First to explain how this is bad wins a small prize: my disdain
By Alice Lynton on January 26, 2013 at 9:57 am
In an admirable move towards accessibility, EA Maxis has kitted out SimCity with three different colour blind-friendly options. Creative and art director Ocean Quigley told Destructoid that he was inspired to include different colour filters because the game’s QA lead is red-green colourblind and was just putting zones down randomly to see what happens, since he couldn’t see the difference between them.
“It’s a game where there’s always data embedded in the environment – the environment is a UI. The environment is trying to give you feedback, and if you can’t make out the cues because they’re color-based, then it’s just much harder and less pleasant to play the game,” Quigley said.
Impaired colour vision is surprisingly prevalent, especially amongst those born with a Y chromosome; estimates vary as high as 10% of the population are affected by one form or another. You can see a demo of the colour blind options below. If they all look the same to you, let someone else choose your clothes.