Guild Wars 2 has sold over three million copies: here’s what’s in store for 2013

Guild Wars 2

By on January 16, 2013 at 4:27 pm

Since its August release, Guild Wars 2 has sold an impressive three million copies, ArenaNet revealed overnight. But they’re not resting on their laurels, and are keen to get into 2013 and change up a few key areas.

“One of our focuses is expanding and leveraging our achievement system,” claimed game director Colin Johanson. “The concept behind this is to allow players to earn new rewards for achievements, as well as progressing down achievement paths that take advantage of the open world experience.” Support for daily achievements is coming, with different achievements each day of the week.

Johanson also touches on the importance of guilds, saying “We’re working on adding new types of content to the game in early 2013 that will allow guilds to go on missions together.”

“Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements, while others will see the creation of new content by a guild/s everyone in the world can experience.”

Paid server transfers are also on their way for 2013, with time limitations and WvW restrictions, and improvements to culling are planned to help eliminate culling. There’s more — a LOT more — so if GW2 is important to you, cast your eye over the official blog.

Source: GW2

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9 comments (Leave your own)

Looks like all my achievemnt farming is going to pay off after all :)

 

The culling is really the only thing holding me back from rejoining. Not being able to see enemies is totally retarded and IMO the only stumbling block this game has.

Any game that is made for that many people to fight each other should be able to handle that many people. WAR made that mistake and it cost them dearly.

 

More info on the official forum and reddit obviously. But daily’s will give you 1 ‘crown’ and monthly’s will give you 10. January’s monthly doesn’t count. Eventually you’ll be reimbursed for all previous achievements, but initially only daily’s and monthly’s will give you crowns. Daily achievements will soon be variable, i.e. what you have to do to complete it will change per day and you’ll only have to achieve 4/6 tasks (for example) to get your daily reward chest.

People might remember Lionguard Lyns (the npc for whom you traded council commendations for goods in front of the Lion statue in LA), she’ll become active again soonish but you wont be able to purchase black lion keys from here anymore.

Final thing, you wont be able to get precursors with the new reward system.

 

I really hope AN get their act together on this. I really want to like this game but the post-launch development (or lack of it) has been shameful, especially in WvW/PvP areas. As mentioned above, some like culling are inexcusable and completely destroy competitive play.

 

iiimystiii:
I really hope AN get their act together on this. I really want to like this game but the post-launch development (or lack of it) has been shameful, especially in WvW/PvP areas.

That’s a pretty ignorant response. GW2 is my first MMO and coming from non-mmo’s (i.e. other games), ArenaNet have been fucking awesome with the amount of content hat they have delivered. In a non-mmo game you get a few patches and bug fixes and maybe some DLC to buy down the line. ArenaNet have released new engaging content every month. It’s not like they’ve been sitting on their asses doing fuck all for the past few months like you’re implying. They’re not just going to work on what you want.

And yeah, I know that you’re not the only person who wants the culling in WvW fixed (there are many of you) but you’ve assumed that because they haven’t fixed what you want them to fix, that they haven’t been doing anything at all. The culling issue is actually one hell of a problem. The worst case scenario is that you have 1500 differently geared players in the same vicinity. Now as a programmer, all I can say is fuck trying to work out the logistics of that. But they have and they’ve worked out a solution. And guess what? it requires a rewrite of part of the engine. That’s like building a skyscraper only to realise that your foundation is fucked. The only way to fix it is to demolish the whole thing and rebuild with the right changes in place. It’s not a small task and it wont happen overnight. Hindsight is a bitch.

tl;dr: ArenaNet haven’t been doing nothing like you’re implying. To anyone who still plays the game this is obvious.

 

helelix: That’s a pretty ignorant response. GW2 is my first MMO and coming from non-mmo’s (i.e. other games), ArenaNet have been fucking awesome with the amount of content hat they have delivered. In a non-mmo game you get a few patches and bug fixes and maybe some DLC to buy down the line. ArenaNet have released new engaging content every month. It’s not like they’ve been sitting on their asses doing fuck all for the past few months like you’re implying. They’re not just going to work on what you want.

And yeah, I know that you’re not the only person who wants the culling in WvW fixed (there are many of you) but you’ve assumed that because they haven’t fixed what you want them to fix, that they haven’t been doing anything at all. The culling issue is actually one hell of a problem. The worst case scenario is that you have 1500 differently geared players in the same vicinity. Now as a programmer, all I can say is fuck trying to work out the logistics of that. But they have and they’ve worked out a solution. And guess what? it requires a rewrite of part of the engine. That’s like building a skyscraper only to realise that your foundation is fucked. The only way to fix it is to demolish the whole thing and rebuild with the right changes in place. It’s not a small task and it wont happen overnight. Hindsight is a bitch.

tl;dr: ArenaNet haven’t been doing nothing like you’re implying. To anyone who still plays the game this is obvious.

If you are happy, more power to you. That said, I and many others who bought the game for WvW and other PvP activities are feel pretty damn annoyed with the lack of progress. The culling is just one example (though a somewhat comical one as their “fix” ended up making it even worse).

As for trying to defending AN by claiming setting up WvW is hard, well yeah it is. The problem with that argument though is they discovered all this in the beta and really have done close to nothing to fix it ever since. If you promise someone and fail to deliver, the fact “that it’s hard” really doesn’t hold much water in game design. No one was holding a gun to their head when they made the claims or set the numbers for WvW, even after discovering all the problems throughout beta.

Now I would love to be proven wrong and see AN have an outbreak of effort and common sense, actually putting some meaningful progress with such issues on the table. However, so far they seem more interested in silly jumping puzzles and holiday events then fixing core elements of the game that are dire need of attention.

 

I find it funny at the “silly jumping puzzles” comment. The PvE crowd who like the silly jumping puzzles usually think your PvP/WvW elements are a waste of time and they should be doing more for the storyline.

It’s a no win situation for AN as it is with all MMO’s. The only time I begrudge a company is when they state their game is one thing ie SWTOR “We’re a story driven MMO through and through” and all they do is balance and fix the hastily added pvp section of the game. These kinds of things make me annoyed.

 

I bought the game for both pve and pvp, haven’t played it in months because i just don’t feel the need, during my time i felt like “silly jumping puzzles” were the only decent content actually in the game… pvp was bad and pve was terrible, the jumping puzzles were refreshing.

Is 3 mil copies more or less than the first game sold?

 

helelix: That’s a pretty ignorant response. GW2 is my first MMO and coming from non-mmo’s (i.e. other games), ArenaNet have been fucking awesome with the amount of content hat they have delivered. In a non-mmo game you get a few patches and bug fixes and maybe some DLC to buy down the line. ArenaNet have released new engaging content every month. It’s not like they’ve been sitting on their asses doing fuck all for the past few months like you’re implying. They’re not just going to work on what you want.

*snip*

tl;dr: ArenaNet haven’t been doing nothing like you’re implying. To anyone who still plays the game this is obvious.

Even compared to other MMOs they’ve still released tonnes of fixes and more content than I have seen in another before. They’ve had plenty of exploits fixed in WvW and a lot of balance changes, I couldn’t imagine people wanting WvW content before the rest of the competitive environment is working exploit free.

 
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