couple wings to help it jump and float across high ground. It’s far too heavy to consistently fly as it carries roughly 6 to 10 eggs in its sack.
Its bloated body renders the Blowfly physically harmless and cannot defend itself, however when such a creature is assaulted or it reaches its desired destination the sack explodes and releases all of its eggs. At this point thick chunks of acid is flown across hitting potential victims, face-huggers simultaneously release themselves to aggressively pursue a host. As a result, this is amongst the most dangerous and feared weapon against the meddling marines.
ladies and gentlemen i present to you….the Octo-Xenomorph
The result of a facehugger attaching to an octopus. this horrifying creature takes on an appearance somewhat like a normal Xeno, but with multiple “arms” and the ability to shoot ink/acid
The Hudson Rifle (not to be mistaken for the Hicks Assault Rifle)
Fires an intelligent projectile that screams “Game over, man” before landing the the middle of a xenomorph pack and shooting in all directions until it is overwhelmed.
“You want some of this? Oh, you too?”
When creating a new weapon,
It has to be as tough as it can.
Cause if it is as weak as Bill Paxton,
Well then it’s game over man!
The gun has to light and quick,
And be able to keep the pace.
Because if it too slow or heavy,
Then you’ll get a hug to the face.
The gun should be easy to use,
And its trigger fun to itch,
And everytime you fire a shot,
It says “Get away from her, you bitch!”
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PUC BioEng File #90236523 Xenomorph (X-001 Model) BOW
In 2035, the Union Aerospace Corporation developed technology to open gateways into parallel Universes after accidentally discovering the phenomenon during a teleportation experiment. Two exploration units were sent through the gateway arriving in the Universes of the Weyland-Yutani Corporation and the Umbrella Corporation. Upon their discovery each Corporation was keenly interested in the scientific advancements of the others culminating in the foundation of the Pan Universe Corporation.
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[150 word description]
The PUC recognised the immense potential of the Xenomorph species as a Bio Organic Weapon; however its indiscriminate nature and high propensity for collateral damage rendered it unweaponisable. The PUC instead desired a tactical weapon which could be programmed and mass produced. The result was the Xenomorph (X-001 Model) BOW, produced by the impregnation of the Xenomorph larvae into T-virus infected clones. Upon chestbirth, the adult’s brain is injected with the NE- α parasite accompanied by a Cybernetic Control Implant. Owing to genetic enhancement by the T-virus, the mature adults are approximately 50% taller, 200% more massive and feature regenerative capabilities. The Xenomorph’s natural collective consciousness abilities are augmented by the NE-α parasite which enhances autonomous capability and obedience to the CCI. The Xenomorph (X-001 Model) BOW was later made available on the military export market with a limited CCI and continues to be a primary product of the PUC.
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Think Unreal Tournament’s Bio Rifle, but modified to fire sticky globs of a commonly available pyrithione zinc based agent that has been proven to be effective in dealing with deadly extra-terrestrial life forms, Head and Shoulders®.
The Colonial Marines will feel safer than ever, and their scalps will be flake free, giving them the confidence they need to avoid social anxiety and start feeling really good about themselves.
A breeding chamber is stocked with Charlie Sheen clones, the resulting sheenomorphs have bones made of compressed meth-amphetamine, acid tiger blood, fire breathing fists, Adonis DNA, battle tested bayonets, and are impervious to all chemical compounds known to man. Also, they’re bi-winning.
Winning twice, you can’t beat that, marines.
The Calvin & Hobbes Transmogrifier Assault Riffle
Patent Pending
Like the original gun, works via telepathy and but has the ability to transmogrify multiple targets on the go. It has an attachment area where one can add a flame thrower to then finish off the Xenomorph after it has been transmogrifed into a chicken or whatever you choose. (If one was to choose a chicken you have the bonus of the flamethrower being able to turn the Xenomorph in to lunch – hmmm roast chicken!)
The molecular solidifier thing-a-ma-bob!
The molecular solidifier thing-a-ma-bob fires a short focused beam of dark matter neutrinos bombarding the gluon plasma between any molecules caught within the beam causing the plasma to harden therefore fusing the molecules together into an unmoving solid metal like state.
Due to the highly dangerous nature of the weapon, against organic substances, many colonial marines have opted to not look down the pointy end of this rifle for fear of it going off! It is highly effective for crippling fast moving Xenomorphs by solidifying skeletal joints and is highly lethal for all living things if any part of the brain is solidified!
Only the bravest of marines prefer to use it as it has a very limited range and most close encounters with a Xenomorph require an underwear change afterwards…and marines generally never think to bring a spare pair of underwear on a bug hunt!
Colonial Marines latest weapon is ‘THE GARDEN HOSE’ nick named Bishop.
They discovered water and acid do not mix (highly exothermic reaction), so they took the invention from The year 1652 and developed the latest water gun.
The gun is capable of holding 40 litres (200 rounds) and amazingly only weights 500g.
The Marines can refill the gun at anytime they need to relieve themselves.
You can set the gun to burst, spray, drip or leak.
The Xenomorphs only need to hear a Marine relieving himself to know their days are numbered.
New Weapon.
Pretty much an remote control car/drone thing with a flame-thrower/spinning blades/other nasty staff, used to primarily make surgical strikes on eggs. With built in napalm bomb in case it gets disabled.
New Xenomorph type; The Catomorph.
A large, fluffy Xenomorph, covered in razor sharp fur with claws as sharp as daggers. Spits up gooey, acidic slime balls which melt through whatever is in it’s path.
Everyone knows the cat was the only true survivor in Alien.
“Here kitty, kitty, kitty. Meow. Here Jonesy.”
A sci-fi futuristic double barrel shotgun, with fast rotating saws at the barrel’s end. These may or may not be dual wielded.
It’s Name: The Quackenzerg.
After significant research it has been found that the human female poses the largest threat to Xenomorph kind. Thus a new pheromone emitter has been created. The aim of this emitter is to attract the human female to the xenomorphs, leaving them in a state of unwillingness to attack. This will allow xenomorphs to get close enough to allow a face hugger to latch onto the potential host, or to use their deadly tongue attack.
3 separate marine weapon entries:
1. Sonic Pheromone grenades
As has been hypothesized, if not proven, the xenomorphs in question use pheromone sensors to sense their prey, as opposed to visually “seeing” them. These grenades release a strong burst of human pheromone over a wide area to effective blind the xenomorphs. These grenades also emit a loud, prolonged, distorted sonic wail; just in-case the xenomorphs use sonic location as a viewing mechanism as well. A blinded enemy is a dead enemy. Marines will be equipped with appropriate ear protection to ensure the sonic wail does not effect them. Marines can also be equipped with automatic pheromone releasing devices in the case where an enemy closes in too quickly, detected via sensors.
2. 40mm premature detonation HE rounds
These 40mm HE grenades detonate before hitting the enemy, although at very close range to target. This will blast the targets back and away from the marines utilising the weapon, ensuring that the xenomorphs are unable to close in and any blood spray as a result is also blown away from the asset. These rounds will be used by specialist team members wielding a 6-8 chamber revolver grenade launcher.
3. Sonic Repulsor
The subject xenomorphs are utterly devastating in close range due to their numerous close range melee attacks and their defensive acid blood. The Sonic repulsor utilises an extremely focused and powerful blast of sonic waves to blast a xenomorph backwards and away from a marine, or team. where they will be at prime distance to be engaged with the 40mm premature detonation HE rounds.
A xenomorph mixed with a trap door spider. Hundred off Trap doors with a xenomorph hiding under each one waiting until it feels a marines footsteps then it opens up grabs the marine and drags him/her in. The marine gone in seconds and no one saw anything.
A xenomorph mixed with a trap door spider. Hundred off Trap doors with a xenomorph hiding under each one waiting until it feels a marines footsteps then it opens up grabs the marine and drags him/her in.
The “Wedgiewaffen”
Invented by German company ‘Krupp’, the “Wedgiewaffen” looks similar to a crossbow with a bathroom plunger on it! While the technology is complicated, the principal is not.
Used at melee range, this weapon is fired directly onto the Xenomorph extender jaw, where, using patented Krupp technology it attaches to the front teeth. The user then quickly jerks backwards drawing the aliens jaw out to full extension then releases the trigger and the jaw snaps back into the beasts head, much like snapping the elastic on your bro’s jocks or your sisters bra!
As the teeth fly back into the monsters head there is enough force for the jaw to reverse through the brain without penetrating the skull, thus, the threat of an acid bath is averted, however, the Xenomorph is killed instantly with no threat to others but for the danger of the short range and accuracy required.
New Weapon: The Weyland-Yutani® OH&S Clause Against the Incubation of Xenomorphs on remote facilities or Off World Huaman Colonies.
Or the WY®OHSCATIOXORFOOWHC for short, is what we at Weyland-Youtani®, Like to call a multi action OH&S Clause. It’s primary action is to stop Xenomorph outbreaks on any off world colony or facility by eliminating them before it happens, with a brand new Weyland-Youtani® invention: Prevention.
The second function is, in the event of an outbreak you can successfully use the WY®OHSCATIOXORFOOWHC Book as a shield, or even to block any Weyland-Youtani® Air vent. Place it over your face to prevent facehugger attacks. Even make your own Papercraft Power Loader with out 16% accurate step by step guide.
Here at Weyland-Yutani it has come to our attention that numerous and often fatal interactions with unspecified objects (be they tails, acidic blood, or retractable secondary mandibles) can befall our loyal employees and/or accompanying Colonial Marines as they endeavour to meet our non-nefarious goals.
It has also come to our attention that such interactions are viewed by our surviving employees as being generally ‘bad’ or ‘emotionally crippling’.
To this end our R&D Division have discovered something they believe will completely curb the rate of ‘Game over man, game over!’ being uttered. This new piece of equipment, harvested from GFS-21b (otherwise known as the ‘Mushroom World’) is a rare form of mushroom with seemingly improbable powers of regeneration. Simply put, when consumed it grants the user the ability to survive any fatal incident.
Surely this green and white wonder will give us a one-up on anything we should encounter!
saylon,
Give this man a prize
An APC with a door that actually locks
The ‘Roach’ was something new. The aliens had an affinity for vents and narrow crawlspaces, every grunt on the front line in the colonies found that out fast. Scientists later speculated that mankind provided a unique evolutionary boost to the fast breeding xenomorphs. The roach was a flatter alien, with segmented armour on top capable of all but stopping a 10mm round and legs able to drop it to a fast scuttle to squeeze through narrow gaps. The characteristic xeno jaws and powerful tail were still there, just flattened in proportion to the rest of the body. At a pinch they could stand to almost the full height of a standard xenomorph but they preferred to stay low, attacking in a rush at about 2 feet high in a scything horror of fast moving chitinous armour and bladelike forearms, capable of tearing a leg off with one swipe.
1) Colonial marines + P-38 pistols + jetpack + D-8 charges
2) Rush alien base
3) Blow up hatchery
4) Profit…. oh wait they got patched
Well, Weyland-Yutani might have all the money in the world, but there’s one thing they can’t buy…..a Dinosaur!
Im going with Xenomorph strengthened Dinosaurs here!
M713 Grenade Launcher with AX rounds
a standard core grenade launcher takes a new twist with the AX grenades
newly developed by syntec corp a division of Weyland-Yutani R&D
the grenade upon impact releases a large cloud of gas
this gas is filled with [REDACTED] a brand new compound made from [REDACTED] and [REDACTED], it reacts adversely with silicon inverting its molecular infrastructure
this in effect causes the very immune system that makes Xenomorphs so deadly turn against them, in essence melting them with their own acid
short term exposure is very fatal to Xeno’s and unprotected electronics
medium term exposure will cause harm to humans, use of chem protection units is recommended but not strictly necessary as long as the user vacates or ventilate the area
I would make a xenomorph form based on the spitting cobra
So it would be weak from close quarters attacks
But to compensate that it could spit its blood as a range attacker
The LNT (Liquid Nitrogen Thrower) is the newest weapon available to marines fighting with aliens. As witnessed in the field, under the right circumstances xenomorphs appear to undergo an effect known as thermal shock, where their exoskeleton begins to form cracks and eventually collapse. The situation required for this process to begin involves a xenomorph who is exposed to very rapid and drastic changes to its body temperature. A pair of soldiers, one of which is wielding an LNT, who is working in conjunction with the other who is wielding a flamethrower, can wreak havoc on xenomorphs . Furthermore, the LNT is the marine’s newest and easiest method to defeating the infamous Predalien, as its possession of a layer on its body that cannot be caught on fire, and its tendency to express pain in extremely cold conditions makes the LNT the right tool suited to taking it down.
A gun that shoots out a razor wire with two metal balls on either end. The wire can cut through anything it hits. It is similar to the chain shot they used to use to shoot down the masts on ships.
Weapon – RanboRainbow. A gun that shoots a stream of rainbows out, when the rainbow comes in contact with a xenomorph it melts into daisies and kittens.
b) A new breed of xenomorph, bred specifically to defeat Colonial Marines
Xenomorph x T-900 terminator cyborg
as you know Terminator/Aliens are both done by James Cameron, a hybrid would be amazing, the endoskeleton has living tissue which is mass produced by Skynet.
A combat knife and/or armour made from a material replicating a Xenomorph’s outer shell. It would provide protection against the acidic blood of a Xenomorph while enabling the marine to engage in CQC.
Would you like to know more….
You basic Mantamorph warrior is just like a mantid back home, key differences being they are the same size as a Xenomorph and have the same head, mouth and blood properties . That being said when it comes to taking them down you can blow off a limb and it will still remain 86% combat effective, here’s a tip aim for the nerve stem which lines the top part of the skull and put it down for good.
Would you like to know more….
The Colonial Marines have developed a new weapon: A gun that shoots alien worms which can burrow into any surface and duplicate themselves to quickly grow their numbers. Their spit is made of acid, being their primary defence mechanism. They are quick, covered in slippery slime and difficult to capture due to their ability to know what your next move will be before you have started making it. Also, they fart bubbles that can smell like anything they want it to – sometimes it will be used to gag you to death, other times to lure you into their trap with the scent of amazing smelling, like pizza.
Sneezing Xenomoprh.
We give them allergies so that they don’t need to be injured or self mutilate in order to access their acidic blood as a weapon. Aaachoooo your face is melting!
GAME OVER MAN, GAME OVER!?
Nuke the entire site from orbit–it’s the only way to be sure
Xenomorph.
This breed is born with many advantageous features.
Their skin is made from a mico-weave of carbon/steel alloy with interlaced Kevlar to resist all weapons Their skin also has a chameleon ability that can be sustained for a short period of time.
The creature can use their toxic blood as a medium range projectile of extremely potent acid.
The pores on their body release a special sort of radiation in a 30 metre radius that interferes with radio communication leaving their closest prey without the ability to call for support.
Perhaps the scariest advantage they have is that they are capable of extremely quick cell division leading to self mitosis allowing them to clone themselves and grow in number rapidly.
Dealing with a single Alien at one point, 5 minutes later another one has spawned.
An hour later you could have up to 24 .
The Marines need something to help protect their defensive perimeter a little better I think. Something like a sensor-triggered claymore device.
Area Deterrent Mines, or A.D.M.’s, work like a normal claymore and shoot out small balls when triggered (by sensors or remotely). The balls contain a small delayed explosive device in them, so after shooting through the first few aliens the balls would then explode after becoming lodged in aliens or walls for additional alien-destroying carnage! If that wasn’t enough you could also shoot out a flammable liquid with the balls. Then when the balls explode the liquid would catch fire and act as a further defensive barrier and alien killer.
Need mobility? No problem, the device easily attaches to a standard riot shield and can be triggered by a button on the shields handle. This protects you from the blast, and any nasty alien acid blood.
A new breed of xenomorph which has come into contact with a chameleon giving it the ability to blend in better with the background by being able to change color
The Matriarch
Other names: Feral Queen/ War Queen
Method: Royal Facehugger/ Genetic defection
During incubation, the Royal embryo succumbs to genetic flaws influenced by the host. Carrying the properties of both Soldier and Queen, the Matriarch stands above it’s subordinates commanding respect; while also capable of serving on the front lines. As the Matriarch grows, it will eventually come to usurp and dethrone a pre-existing Hive’s Queen. Due to the Matriarch’s inability to spawn however, the Hive will fall into stagnation and soon become feral. Subject to increased aggressiveness, unpredictable behavioural patterns and infighting; a Matriarch’s Hive is reported to shelter the most dangerous of all Xenomorphic life forms, as they are highly volatile and without purpose.
Marine weapon:
experimental Hive Pheromones Specimen Sample strapped to a Grenade
Basically the pheromones collected from a aggressive rival hive that confuses xenomorphs to go to the infected area to seek out intruders, or attack a target that is coated in it, like bugbait or the bilejar, possible be used in weaponless stages or multiplayer taking control away from aliens players for 5 seconds or something.
New Xeno:
A lava form that dosent burst out of its prey but consumes the host from the inside leaving corpse for the marines to examine then out comes a juvenile xeno morph half still wearing the persons skinvelope and tearing into them. be one of thoses scary a shit moments like seeing the cheastburster in the first alien movie the first time.
A new alien type
Basically its kinda a medium class type. Its not slow or fast. Its ability is that its tails tip fires out at its target and regenerates in around 3 seconds. The tip contains blood (of course) and so it does acid damage as well. Not to sure of a name but its a simple idea so i hope you guys enjoy! :D
Marine Weapon: The Placid Antacider
Shaped like a MP5, this gun is the ultimate xenomorph killing weapon. Holding 30 rounds per clip, the gun coats each bullet with a chemical compound named the ‘Picric Reducer’. Once the bullet pierces the exoskeleton, the chemical compound instantly reacts with the acid pumping through the xenomorphs veins. The reaction causes shrinking and hardening of the acid, causing the xenomorph to keel over and shrink into a cracked and hardened pile of flesh.
I would have to say BFG (BIG F***ING GUN) that kill all those xenomorph with one ammo and this can hold up to 10 ammo and with only one shot can kill up to 20 to 30 of them and they cant bleed acids cuz they will be melted and nothing left of them that wiould be the ultimate alien killer weapon even to predators will died cuz of this weapon
weapon: M9000 sUnglasses
Direct from Weyland industries…putting the Sun in U…
These special glasses come with built in quip launchers so that all your sarcastic and pun filled lines can be delivered with ease. Try putting them on then delivering the line…it really works! Xenomorphs will simply explode with your wit! Their one weakness is a well delivered pun!
Not only do they look cool they are also effective and blocking out the nasty weapon flashes from various weapons. Try combined with the flame thrower. The built in fans will keep your forehead lovely and cool while toasting Xenomorphs.
(c) Weyland Industries, batteries not included.
warning: extended use may result in own television show and memes, you’re THAT cool…
The Norrisator Assault Rifle,
Clone Chuck Norris and design a gun to fire him at any alien…definitely game over
‘Old’ solution 1:
Aliens as new team in UT3/2k4. As is a tournament, also good testbed for new equipment. Reckon ANY UT3 team with standard UT3 equipment could wipe the aliens, but interesting match..place your bets!
‘Old’ solution 2:
Give CMs the Chainsaws & Rippers from the original UT game, + standard industrial safety faceshields.
‘Old’ solution 3a:
Real bad-ass mofo CMs negotiate with the ultimate tough guys – the Space Marines (DOW) – for use of powered swords, powered fists, and jetpacks. Newbies may wear standard industrial faceshields while adjusting to the aliens’ attack style. (powered swords/fists don’t run out of ammo!)
‘Even Older’ solution 3b:
but there will still be some totally woolly-mammoth-hairychests, real loner hero types, for whom the only possible equipment is an ultra-heavy-gauge shotgun, old DukeN style – ok, 12 slug magazine. Shotgun stock & fists for melees).
New solution:
1. medium-ROF gun with hollothorn slugs: hollow-point for stopping power, with an inner thorn precoated with alien-physiology-specific fast-acting nerve poison.
An associated NP smoke grenade vs groups/defensive curtain. Aliens always dripping mucus/saliva so always susceptible. (Death-throes from smokeNP could be interesting to watch, if nothing better to do..) But still watch for vent-grabbers.
1a. latest u/g: nanites incl with poison, over short-ish time render alien corpses into a number of small strongly glowing* light-up-the-dark ‘plastic’ cylinders. A re-programming transponder magazine-add-on to the rifle reprogrammes the nanites to reform back to improved(nanite) hollothorn ammo, so if CMs survive initial attack (ie, corpse rendering time) should be plenty of new ammo after**
(For extra game tension: *limited glow time, and **additional short in-magazine reprogramming-to-ammo time).
Hm, bit off-topic, but
– re ‘Old’ solution 3a: didn’t Sega just get some of THQ’s IP, including DOW ? [RIP THQ :'( ]. Could be interesting to add Aliens to DOW – or might Blizzard have a problem with that as being too close to Starcraft ? I think Space Marines make the game different enough..
– re new solution with nanites: & ideas re nano generally– if you haven’t already, read Neal Stephenson’s ‘The Diamond Age’ for some really interesting, positive takes on a nano future, including its transmission as an STD ! (wish Stephenson would write a sequel..). (But it’s not a horror genre like Aliens).
Obese Xenomorph aka FatMorph
Larger, rounder and excretes more acid than its thinner cousins, Xenomorph.
The FatMorph is slow, non-deceptive and more easily killed compared to the Xenomorph. However upon being killed, its body will trigger a timebomb which causes its body to explode and release acid in a large area of proximity. Marines will need to pay attention to these distinctive Fatmorph’s as killing one, may injure or kill a group of marines within the area, upon explosion. Best advice would be to avoid these when seen (as they are slow) or sacrifice a teammate and then run away.
Hey just found this on the Galactic Net
A Transmission from “Weyland-Yutani weapons research” was 99% Decoded by Assange Clone2091 for the WikiLeaks Galactic foundation.
New Colonial Marines weapon may be more Dangerous than the xenomorphs they will be used on.
-Decoded Transmission-
The mass Production of the M41 Pulse Rifle replacement code named “Classified” should be put into production right away.
It has been NOTED that the Miniature Plasma Matter materializer may Implode on some Rifles after only producing 20,000 Units but taking into consideration the life expectancy of a Colonial Marine Grunt to be only “Classified” this has been
deemed an exceptable risk.
-End Decoded Transmission-
These are the only specs I could find so far on this new Rifle.
weight: 1.213kg (Using the newly developed alloy called “Classified” )
Built in xenomorph Scanner
Primary fire: Hard cased 5.11mm Plasma rounds produced by Miniature Plasma Matter materializer.
Secondary Fire:Flame unit also using a Miniature Matter materializer to produce fuel.
XDNACAM launcher: Xenomorph DNA Coded Anti Matter Grenade Launcher holds 150 anti matter grenades per clip.
Let you know if find out more ;)
New Xeno Species
- The Umbra -
A fast, light an agile Xenomorph, the Umbra would be capable of standing tall if not for its gangly features and elongated, twisted spine, giving it the appearance of a carapace plated, ridge-backed Komodo or Basilisk. Folded back so that its tail is slung underneath its torso, its hindlegs curved forward over its front, and forepaws steadying itself as if they were its feet, the Umbra is suited to ambush and assassination.
Moving silently, this Xenomorph would pounce and grapple Marines with its forepaws, clutching the hapless human underneath its bulk whilst its tail would wind around their neck and face, silencing them. Once taken, the Umbra would be capable of dragging the Marine away from their companions to face an agonizing, slow death via suffocation and asphyxiation, leaving their unconscious body relatively intact for the Hive’s facehuggers.
Marine Weapon
- M.73 Whipline -
The M.73 Whipline is a heavily modified bolt-action rifle, utilizing an archaic system of individually fed large caliber shells via bolt-lock system and an underslung lever-ejection system. Each shell is comprised of two latch point adhesive claws, a secondary deliverance system, a small battery, and a length of razor wire between them.
Its purpose and function is for the Whipline to be fired at a surface, where upon the projectile will adhere itself to. Then, after a momentary delay, the projectile will fire its secondary adhesive claw opposite to its point of impact, thus drawing a wire between the two points, useful for laying across doorways, vents or access points.
For a brief time, the Whipline razor wire is charged by a small battery in the adhesive claws, electrocuting and severely damaging anything that crosses the wire.
After a brief duration, the battery expires, and the Whipline’s wire merely becomes a taut length of sharpened razor wire, capable of slightly damaging and bleeding anything that attempts to pass its length, but is not nearly as dangerous as when it is electrically charged.
Thinking, re ‘old’ solution 1 (UT3) & ‘new’ solution:
Flechette (‘flak’) guns are real so aren’t the IP of any games company, I would guess. See the wikipedia article ‘Flechette’. That article also mentions the use of chemical/biological agents in conjunction with flechettes, so once the ‘grey goo’ (SMAC) of nano has been tamed, adding nanites to the mix seems entirely probable. Reading the wikipedia article, plus another: ‘Fragmentation (weaponry)’, suggests the use of a shrapnel shell with flechettes instead of balls. Given that much of the use by CMs would be short range, the shell casing itself could also add to the stopping power against the xenomorphs. And if the nose-fuse & is trigger-settable, a right-click firing or long-hold left-click might reasonably give modified firing options.. (hm has anyone added long-hold right-click to the mix ?)..
Vent-snatcher countermeasures:
A fast ‘cockroach/spider bomb’ with (final) jump-up capability useful to detect/chase xenos,
(Lclick) deployable as scouts to explore (w/ light and/or 1/2-screen cam),
(Rclick) stay put until detect hidden xeno when sound alarm and chase xeno.
‘Cocky’ employs face-hugger tactic, always aims for eyes-and-nostrils and covers them with tough sticky glue. Xenos fighting blindly for breath only have claws to work with, so tear their faces apart
u/g1: activated cocky drops small light and stays attached by translucent thread, as permanent tracer to show where the xeno body should be..(stealth: +2 sec, light off, explode=light on 10 sec; light switchable on/off thereafter)
u/g 2: nano: generate additional ‘cockys’ from xeno eggs – shoot them with modified hollothorn slug, collect for activation, or leave (pre-)activated in situ..
Longer term..
There is already a community of Aliens fans, why not capitalise on that by making a game editor available so community can develop new scenarios, new weapons, etc, make the game more community-driven over the longer term, like UT series or TES or Starcraft (1) or many others..
Yellow Skin-tight anti-xenomorph suit with pink neon light strips add-on. This new suit takes manliness to heights never seen before. By periodically injecting manliness hormones into the user, they become powerful adversaries against the loathed xenomorphs. The lethal combination of manliness and skin-tight pits friend and foe alike in a tough battle to the death. Those too weak, too un-manly, perish before the manliness of the user, while those barely manly become lethargic and easier to take down. Only true men emerge unfazed by the suit, and these are the ones that are worthy foes to take down for the glory of the emperor. All else are whiny scum, and deserve not a shred of pity for they are not man enough. This super weapon replaces the user’s default load-out entirely, for true men need only brawl with fists, chest hair, bicep flexing and their own saliva.
Mann-co approved.
A mine gun that can be used as mobile trackers/detonation devices so any xeno that has one stuck in its exoskeleton will return to their hive and once there, can safely be blown up with the power of 2kg of C4, destroying the hive in question.
The Weyland Yutani Infinite Loot Gun (W.Y.I.L.G.)
Developed for Marines who want more than just the satisfaction of slaughtering xenomorphs and feel they deserve some kind of material reward as well. We all know xenomorphs lack both the instinct and physiological capability to collect and drop loot when they die. The W.Y.I.L.G. solves this dilemma by creating an interdimensional wormhole inside the chest cavity of the targeted xenomorph. The worm hole is connected to an alternate universe called the Borderlands universe, specifically to a planet called Pandora, rich in wealth and items. Through this wormhole money, ammunition, and even guns are drawn into this universe, bursting through the chest cavity of the xenomorph (irony!), killing them AND giving the Marine loot at the same time. Disclaimer: Weyland Yutani makes no guarantee that the guns dropped are of any use, which is like, 99% of the time.
For Marines – A plasma type melee weapon that cauterizes wounds as it cuts to prevent acid splash back or a body shield similar to SWAT that is acid proof, can be used for stationary cover and to knock back Xenomorphs all the while protecting from acidic blood.
For Xenomorphs – We all know they adapt to tactics pretty well so overtime they have evolved a new breed of Xenomorph to specifically infiltrate and scout defenses, small and agile similar to a rat or large insect.
**Classified Weyland-Yutani**
Re: Research station 72a
New Xenomorph classification
Communication has been lost, previous Colonial Marine Recovery teams have failed to contain the situation sufficiently.
Scientists of the facility were using Xenomorph DNA as a means to recreate extinct species of animals. Routine reports stopped shortly after a breakthrough. Remote access of security systems revealed a cause; Xenomorphs, seemingly crossbred with dinosaurs. Many species were identified; large, dangerous creatures, more impervious to weapons while appearing to retain their cruel intelligence.
Of alarm was a pteranodon-xenomorph hybrid, aloft on leathery wings, it’s long arms adorned with vast talons and a beak lined with vicious teeth. From upon high it dives upon it’s prey at phenomenal speeds. Telemetry indicates that the motion sensors are ineffective at early warning for it’s attacks.
Extreme caution is advised when entering areas, particularly open areas, known to host this xenomorph.
MRG (Mini Ripley Gun). Fires a shell full of mini Ripley’s that imbeds in the alien. The Mini Ripley’s then rip & tear their way out of the aliens. The sole remaining Mini Ripley (there is always one), then exits from the inner mouth of the alien screaming one of a few different Ripley quotes depending on the amount of damage done.
“I dunno how you managed to stay alive, but you’re one brave kid”
“And you, you little shit-head… you’re staying here.”
“Look, no bad dreams there.”
“I will never leave you. That’s a promise.”
“I’m happy to disappoint you.”
“Why can’t we shut it down from here?”
“This is Ripley, last survivor of the Nostromo, signing off.”
“I thought women weren’t allowed.”
Marine Weapon : Amazeballs! Shotgun Shells
A standard shotgun shell size, with 5mm “pellets” made of a nanotech-resin which expands to around a meter on impact with a target and hardens instantly.
The resin once hardened has around 500 times the strength of steel.
There is a crystal lattice spread over the surface of each of the pellets, much like the scored pattern on an old “pineapple” grenade.
This serves to force the resin to only expand along the spherical gridlines.
The pellet itself only expands to about a baseball size, it’s all spikes from there out to a meter (defined by the crystal latticework)
If you are following this sofar, you should be picturing a shotgun pellet that on impact expands instantly to a metre diameter like a giant spiky ball.
Each box of 100 shells includes tripwires and firing tubes for emergency perimeter traps.
It is not recommended to use these shells on full auto in confined spaces!!!
Anyone (or thing) hit by one of these pellets is going to have a very bad day…
Order today and receive a free instructional Holodisk
of the ultimate combat knife party tricks for those downtimes in the mess or barracks!
The Vindaloo Xenomorph.
Specially bred inside britains, these Xenomorphs are very similar to their Original counterparts, however they have one small difference.
Instead of Acid for blood, they have Vindaloo! Their primary use is for a bunch of Vindaloo Xenomorphs to destroy another Vindaloomorph and spread his delicious vindablood all over. Not only will the marines find it unresistable if they see a pile of Vindaloo on the cold metal floor, but upon munching it up, an “Ass Buster” is implanted, giving the marines crippling stomach pain, until they end up plastered to the loo.
Poor Marines.
A new Xenomorph
One that has heat vision or heat sensing capabilities, through mixing its DNA with a rattlesnake, by either genetic modification or facehugger.
This would allow it to track the marines more easily, with heat sensing pits on its head, like the snake. Combined with its cooler temperature, the marines would not stand a chance at defeating it. The new Xenomorph would be able to stalk the marines easily and quietly. It would also have a more streamline body, like that of the snake, making movement quieter. and also be able to spit its acid at the marines at a medium range.
A gun that shoots Light bullets (not made of light) that when embedded in the enemy starts to spin and and flash, building up heat energy cooking the enemy from the inside, when it is charged it starts burrowing upwards, bursting from the singed carcass of the fallen enemy. it then fly’s up into the air just above head level then explodes sending plasma all over anything unfortunate to be close enough.
Katamarium 9000 (Anti Xeno)
A gel ball fired at, and to trap oncoming Xenomorph.
Gel can be customised to:
1. Immobilise, sedate, capture, transport to secure facilities for study
2. Immobilise and dissolve innards, extracting exoskeleton for crafting armour and weapons
3. Capture and shrunk down to novelty bath balls or Gachapons (random rarities) for generating local economy
Secondary fire mode:
All able bodied marines to get behind deployed gel and ROLL !!!!
Resultant mass can be transported or fitted with nuclear engines to KICK XENO ASS ACROSS THE GALAXY …….. AND MAKE A NEW STAR !!!!!
Good for Xeno rushes
Note to self on next product update:
Less trapped marines …..
Easy. Bulletproof xenomorphs.
stevorooni,
sounds like the ending of Alien Resurrection…
Presenting the super mario bros grenade, simply pull the pin and throw in the general direction of any alien. Said grenade will jump and bounce on any aliens head thus destroying the horde. Use carefully on the last level wario alien however hes a bitch.
The Hair-Bringer!
This bad ass weapon shoots an organic compound onto fellow Colonial Marine faces which causes instant hair growth! It effectively allows a Marine to shoot bad ass looking moustaches onto friendly troops making them feel even more bad ass than your standard marine, thereby improving their bad ass battle effectiveness! Nothing improves a marine’s fighting chance and courage more than sporting a bad ass looking moustache while blasting away with a pulse rifle! These moustaches look so good that even female marines have been spotted wearing them in many a bug hunt!
Each round of ammunition has been specially designed by Weyland-Yutani hair stylists to form patterned impacts allowing a range of ultimate bad ass designs to suit every Marines personal taste! Styles include the ‘Bushy Mexican’, the ‘Mario Bros’, the handle bars ‘Lemmy’ and the old classic ‘Italian Grandmother’! Marines… go forth and get your pout on!
A)
A can of Raid and a lighter.
For the marines, just build high-tech Xenomorph battle suits to give the Xenomorphs a taste of their own medicine!!!
A) Alien Reproduction Failure
1. primary/ shoots an anti alien substance that attracts the pheromones of the female aliens and male aliens, increasing the sexual tension of group sex.
2. Secondary/ detonates for aliens being combusted and in pieces with acid spewing everywhere!
a) A new type of weapon for the Colonial Marines to use against the xenomorphs
A high-tech marine specialised pump-action weapon with protruding pistons and steam coming out and some other cool looking things like a laser pointer and a red dot sight and an LCD screen showing target knee location, you know the usual stuff on cool guns :), BUT what it does is…shoots arrows at Xenomorph knees (or Xenomorph equivalent of knees). Ey?
Colonial Marines latest weapon is ‘THE GARDEN HOSE’ nick named Bishop.
They discovered water and acid do not mix (highly exothermic reaction), so they took the invention from The year 1652 and developed the latest water gun.
The gun is capable of holding 40 litres (200 rounds) and amazingly only weights 500g.
The Marines can refill the gun at anytime they need to relieve themselves.
You can set the gun to burst, spray, drip or leak.
The Xenomorphs only need to hear a Marine relieving himself to know their days are numbered.
Marine Defence –
Weyland HE (High Efficacy) Marine Beans!
Marines consume a tin of rationed HE baked beans and the effect to the xeno’s is like mustard gas, searing their lungs and burning any orifices they have!
The Marines can consume the beans for breakfast, more effective, within operational conditions to light a fire, then when anytime someone ‘lets one go’ the cry goes out “GAS GAS GAS!!” and the Marines put on their breathing masks knowing they are safe from ambush for at least 30 mtrs and up to 34 minutes.
Highly effective in close quarters and low light situations.
My squad is dead. I’m the last one left. I cautiously, carefully, slowly reach around to grab that last pulse rifle clip. As my fingers grasp fruitlessly at where the clip should have been, I audibly swear. Mistake. Movement. Think. Shit. Johnson! He was carrying something. Some experimental weapon. He kept bragging about it. Never got to use it. I scramble over to his body and grab the weapon. Just in time. As the Xenomorph bares down on me I raise it and pull the trigger.
*CLICK* *ERROR! WRONG ZONE!*
Several days later, a clean-up crew arrives on LV-101. They notice one of the marines is holding a curious weapon. A member of the clean up crew goes in for a closer look. It appears to have never been fired. He spies an inscription written on the stock of the gun:
“From the minds behind Myki comes the world’s first ‘SmartGun!’”
NB: I hope at least some of you guys are Victorian
It’s very simple. All you need is a gun that fires high piercing alkaline bullets that explode. All of a sudden the aliens find their blood is turning into water and salt and collapse on the spot. Mixing acid and an alkaline produces salt and water, and if an alien is supposed to have acid for blood, water for blood can’t be healthy for it, right? It would be like if you pumped a chemical into somebody’s blood that suddenly changed it into creaming soda, I can’t imagine that would be good for them at any level, right?
A biological weapon is needed for pest/ xeno control. A bullet that delivers a time delayed expansion capsule that bursts the xeno from inside out (see how they like it) once it returns to the nest, splashing acid onto the other xenos, the queen and the eggs. The bullet also delivers a virus, which turn the xeno into a zombie. The virus is spread to other xenos when bitten/ wounded by the zombie xeno. They’ll then have to deal with a full blown zombie epidemic ….“28 days later”.
This does leave a whole nest of undead xeno zombies for the marines to deal with…. Hmmmm….. sounded like a good idea at the time….
ENTRY:
A weapon that serves as a portable science lab which harnesses the DNA strands of fallen Xenomorph types. The gun analyses them on the spot and provides a deadly anti-body or virus that instantly attacks the immune system of the enemy. It would cause the alien to hyper deteriorate in front of your eyes, causing it to become disfigured and explode. The explosion will create a splash type damage effect, slowing enemies in range of the blast. Gathering the blood samples could involve collecting it from dead bodies or charging the Xenomorph in its weakened state and stabbing it with the gun’s bayonet like tip.
The ammo type could be a canister that appears lightly during the map.
A Xenomorph that charges in …..
gets shot at ….
explodes in a cloud …… and disco globe !
Marines inhaled it …… enjoyed it and all engage in an episode of fun and debauchery or just crazy shooty fingers…..
Censors then come in and wipe everybody out of existence because of their objection to the use of various banned substances …..
I am torn between DiscoMorph or Good-Times Xeno ……
Of course the Marines and Xeno camp will stage a mass protest for lack of free speech …..
Armament: Gravitronic Blade Armour
Status: Ready for field testing
Security Clearance: Top Secret
This improved armour is ideal for insertion into heavily infested zones. Using a dynillium trexide power source, the suit utilises a xenomorph sensoring system which activates the suits offensive capability when melee combat is unavoidable. The sensor triggers blackhole technology which sends out powerful gravational anomolies, pulling nearby xenomorphs into range of the suit.
At the same time the suit engages over 200 zyrterium tipped blades from hidden sheathes located throughout the armour. Xenomorph DNA sensors located on each blade retract and re-engage, dropping eliminated drones to the ground. Xenomorph threats are quickly neutralised with no chance of escaping the deadly weapons. New anti-corrosive technology protects the wearer from acid splash, allowing them to wield havoc on the enemy without remorse.
A modified flame thrower with two tanks on the back and the gun with two hoses and two nozzles. Why you ask? One tank/hose/nozzle for the flame thrower and one for liquid nitrogen. Fire and Ice baby!
rifle that shoots out alien heads to control the minds of enemys.
A new breed of xenomorph.
Codename : XenoThing
Combining the DNA of Human,Xenomorph and The Thing*
(*Dna Secured from an Antarctic research station)
Was bred to hunt and terminate Xenomorphs but turned on it’s Human creators Absorbing several Technicians and a Colonial Marine during it’s Escape.
Looks human but that’s where similarities end.
Skin turns hard ( similar to Xenomorphs shell ) in combat and is resistant to Xenomorph acid.
Can scale any surface at speed.
Able to infect/Absorb/assimilate any host
Infection to XenoThing entity takes 1 hour but host is controlled until this occurs
Communicates telepathically with its new entities.
Is able to morph into any Absorbed hosts identity at will.
In close combat can produce an Xenomorph tail,hands into claws and extended jaw at will when needed or any other characteristic from an absorbed host.
Is capable of self repair and if it cannot do this then what ever is left of the XenoThing will infect/assimilate a new host if available.
Termination of an XenoThing is only possible by fire – you must incinerate everything to dust.
If one was standing next to you you wouldn’t know until it was too late
MHR-PFSTHO
Marine Heavy Railgun – Pulse-Fire Sublimated Tungsten Hardened Ordinance
Commonly referred to by Marines as ‘Mr Fisto’ both as an anachronistic reading of its acronym and a description of its ammunition, the MHR-PFSTHO is a field deployable Rail Gun which fires fist sized blocks of hardened tungsten at over six times the speed of sound. Designed primarily as a Ground-to-Air / Anti-Material weapon it has found limited use in shipboard combat as it poses a significant breaching hazard while operating at vacuum it is nonetheless coveted and beloved by the Marines everywhere.
The MHR-PFSTHO first found use against the Xenomorph on the Mining Colony IV-272 where it was used to ground penetrating effect to a large clutch of eggs in a subterranean hatchery. Survivors of that engagement speak of spent rounds being found on the other side of the small planetoid having apparently passed entirely through it.
New breed of Xenomorph – Buggers
The smallest breed of Xenomorph who hide amongst the environment and attach to close by marines. One downside is that they have a tendency to scuttle in different intervals. These guys work cooperatively with one other Xenomorph (1:1 Bugger to Xenomorph ratio). In a partnership, it is the Xenomorph the buggers are partnered with who wears the pants.
Partnered Xenomorphs would have co-ordinates on where the bugger infested marine is. If the bugger has hung onto the marine long enough then they will *DETONATE or slowly eat the marine for a snack after injecting a *POISON slowing down the metabolism of the victim depending of the specified command of the partnered Xenomorph.
*DETONATE: Leaving a small pool of acid.
*POISON: Effects include reduction in movement and over time health.
NOTE: Poison may be beer and health decay may be due to alcohol poisoning…
New marine weapon:
“Death Strike, for the marine who would rather take a Xeno with them then let a new enemy be born”
50cal semi auto ‘cannon’ rounds – guaranteed to leave a hole in the hole behind the hole in the Xeno.
3 prong Nitro flamethrower – left-right-center no Xeno is coming from the sides with this baby, just watch your back.
Emergency low life system – linked to the marines vital signs if the heartbeat drops below a certain level then a small yield nuclear detonation occurs destroying the marine and the Xeno before implantation can take place.
Bought to you by Weyland Industries “Building better worlds”
A new breed of Xenomorph to fulfill a role not previously covered – mines. A mine xeno attaches itself to a surface, usually a ceiling, and drips goop over the floor. Colonial Marines have shown themselves eminently willing to wade through xeno goop, to the point of taunting other marines as ‘nancies’ if they hesitate. The mine xeno then hardens into the xeno architecture only to explode in a spray of acid when it senses something stuck in goop that a marine will find exceptionally sticky.
Marine Weapon – N83V Lightning Rifle aka “the Cattle Prod”
Semi automatic rifle fires ionized charge similar to lightning. Upon striking a victim it disrupts victims nervous system, causing victim to spasm into a short violent outburst, attacking anyone in striking range including other xenomorphs. Victim then collapses, incapacitated and smoldering. Repeated hits from weapon fries and turns victim into a pile of ash.
Alt fire lobs static grenades which adhere to any surface, including xenomorphs, resulting in similar electric pulse
burst when detonated. These proximity charges detonate when in range of hostiles but can also be detonated by firing primary fire at it. This can be used to set up along a narrow corridor for example, and detonated with primary fire and so any other grenades within blast radius also in turn detonate and can further detonate further grenades, effectively setting off a chair reaction around corners even.
Explosive charge foam release ammo shells for use in an automatic shotgun. Upon impact the charge explosively releases a dense, thick alkaline foam to encase the alien, setting within seconds. Their acid? Too base for you Mr. Alien! Escape? Foam, you can’t move Mr. Alien!
Next step? Cart foamed alien block to ‘secure’ facility on Earth for research, what could possibly go wrong!?!
revx,
Revx: (Acid + Base/Alkali > water + a salt (ie, crystalline-type chemical (not necessarily edible salt), which would be dissolved in the water unless it happened to be an insoluble-in-water one, eg Calcium carbonate). So your foam would break down into, effectively, salty water, when aliens spit.. tsk tsk, uh oh.. )
(see also vcatkiller’s contrib’n above)
I’ve seen it ! What’s needed is a minature kind of ‘Bill2′ gun – treat the xenomorphs like the tank in this clip :
http://www.youtube.com/watch?v=8ARjuTKdiIk&NR=1&feature=endscreen
can you hear the CM cheers each time ?!! waaahoooo!!
– with a little luck, maybe the xenomorphs would also, ‘go out of fashion’, though maybe they too would adapt & develop (>potential sequelae to this game)
@sca1pe#
You assume the foam would be soluble in water? :)
I didn’t read any posts but what’s piercing bullets got to do with a massive block of water insoluble fast setting rock hard awesome foam? :)
I know it’s finished – but i had to submit this.
“A new breed of xenomorph, bred specifically to defeat Colonial Marines”
It’s a teeny tiny Xenomorph, let’s say spider sized. Instead of lurking in the dark and awaiting Marines to approach with guns ready to kill every shadow that moves, this guy hides in the Humvee under the sunviser, just waiting for some poor sap to flick it down then SURPRISE. Expect a shock so bad, that a little bit of pee may come out.”