Dead Space 3 launches in Australia very soon — February 7, to be exact — and it’s bringing with it a whole new approach to co-op, where the game dynamically responds to the presence of another player by adjusting the storyline and levels to suit. games.on.net recently had the chance to sit down with producer Shereif Fattouh to discuss how they’re going to keep the game scary even with another player around to comfort you.
EA provided games.on.net with flights and accommodation in order to attend the Dead Space 3 preview event in San Francisco.
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It’s good that you took the time to speak to them about it.
But some of the things he went on about were pretty basic things with co op.
“Puzzles work differently in co op”
“Someone has to do one thing and someone has to do another”
Well you’d expect that, its not a new thing?
Another example “”The game knows when you’re playing in co op”
I’d hope so! Id hate playing SP and then getting stuck on a puzzle because it required someone else.
If they Slender man style in multiplayer would good. In near total darkness everything would be scary
No friendly fire!
Lame…