PVP, WvW, you name it -- they're tweaking it.
By Tim Colwill on January 16, 2013 at 4:27 pm
Since its August release, Guild Wars 2 has sold an impressive three million copies, ArenaNet revealed overnight. But they’re not resting on their laurels, and are keen to get into 2013 and change up a few key areas.
“One of our focuses is expanding and leveraging our achievement system,” claimed game director Colin Johanson. “The concept behind this is to allow players to earn new rewards for achievements, as well as progressing down achievement paths that take advantage of the open world experience.” Support for daily achievements is coming, with different achievements each day of the week.
Johanson also touches on the importance of guilds, saying “We’re working on adding new types of content to the game in early 2013 that will allow guilds to go on missions together.”
“Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements, while others will see the creation of new content by a guild/s everyone in the world can experience.”
Paid server transfers are also on their way for 2013, with time limitations and WvW restrictions, and improvements to culling are planned to help eliminate culling. There’s more — a LOT more — so if GW2 is important to you, cast your eye over the official blog.