Used games sales down, digital sales up: Gamestop reveals figures

EB Games

By on January 9, 2013 at 2:39 pm

Gamestop, known locally as EB Games, have released figures showing that the take-up of digital gaming continues to improve strongly year after year.

Overall sales figures are down on last year by 4%, but most interesting is that used game sales are way down by the order of 15%, something that Gamestop attributes to “fewer new titles released throughout 2012 and less promotional activity”.

Digital sales are way up: 40% up on last year in fact, and Gamestop’s global e-commerce sales have jumped by 20%. When even Gamestop is noticing the digital shift, you know it’s time to start embracing those downloads.

Source: MCV UK

11 comments (Leave your own)
downloadaccount

You know, I think they could fit another couple of SALE stickers in that photo.

 

Even their sales are rip offs.

 

Gamestop have already embraced the Digital download method by buying Impulse (now known as the GameStop app). I think this makes sense but in Australia it hasnt had much use or tie-ins with the GameStop app. Gamestop/EB should offer more rewards as incentive for people to use them.

 

Looks like my local store at midyear sale time.

 

And now we just have to hope that quota restrictions get thrown out the door.

 

inaugral:
Gamestop have already embraced the Digital download method by buying Impulse (now known as the GameStop app). I think this makes sense but in Australia it hasnt had much use or tie-ins with the GameStop app. Gamestop/EB should offer more rewards as incentive for people to use them.

Quite right. Not only does EB not have much interest in digital downloads here, but they keep treating pc games and gamers as distant second class citizens, unless I’m missing something. Oh yeah, and shops like EB are part of the reason for the great OZ tax on games and what have you.

 

redshirt,

You have no idea, do you?

It is the suppliers that force the high prices, not the retail outlets…

 

PinothyJ,

That response was harsher than necessary. And yes, I have read articles on this very site that clearly indicated that not only publishers but also brick-and-mortar retailers were responsible for applying pressure to Valve to jack up the price of games, because they feared for their businesses ability to compete. Hint. EB are a brick-and-mortar retailer.

 

The reasons for high priced games has changed depending on who you talk to and has changed over the years. It was pirates, Aus dollar lower than USA dollar, retail rental costs, and now end of the world scenario for any business selling below $79.95, etc.

According to some sources connected with several different Australian game publishers, it is common for publishers in Australia to spend roughly $30-$40 producing a single copy of a new-release game, which is then sold to retailers for around $50-$70. Retailers then sell this to consumers for $89-$105. (However, one source connected to an Australian game retailer disagrees on the first number, saying game publishers in Australia spend less than $10 on a single copy of a new-release game.)

While both scenarios appear to be profitable for game publishers and retailers and unfair for consumers, the reality is reportedly very different. Most sources who spoke to GameSpot agreed that if game prices in Australia were to fall below $79.95, both retailers and publishers would stop turning a profit, meaning the end of physical video game retail in the region.

This raises the question of whether or not the Australian video game market could survive without the presence of local video game publishers.

“Technically everything can be done at a global level now,” the source said. “Publishers don’t really need a local presence in a market like Australia.”

However, the Interactive Games and Entertainment Association (iGEA), which represents Australia’s video game publishers and distributors, believes a local game publisher presence has real value for consumers in the local market. For example, if a local publisher is not on hand to sell a game to a local retailer, it can mean no localised special editions, no visiting developers, no local community events or support.

http://au.gamespot.com/features/why-australian-game-prices-will-not-drop-6401518/

 

Walked past EBgames (i think) yesterday, their store looking like that picture. Had a look on the special table, PS3 black ops down to $88… walked away laughing.

 

There’s really no reason now to buy physical copies anymore, except for when the physical distribution chain forces digital sales to be more expensive than physical copies. I’m getting sick of that latter practice; it’s turned the retail experience into scouring overseas websites for who will sell to Australians at the cheapest price.

 
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