We speak to Visceral about how to keep the scare factor high, even with another player around.
By Bennett Ring on January 22, 2013 at 6:38 pm
Dead Space 3 launches in Australia very soon — February 7, to be exact — and it’s bringing with it a whole new approach to co-op, where the game dynamically responds to the presence of another player by adjusting the storyline and levels to suit. games.on.net recently had the chance to sit down with producer Shereif Fattouh to discuss how they’re going to keep the game scary even with another player around to comfort you.
EA provided games.on.net with flights and accommodation in order to attend the Dead Space 3 preview event in San Francisco.