"We have finished building the world of AOEO. We hope that you will join us in playing there for a long time to come."
By Tim Colwill on January 4, 2013 at 3:30 pm
In a blog entry posted on the official Age of Empires Online site, the team frankly discusses the high cost of content production and their decision that it’s no longer sensible to continue making new content.
“It is now time to discuss the future of Age of Empires Online. AOEO has finished its development phase, and now moves on into its support phase,” reads the post. “There will be no new content created for AOEO. There is a small amount of content still in the pipeline that will be released in the next few weeks, but that is all. No new features will be added. Most significantly, no new civilizations will be released; the six existing ones are the complete and final set.”
“Why no more content? Because creating top-tier content, as we have been for the last year and a half, is very expensive — too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective.”
“This is a bittersweet announcement for me to make. While I wish that we had been able to add everything that we had wanted (especially a Roman civilization), I am very proud of the work that has been done to get to this point. Over the past year specifically we have made a significant amount of changes to the service, including highly complex changes like altering the business model entirely, while still adding a steady stream of high-quality content to the game itself. We have come a long way since August 2011. But now we have finished building the world of AOEO. We hope that you will join us in playing there for a long time to come.”
Meanwhile, Gas Powered Games are counting down to the reveal of “Project W” on January 14. What will it be?