All the rumours are true: Brian Fargo and inXile announced overnight that another Torment game is in the works, and many of the original design team are heading back to make it happen.
The new game will not be set in the Planescape setting due to licensing issues, but it will instead be set in the Numenera universe, which was conceived by Monte Cook and which blasted through its Kickstarter goal last year. Cook is one of the original designers on Planescape: Torment and also one of the key figures behind D&D’s iconic 3.5 edition.
“The more we explored the Numenera setting, the clearer it became that it’s a natural fit for a Torment game. And it isn’t too surprising that Numenera’s aesthetics work well for Torment given that Monte was a key designer for the Planescape setting,” said inXile’s Brian Fargo to Rock, Paper, Shotgun.
“Numenera is very exotic and rich, but is a flexible universe that empowers and support GMs. As Torment desires certain locations or features, we’ll be able to do what we need to while fully respecting the setting. This goes beyond a typical licensing arrangement as Monte will be giving us direct input and even provide writing for some of the game areas. I’m really pleased to have Monte be part of the team.”
Joining the team are Colin McComb, Kevin Saunders, Adam Heine, Dana Knutson and Ray Vallese, all of whom worked on the original Planescape. They are “absolutely” thinking about using Kickstarter as a funding model, so start saving up now. More information can be found at the RPS interview or head here for information on the setting.