No new content coming to Age of Empires Online, as it’s “not cost-effective”

Age of Empires Online

By on January 4, 2013 at 3:30 pm

In a blog entry posted on the official Age of Empires Online site, the team frankly discusses the high cost of content production and their decision that it’s no longer sensible to continue making new content.

“It is now time to discuss the future of Age of Empires Online. AOEO has finished its development phase, and now moves on into its support phase,” reads the post. “There will be no new content created for AOEO. There is a small amount of content still in the pipeline that will be released in the next few weeks, but that is all. No new features will be added. Most significantly, no new civilizations will be released; the six existing ones are the complete and final set.”

“Why no more content? Because creating top-tier content, as we have been for the last year and a half, is very expensive — too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective.”

“This is a bittersweet announcement for me to make. While I wish that we had been able to add everything that we had wanted (especially a Roman civilization), I am very proud of the work that has been done to get to this point. Over the past year specifically we have made a significant amount of changes to the service, including highly complex changes like altering the business model entirely, while still adding a steady stream of high-quality content to the game itself. We have come a long way since August 2011. But now we have finished building the world of AOEO. We hope that you will join us in playing there for a long time to come.”

Meanwhile, Gas Powered Games are counting down to the reveal of “Project W” on January 14. What will it be?

11 comments (Leave your own)

So not only has F2P Flight fallen short of it’s goal, but now so has F2P AOEO if they are saying things like “While I wish that we had been able to add everything that we had wanted (especially a Roman civilization)”.

Think they will learn and actually give us a proper games from here on?

 

Thing is though, AoEO is actually a really good game and I did purchase two of the civilisation expansion packs. Most of the early reviews decried the paid content as it (honestly) wasn’t that great a value for money. However, they later started putting them on sale.

Dunno, I certainly won’t miss it, but I think these are just one of many future casualties to come. The F2P model is all well and good but if everyone jumps on it as some sort of mystical cash-cow, then many more companies are going to fail.

 

I must admit it was purely the art direction that turn me off AoEO, just never sat well with me and wanted the good old AoE style gfx. Also considering I picked up AoE 3 Complete for around 10cents at around the same time this launched there wasn’t much incentive for me to go into it.

I think the prob is Microsoft definitely have tried to approach F2P as a cash cow, and they have either been underwhelming games (Flight) or haven’t been enough to pay the bills (as I think we are seeing here and with Flight)

Was waiting for a story like this after hearing GPG were preparing a surprise launch.

 

Ditto as above. It was all cartoony and wasn’t AoE4 so I lost pretty much any interest for it from the get go. It was probably good but it wasn’t what I wanted to see from the next AoE game.

 

Tried it. GFWL wouldn’t let me buy the damn thing. Uninstalled…

 

It was good if you wanted something different from AoE. But it was lacking a lot of the important unit formation controls and in graphical quality of AoE3

The graphics I got past but the lack of control bugged me too much. I bought all of the races though, wasn’t a bad game just a little disappointing.

 

Murray Hibble:
Thing is though, AoEO is actually a really good game and I did purchase two of the civilisation expansion packs. Most of the early reviews decried the paid content as it (honestly) wasn’t that great a value for money. However, they later started putting them on sale.

Dunno, I certainly won’t miss it, but I think these are just one of many future casualties to come. The F2P model is all well and good but if everyone jumps on it as some sort of mystical cash-cow, then many more companies are going to fail.

Didn’t enjoy it at all missed alot of features i loved from AoE of old with a better FTP model and more features it might have done better /shrug

 

The reason it tanked was more due to the original studio going belly up, then GPG having to come in and play patch the bugs.

It was doomed from the start.

 

mearehear:
I must admit it was purely the art direction that turn me off AoEO, just never sat well with me and wanted the good old AoE style gfx. Also considering I picked up AoE 3 Complete for around 10cents at around the same time this launched there wasn’t much incentive for me to go into it.

I think the prob is Microsoft definitely have tried to approach F2P as a cash cow, and they have either been underwhelming games (Flight) or haven’t been enough to pay the bills (as I think we are seeing here and with Flight)

Was waiting for a story like this after hearing GPG were preparing a surprise launch.

Totally agree with all of this. Saw this one coming.

It’s almost like F2P has been a great excuse for companies to be allowed to sell crappy renditions of particular intellectual property – not that they needed a big excuse to do so before, but without customers having to pay that upfront cost – they seem to be allowed to get away with blue murder.

 

Yep pretty much make a shit game and it doesn’t pay for itself, surprise!

Yet look at World of Tanks, no upfront costs, no forced subscriptions, no paying for new content and they are making millions of dollars every month.
Most people playing that game are spending at least $100 a year on it with many people spending quite a bit more for the sake of convenience.

AOE though was pretty crap from the start and then they wanted to charge for expansions.

Idiots.

 

At a first glance the art direction didnt do it for me, but when I saw how disney smooth the animations were, i was sold. Only played a handful of multi games (as the Sparta region NEVER had people back when i played), but the games were very similar to AOE2 funnily enough – complete with castling.

The issue then though was it wasnt an even playing field. Good luck dealing with a castle if you hadn’t unlocked siege, etc.

The game did come a long way, I have been meaning to check it out. A shame it’s basically died though.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Destiny

Destiny continues to impress in beta: Our thoughts as Bungie’s new juggernaut rolls on

It's clear that Bungie are putting their best foot forward with Destiny, but as James discovers, playing on your own can be strangely empty.

Screencheat

Five Australian Indie Games We’d Hand Arbitrary Awards To: AVCon 2014

From a split-screen shooter where everyone is invisible to an abandoned space station, Australian indies are killing it at this year's AVCon.

Mass Effect 3 580x300

Here are 10 things BioWare absolutely must NOT do in Mass Effect 4

The hard truths that BioWare don't want to hear.

Survarium

Survarium Beta (PVP): Hopeless landscape, hopeless hit registration

James picks up where STALKER left off, but finds that the PVP part of this game may not have been the best way to go public.

Heroes of the Storm

Heroes of the Storm makes other MOBAs look like crap: My scientific analysis

Five highly objective examples of why other MOBA games can just get lost, thanks.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box