New fan-made Project CARS trailer showcases more incredible graphics

Project CARS

By on January 22, 2013 at 11:54 am

Project CARS may be a 100%-community-supported endeavour, but that doesn’t mean it isn’t capable of some jaw-droppingly good graphics. This latest fan-made trailer comes to us from a YouTube user named ADRIANF1esp, who has cut together three minutes of glistening racing-sim footage for you to ogle over using DX11 ultra settings. Delish.

Learn more about Project CARS at the official site, and if you still need convincing, look at the latest Community Gallery to see just how pretty this thing is shaping up to be.

Source: DSO Gaming

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22 comments (Leave your own)

So where’s the vid? lol

 

Well, seeing as the article is lacking it – http://www.youtube.com/watch?v=Tug6rRMqYuc

 

Wish you could buy into the alpha/beta :(

 

all well and good, but when is it going to be nice to drive?

 

diamondd:
all well and good, but when is it going to be nice to drive?

Never.

 

Sorry, looks like there’s an exciting new bug where if you auto-schedule a post to go live in a few hours, it… ditches any video inside it. Thrilling!

 

It already is nice to drive. Guess it’s just slightly more up to date than sims like GTR2 and GTL…

If you call iRacing a sim, I’ll just laugh. iRacing is just a cash grab, with pretty poor feel to the cars!!!

 

don’t like iRacing either, but thanks for the input

 

Tim Colwill:
Sorry, looks like there’s an exciting new bug where if you auto-schedule a post to go live in a few hours, it… ditches any video inside it. Thrilling!

Ouch! Well I was wondering if it was just me for awhile, so often it usually is! Made no sense to me why this article would be up without it, can totally understand now :)

 

RSOblivion:
It already is nice to drive. Guess it’s just slightly more up to date than sims like GTR2 and GTL…

If you call iRacing a sim, I’ll just laugh. iRacing is just a cash grab, with pretty poor feel to the cars!!!

I’m not going to comment on Projects handling, as I haven’t tried it, but I will say a few things.

I think iRacings handling has actually gotten worse on the Road cars since its new tyre updates. A handful of the cars there I just cannot feel anymore. Its that old floaty “no contact with the road” feeling, but then a couple of the cars actually feel right. It is very hit and miss.

What does bring me back to iRacing (though I am not subbed now, and only driven maybe 1 month out of the last 12) is the structure. So far nothing else compares to it, and the thought of going back to “public” open servers gives me night terrors ;)

I don’t consider the tyre feel great in any of the SImbin titles either, the closer you get to the edge with them the more the flaws appear. But like iRacing the GTR series has its own features that brings people into it, namely the “complete package” for singleplayer racing as they feature weather, full distance races, day/night cycles etc etc. I think it is often seen as “sim” for the racing environment, rather than sim for “driving” which is totally fine depending on a persons needs.

Live For Speed standouts out as a great title for the sim “driving”. It lacks a lot in many other areas, but for driving “feel” without the icy tyres feel at low speed and typical “sim” floaty feeling, it comes much closer than many for giving me the same feeling and expectation as when I am behind the wheel of a real car. Netkar PRO also falls into similar company with LFS. Both sadly are aging and I am hopeful to see more this year in at least confirmed update news (LFS S3 + Assetto Corsa)

I really hope that if Project Cars can come together with good “road feel” across its range of cars, that it puts the extra effort into some structured environment for its online racing, then it will truly have a chance to take some market share away from iRacing on the PC. I personally just could never go back to the “wild west” of public servers, and that will be a big influence in any sims I take part in.

 

diamondd:
don’t like iRacing either, but thanks for the input

Sorry didn’t mean to come across as hostile. Just had enough of the iRacing fanboys who think it’s close to real racing. Having had a taste of real racing, it’s not even close. Most sims are too like driving on egg shells, where in reality it’s nothing like that. If the car is setup right you can feel the edge of grip easily and hold it there without real problem even with the high end cars. iRacing and the old Simbin sims seem to think otherwise. Closest I’ve come to the feel of a race car within a ‘sim’ is with Shift 2 with certain cars and the UCP. Hence I’m looking forward to pCARS as it omits EA’s involvement in destroying the accuracy of the sim for “gamers”…

Gamers react to what they are given and either adapt and win or turn off and don’t play again. There are other reactions obviously but those are the two most prominent.

mearehear
Agreed for the most part. I haven’t messed about with LFS or Netkar PRO as they just didn’t interest me. My personal interest in racing games is twofold though. I love the street scene and would like a pCARS type engine with open world and cars to modify to my heart’s content. On the flipside I love racing too, organised series that don’t cost s monthly sub would be great, but there are none really available in a package which I can enjoy the racing of.

Hence I’m really looking forward to pCARS as it should give the whole race series possibility without iRacing’s subs. It lacks the road car with tuning aspect I love, but that’s not a problem as I can happily find another game to solve that itch. The other issue is Australia. There isn’t many people here compared to regions like UK/Europe and USA where there are tons of racers for the games, giving a nice competitive proving ground. Something I miss here.

 

On another note, it is fantastic to see an article on the race sim side. We need more of this! I wonder if a suggestion now and then on notable sim news, through the feedback thingy is worthwhile?

 

RSOblivion,

yeah well the problem I have with pCARS at the moment isn’t to do with the physics model necessarily, but the poor feedback you get through the wheel.

 

diamondd:

yeah well the problem I have with pCARS at the moment isn’t to do with the physics model necessarily, but the poor feedback you get through the wheel.

Understandable, though from a dev point of view FFB is a late beta fix than an alpha fix.

 

RSOblivion,

Fair points and actually a good example how we all have slightly different requirements in a sim. I thrive on the competition of wheel to wheel racing, and can make allowance for “driving model flaws” as the immersion of racing hard with others overrides it, but I would love a really good car/tyre/road feel with a well structured sim. I’d jump ship anyday if a sim covered those bases.

You are also very right in that the Australian scene for sim driving is very limited. Most have moved onto iRacing as that’s where everyone else, which means a neglect of other sims.

 

I’m not really seeing what’s so incredible about the graphics?

Hopefully the game is good, anyway.

 

I’ll just leave this here

http://games.on.net/forums/viewtopic.php?f=42&t=197939

caitsith01:
I’m not really seeing what’s so incredible about the graphics?

Nothing at all. All games look terrible.

 

mearehear:
On another note, it is fantastic to see an article on the race sim side. We need more of this! I wonder if a suggestion now and then on notable sim news, through the feedback thingy is worthwhile?

All news suggestion stuff goes straight to my inbox, so please send something through if you think it’s newsworthy! It’s not a guarantee of publishing, but there’s no faster way to get me to look at it.

 

This is pretty cool.. and interesting But I wonder what happens with copyright issues

 

In what way nanorazor?

 
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